Career Officer
Join Date: Jun 2012
Posts: 579
# 21
03-17-2013, 06:37 AM
Originally Posted by johnny111971 View Post
+1 from me... I miss them, truly.

The fact is, the original STF's were HARD... EliteSTF's today, are meh at best. In the past, you needed a mix of classes (ship roles/player roles).

My favorite example is KA Space. The current version is a joke compared to the original. In the original version, you had sphere guardians with every probe spawn... and the shielding on the gateways dropped only long enough for the spawns to get through.
That's not hard. That's tedious and pointless.
I wish people would stop confusing the two, and then claim that you're somehow a better player for withstanding the sheer crappiness of Gozer's horrible original STF designs.

Few people do Terradome even though it's still up. Not because it's hard, but because it's long and boring and arbitrarily fails you even half way through because you dodn't have the clairvoyance to know exactly what to do and where to be at all times. Not to mention that ground combat is still heavily unbalanced anyway.
Lt. Commander
Join Date: Jul 2012
Posts: 160
# 22
03-17-2013, 07:25 AM
i didn't play the old stfs but i whould like to see more chalange in the present ones.
at this point the game is so repetitive. all day long you have a list of a few instances which takes only 10-15min each (a few of them are longer like mine trap) and they are very very easy.

the pvp is broken, pve is repetitive and for children. this game really needs some inovation. maybe the next season will bring us what we need and not another halfmade faction.

If we all live in boxes that doesn't mean my box is the same color like yours
Lt. Commander
Join Date: Jan 2013
Posts: 134
# 23
03-17-2013, 07:29 AM
So what you're proposing is, in order to get space gear, we'd have to do terrible ground missions?

I hereby enact executive veto.
Join Date: Mar 2013
Posts: 1
# 24
03-17-2013, 02:04 PM
The Borg agrees since The Borg had a higher rate of success using the old assimilation plans.
Survivor of Romulus
Join Date: Sep 2012
Posts: 656
# 25
03-17-2013, 06:29 PM
Originally Posted by akpa View Post
i didn't play the old stfs but i whould like to see more chalange in the present ones.
at this point the game is so repetitive. all day long you have a list of a few instances which takes only 10-15min each (a few of them are longer like mine trap) and they are very very easy.
I'm all for a 3rd difficulty called "Fetish Abuse".
Borg 1-shot-invisikill you and your DHC's are pretty much useless.

If STF's don't ring your bell, find something else that will.

RIP KDF 2014-07-17 Season 9.5 - Death by Dev
Career Officer
Join Date: Jun 2012
Posts: 197
# 26
03-17-2013, 09:53 PM
Originally Posted by hereticknight085 View Post
Wait, people actually think the Elite STFs are hard? Oh come on! The only Elite STF that is even remotely hard is Infected Ground Elite, and that's only because most Pugs are filled with incompetent fools who don't know what to do. But for me, most STFs are easily doable. And if you have at least two or three people who know what to do, you're set.

I wasn't around for the uber hard STFs, and I wish I was, cuz I could use the fun that they no doubt would be.
no, that honor goes to Cure Ground Elite and maybe even Hive Onslaught Elite

Armek....what the frack were they thinking when they borg'ed a klingon @_@
Career Officer
Join Date: Jun 2012
Posts: 370
# 27
03-18-2013, 10:21 AM
Retro CGE how I loathed you and yet I still did it over and over and over again hoping for that drop. I wouldn't mind having the old STFs back. That way everyone can experience them in all of their glory and then weep. I'm not sure if the tears are of happiness or frustration or fear, but people should weep.
Cheers from Antonio Valerio Cortez III, Half-Celestial Archduke of the Free Marches Confederacy.
Join Date: Jun 2012
Posts: 365
# 28
03-18-2013, 11:37 AM
Terrordome was a huge pain in the butt to complete but im one of the few that decided to do that nightmare of a mission *shudders* NEVER AGAIN!! but in comparison i like the newer ones since they are broken down unlike the older one where if your halfway through and someone has to bail your kinda messed over. the older ones were fun but i understand why they were taken away.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,488
# 29
03-18-2013, 03:48 PM
Well, to be honest, the retro STFs couldn't be returned to the game the way they were. The enemies are a joke against current available gear.

i tried playing Terradome by myself once and I was winning. Took a while but I was tanking the ships and killing them one by one and made my way onto the fake DS9.The only reason I couldn't get past the promenade and presumably win the mission was the defense of the engineers.
there just is no way to be in 5 places at once even with security guards and shard clones.
but the enemies I fought dropped like flies.
Career Officer
Join Date: Jul 2012
Posts: 53
# 30
03-19-2013, 11:37 AM
Im suddenly having nightmares of Retro Cure, very few people dared do the Vice Admiral level of that .. 3-4 hour cure runs were not uncommon. i remember when i first started doing that it took my group 4 hours at least back in 2010 i think it was? I played sci back then and it was left to me to tank Armek back then in my pollyalloy armour, [Borg] Batleth and physician kit (if you didnt have a sci with this, Armek was a nightmare). Part of me misses it, even by todays standard the Retros would be difficult, Cure Especially, with donatra warping off leading you into a grup of cubes every few minutes, that fight alone used to take 20+ minutes with a good team, and you really needed a cruiser tank in there aswel. Good times. many a drunken night playing cure with my fleet mates. Back when STO Trinity actually worked. 1 sciboat 1 tank cruiser 3 escorts, a mission that all but guaranteed you'd need a sci and engie lol


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