Career Officer
Join Date: Jun 2012
Posts: 844
With the new ability to label who is speaking in dialogues, we can now name our contacts. Obviously this is pretty straight forward for most contacts (just put whatever their name is, or some other description if it's a mystery).

However, it's a little bit more difficult to decide what to do with bridge officers. Obviously we don't know their names, we don't really know their position on the ship (Chief Engineer, Helmsman, etc). You can label them as "Engineering Officer", but then sometimes a different officer with be substituted if the person doesn't have an officer of that type on their team.

My solution is just to leave the label blank for boffs, but I was wondering what other people thought about this?


Click here for my Foundry tutorial on Creating A Custom Interior Map.
Rihannsu
Join Date: Jun 2012
Posts: 13,080
# 2
09-24-2012, 10:51 PM
Regular NPC dialogiue is marked, but i don't bother with Boffs. I can't put in their actual name anyways.
HAIL HYDRA!

-=-=-=-=-=-=-=-=-=-
I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
Captain
Join Date: Jun 2012
Posts: 3,053
# 3
09-25-2012, 08:29 AM
Quote:
Originally Posted by nagorak View Post
With the new ability to label who is speaking in dialogues, we can now name our contacts. Obviously this is pretty straight forward for most contacts (just put whatever their name is, or some other description if it's a mystery).

However, it's a little bit more difficult to decide what to do with bridge officers. Obviously we don't know their names, we don't really know their position on the ship (Chief Engineer, Helmsman, etc). You can label them as "Engineering Officer", but then sometimes a different officer with be substituted if the person doesn't have an officer of that type on their team.

My solution is just to leave the label blank for boffs, but I was wondering what other people thought about this?

I may be the only one, by I name them: Your Tactical Officer, Your Science Officer, etc.
Lieutenant
Join Date: Jun 2012
Posts: 56
# 4
09-25-2012, 11:27 PM
Quote:
Originally Posted by markhawkman View Post
Regular NPC dialogiue is marked, but i don't bother with Boffs. I can't put in their actual name anyways.
Since my episodes and stories are in 3rd person, I usually use my bridge officers to be a part of a story. So I label every one of them.
Starfleet Veteran
Join Date: Jun 2012
Posts: 207
# 5
09-26-2012, 11:06 AM
This is an interesting issue, it's nice to hear others' opinions on this.

I actually don't label them, mostly because it's nebulous what players think of their own officers. There's the tactical officer, sure, but maybe you think of them more as a security officer... or maybe you have a science boff that is specced medical officer. I realize that the dialogue can't be exact in that way either, but having it spelled out in text just makes it more obvious.

Since you can't put their names in as well, I just think it looks better keeping it blank. You know your boffs by their look... other story NPCs you may not.
Rihannsu
Join Date: Jun 2012
Posts: 13,080
# 6
09-26-2012, 12:02 PM
Quote:
Originally Posted by rogueeenterprise View Post
This is an interesting issue, it's nice to hear others' opinions on this.

I actually don't label them, mostly because it's nebulous what players think of their own officers. There's the tactical officer, sure, but maybe you think of them more as a security officer... or maybe you have a science boff that is specced medical officer. I realize that the dialogue can't be exact in that way either, but having it spelled out in text just makes it more obvious.

Since you can't put their names in as well, I just think it looks better keeping it blank. You know your boffs by their look... other story NPCs you may not.
that's what I thought.
HAIL HYDRA!

-=-=-=-=-=-=-=-=-=-
I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
Captain
Join Date: Jun 2012
Posts: 547
# 7
09-26-2012, 12:17 PM
Yeah, I've left them blank for Boffs as well. Better safe then 1 starred by an idiot because he brought all tactical officers on his away team and then blames you.
Starfleet Veteran
Join Date: Jun 2012
Posts: 342
# 8
09-26-2012, 04:39 PM
I use science officer/engineering officer/ tactical officer for away team Boffs and BOFFs while in space.

I use Shipboard X Officer when using ship-based BOFFs on the ground.

The BOFF substitution is exactly why I name them in dialogues because I want it to be clear that is meant to be this type of officer. It also helps avoid confusion when two boffs have differening points of view yet appear as the same BOFF.
Captain
Join Date: Jun 2012
Posts: 3,277
# 9
09-26-2012, 05:55 PM
I leave them blank.
"It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid."
-- Q
Career Officer
Join Date: Jun 2012
Posts: 925
# 10
09-27-2012, 12:21 AM
Quote:
Originally Posted by kirksplat View Post
I may be the only one, by I name them: Your Tactical Officer, Your Science Officer, etc.
I do this too. In my case I use slightly different labels depending on the map type:
  • "Science officer" (space and ground)
  • "Chief engineer" (space)/"Engineering officer" (ground)
  • "Tactical officer" (space)/"Security officer" (ground)

On a related note, this is one more reason why we need dialogue modifiers for BOffs. Of course the dialogue title fields may need to be tweaked to support these modifiers too.

Last edited by paxfederatica; 09-27-2012 at 12:24 AM.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 03:08 PM.