Lieutenant
Join Date: Sep 2012
Posts: 36
# 1 Space vs Ground Combat
10-24-2012, 09:33 PM
When it comes to space combat, when you have the right gear you are at an even playing field as the borg. But when it comes to ground combat it seems way off. The borg can one shot our shields and take 75% of health off with a single blast. So how in the hell is that fair? I see more people queue'in up for space elites way more than ground and I think this is the reason why.
Empire Veteran
Join Date: Jul 2012
Posts: 5,450
# 2
10-24-2012, 09:40 PM
Ground combat is also far less fluid and smooth than space is on top of that. Though one of the biggest reasons is the fact that yes, enemies like the Borg rip your shields and health off with just one shot, or one volley of fire, even with max points into PS Generators and Combat Armor, they just hit that hard, let alone if they critical you.

Although team work is a very important thing on the ground, more so than in space. If you don't have a team who knows exactly what to do, it's not gonna be fun or easy for you at all. I've ran many an IGE where the run goes well, all the until Becky's room, and where team work is most important, and hence why we don't finish it. Same applies for CGE, but not so much for Armek, as the actual gates to get there.

Captain
Join Date: Aug 2012
Posts: 2,795
# 3
10-24-2012, 10:46 PM
Space Combat = fun (if you don't do PvP)
Ground Combat = plain horrible
Starfleet Veteran
Join Date: Oct 2012
Posts: 41
# 4
10-25-2012, 07:51 AM
Quote:
Originally Posted by glorthox View Post
When it comes to space combat, when you have the right gear you are at an even playing field as the borg. But when it comes to ground combat it seems way off. The borg can one shot our shields and take 75% of health off with a single blast. So how in the hell is that fair? I see more people queue'in up for space elites way more than ground and I think this is the reason why.

Because for ground you actually need a balanced team(for the most part.. an all tac team can still breeze through a ground mission if done right).. so a engineer who can drop generators, a science with medical kit, and tacticals actually focusing fire while using overwatch to help the team while killing stuff will make even ground elites quite pleasant... with a little luck even possible with random groups in which I've had infected elite ground runs where no one has died because everyone did what they are supposed to within a team.

If it's done right with that type of balanced team, those heals and extra damage resistances you find those elite drones still hurt a lot when they critical but not 1 shot crits. Get an unblanaced team but they know what they're doing you'll make it quite alright (probably will die at some point though with no extra resistances from the 3 different careers). Get a bad team where people think the way to fight the borg is to skip around like they had 10 gallons of coffee with 2 massive sugar cubes expecting their armor and shields to take it all and survive.. well is going to be hard and frustrating with 1 shot criticals left and right.
---
"We are the Borg. We will add your biological and technological distinctiveness to our own. Resistance is futile."
Sincerely,
The Cube Assimilating Your Ship Right Now

Last edited by sfhq; 10-25-2012 at 07:53 AM.
Ensign
Join Date: Sep 2012
Posts: 15
# 5
11-01-2012, 12:21 PM
I like ground & ship combat....... I just got promoted to Lieutenant Commander so that means a better ship.....)) I'm so glad for that. Used to be my ship would take 4eva to destroy a little Orion ship but now I blow it up in a matter of minutes. I'm pretty good @ ground combat, except for those sneaky Devians....)) takes time when they turn "invisible."
Ensign
Join Date: Nov 2012
Posts: 26
# 6
11-01-2012, 01:33 PM
Well in my experience making foundry missions,ground combat is more fun to create thn space for some reason
Lieutenant
Join Date: Jun 2012
Posts: 92
# 7
11-01-2012, 01:58 PM
I just LUUURRRRRVVVEEE Ground combat, so many possibilties and tactics. I might just even like it more than space combat!

__________________________________
Experience, Experience, Experience.

and most importantly, Experience.

and even more importantly, Teamwork. Get into an organized group, and if you're not quite sure what to do or need some advice, just ask, most players are kind and helpful.


If you're getting one shotted by elite drones, two pieces of personal advice.

1. You need the RIGHT gear, that means kits, shields, armor, weapons, devices (stack up on those hypos and shield charges, I recommend the Cordrazine Hypos, and the Plasma Resistance Shield Charges from Defera)

2. Tough, they're ELITE tactical drones after all. Best recommendation, get to melee range, and use either melee, or pulsewave assaults, he hits like a damp sponge, you might get a red mark, but it won't kill you.
I'm the guy that uses unconventional builds, and don't fall to the normal. I also don't believe in "No-BS" crap, it's in the game, it's ready to be used. Think Clint Eastwood in Heartbreak Ridge.
Starfleet Veteran
Join Date: Jul 2012
Posts: 960
# 8
11-06-2012, 02:24 AM
Ground combat is hard compared to space because in anything except PVP and the STFs any player can do almost anything in space. Between the many many ship types and hybrid roles, bridge officers, duty officers and gear there are virtually no restrictions on what a given player can do. In most cases, to become a half-decent DPS, healer or tank, the only think a player will need to do is swap his Bridge officers around and maybe change ships, sometimes not even then. There are obviously specializations, but for the most part class doesn't matter in space.

Compare it to ground combat, where the class differences are very clearly defined. There are very specific and obvious differences between what a science officer, tactical officer, and engineering officer can do and what they are good at. Combine this with the typical "puzzle style" combat of the STF bosses and some of the stage gimmicks, and you have a formula that throws many players for a loop, especially since the solo ground missions don't call for the kind of coordination and synergy that STFs typically do.

As a result, ground combat requires more smarts and tactics, but is also more frustrating and demanding.
Captain
Join Date: Jun 2012
Posts: 568
# 9
11-06-2012, 04:29 AM
Quote:
Originally Posted by glorthox View Post
When it comes to space combat, when you have the right gear you are at an even playing field as the borg. But when it comes to ground combat it seems way off. The borg can one shot our shields and take 75% of health off with a single blast. So how in the hell is that fair? I see more people queue'in up for space elites way more than ground and I think this is the reason why.
Truthfully, Ground combat isn't any more difficult than space combat.
There's just a different set of tactics to learn.

You know how in Elite endgame space combat, you can be one-shot by Tactical Cubes? Well in Elite endgame ground combat, you can be one-shot by Tactical Drones. You can avoid both happening by using certain powers and tactics.

The problem is that people get exposed to more and more difficult space enemy encounters as they level up, so they tend to learn at least some of the necessary tactics for endgame stuff as they go. And teamed content in space isn't that much different than solo content. But unlike space combat, ground combat at endgame is totally different to ground combat you'll have experienced up until then - you have no Bridge Officers with you, so you'll be a lot squishier than you're used to. You'll have to rely on teammates instead - your old tactics won't work, so you need to develop new ones.

The tactics you'll need to employ for endgame ground combat will work all the time, you just won't have needed to use them until endgame encounters. Things like Croutching and Rolling/Sprinting to minimize how often you get hit. Moving into Melee range of an enemy to stop them using their overpowered ranged attacks. CC powers. Shield Stripping. Even just using "Aim". (Not to mention carrying extra equipment: Remodulators, Hypos, Gambling Devices, etc. etc.)

Note also that if you're PUG'ing, you're going to have a much rougher time as a Tac than as an Engineer or a Science Captain in endgame ground combat.

In my experience, in PVE space combat Tacs are probably the most effective captain type. However on the ground, they're actually the least effective. Engineers (particularly Demolitions specialists) and Scis (with shield drains) can both kill NPC enemies very quickly, and are a lot more survivable. Playing as a Tac on the ground is basically "Hard mode": it's difficult (but not impossible) for Tacs to pull their weight in a PVE elite ground mission without requiring a lot of allied healing/buff support, since they just don't have the ability to mitigate incoming damage the same way that Scis or Engineers do. However with decent equipment and a lot of practice, most of that incoming damage can (thankfully!) be avoided altogether.

[ <<<--- @Maelwys --->>> ]
Career Officer
Join Date: Jun 2012
Posts: 986
# 10
11-06-2012, 05:53 AM
Basically, it's like how you need some kind of balance in your Boff away team, you need that same balance in a team of 5 players. If you're surviving solo ground combat as a Tac by having your engineer Boffs set up turrets and generators, whilst getting healed by your Sci Boff, so you can sit there and dish out fully buffed Ambushes and grenades... that's what a group of players needs to do. Problem is, PUGs can rarely manage to comprehend the basic objectives of the mission, much less act to support each other.
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