Captain
Join Date: Jul 2012
Posts: 2,985
# 301
10-18-2012, 01:08 PM
Quote:
Originally Posted by flekh View Post
Feel free to throw a friend-invite...
@-name = forum-name
Done so, see you in game

@-name = Forum-name also
Captain
Join Date: Aug 2012
Posts: 3,553
# 302
10-18-2012, 08:55 PM
Quote:
Originally Posted by adamkafei View Post
Done so, see you in game

@-name = Forum-name also
Guys, your @-name kinda has to be your forum name, since your @-name is your account name lol... btw, feel free to add me.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Captain
Join Date: Jun 2012
Posts: 598
# 303
10-20-2012, 01:20 PM
Beams need DPS raised because in PVP every other player is using the Borg kits and Tac team to keep there shields inpenetrable. Beams don't wear down Tac team as much as DHC cannons do. DHC's drains all the surounding shields within seconds while Tac team is in use. Beams take to long to wear down the sheild before the other player activates EPS then progress is loss. On top of that, if the other player has the Borg kit, then he doesn't have to hit EPS because the computer will heal his hull and regenerate his shields for him. DHC's can eventually wear down the shields of borg kit, as long as its sustained with RCF 3, which only escorts can use. The player with beams or torpedos will not be able to do anything to him. In a one on one situation that is an imbalance. The players with cannons and borg kit will kill all and not be killed while players with beams and torpedos can do nothing against the other players with borg kits become victims of ships with cannons.
Empire Veteran
Join Date: Jun 2012
Posts: 6,764
# 304
10-20-2012, 01:39 PM
The Borg sets got a possible nerf incoming unless you run all six, I guess.
TT is due for change as well.
So the whole point of change may be moot, especially if BFI DOffs get a change as well.
Though in the future crossfaction MACO/KHG sets may make a beam buff uneccassary.

Though I would still like to see Heavy Beams, new BOff powers for beam and cannon, the C/BC turnrate buff come to be in the game.
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Lt. Commander
Join Date: Jul 2012
Posts: 232
# 305
10-20-2012, 07:01 PM
Quote:
Originally Posted by hereticknight085 View Post
Guys, your @-name kinda has to be your forum name, since your @-name is your account name lol... btw, feel free to add me.
That's only true for people who joined after the PWE takeover.
For veterans, it's ... pretty much guaranteed that their forum name is different from their @-name.
That ... or Roach is a seer and knew two years ahead that Crypric would get swallowed up, and didn't just take "bitemepwe" as nick after the new forum screwed up the usernames (reserving them, but not making them available).
I'd bet he'd like the "seer" option better, so don't ask him.

Oh, and sorry we forgot you - but we did finish our experiment.

PvP: adam shot at my poor old MAC for a good half an hour, without really making a dent. He had to run away quite a few times though, as ... well, I was denting him.
No casualities though, so we moved on after a while, and repeated the experiment with reversed roles.

Result: just the same, though I was slightly more successful in denting, but ... my crap'scort still uses the plasma weapons I bought for PvE (where they're perfectly fine), which are ... not really suited to PvP.
-> Cruiser dealt damage, Escort could run away to prevent getting killed.

According to ingame stats, for both experiments: Cruisers dealt more damage, Escorts dealt more healing - probably because they had more reasons to actually heal.
Parsing with ACT revelaed that Escorts, if flown offensively, have a slight edge in dps-output (such a surprise ...), but the cruiser, even if flown offensively, too, can nearly match it while still being quite indestructible (not surprising, either).

After that, we went for some eSTFs.
And as adam mentioned in the other thread, as soon as he got persuaded to play with his power setting, he pretty much matched my MACs dps-output, and we were both scratching the 4k dps mark. With a bit of practice, he'll probably out-dps me next time we try it, since the Excelsior has an advantage in turnrate over the MAC, which allows more time on target and fighting at closer range.
(Well, I'll soon shelve the MAC, I guess - next time I have an abundance of other people's money to spend I'll use if for a nice P2W ship, so it won't get too easy )

'Have to admit: he can play. He just needed some hints to get there.
Please get rid of (cross-)Healing in space
Captain
Join Date: Aug 2012
Posts: 3,553
# 306
10-20-2012, 07:23 PM
Yup. Imagine how much DPS I could pull out of my tac oddy. Would be nice to fly with ya so I can get the parsed version, since I did change how I did things. But as I said, it just took him a while, and he learned.

So adam, just gotta work on it, and you can match most escorts. Or come closer. Just gotta remember, escorts are for bursts, cruisers are sustained damage.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Captain
Join Date: Jun 2012
Posts: 598
# 307
10-21-2012, 07:11 PM
Quote:
Originally Posted by bitemepwe View Post
The Borg sets got a possible nerf incoming unless you run all six, I guess.
TT is due for change as well.
So the whole point of change may be moot, especially if BFI DOffs get a change as well.
Though in the future crossfaction MACO/KHG sets may make a beam buff uneccassary.

Though I would still like to see Heavy Beams, new BOff powers for beam and cannon, the C/BC turnrate buff come to be in the game.
I agree :-)
Ensign
Join Date: Nov 2012
Posts: 3
# 308
11-07-2012, 04:58 PM
yes i believe cruisers should have torp and beam boosts but escorts should keep they cannon strength and lose some of their hp
Captain
Join Date: Jun 2012
Posts: 3,009
# 309
11-08-2012, 12:05 AM
Quote:
Originally Posted by shadowemperor100 View Post
yes i believe cruisers should have torp and beam boosts but escorts should keep they cannon strength and lose some of their hp
I'd like to go a little further on that statement:
why not give all ships a build in torpedo launcher (like a hangar) cruisers get 2 one front one aft and they operate with 180 degree angle.
sci ships get 1 front with 180 degree angle too and escorts a 90 degree torp launcher front only.
Now you can put in a torpedo launcher (or a mine launcher) into those slots and fire torpedos as usual. problem solved.

Or torpedos become a commodity and you must stockpile torpedos in a device like slot on your ship. Cruisers have 4 slots with a stack of 250 each. sci vessels have 3 slots and escorts only 2. That would mean you can variate during combat what kind of torpedo you like to fire.
Example: there are 4 spheres with shields infront of me...i switch to transphasics for a spread. their shields are gone i go back to photons or quantum.
Go pro or go home
Captain
Join Date: Jul 2012
Posts: 2,192
# 310
11-08-2012, 12:09 AM
I always said there should be large beam arrays (like 2 slot ones) and cruiser type torpedo tubes that have wider arc and shoot several torps. But this would be too Star Trek, hence won't happen.
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