Captain
Join Date: Jun 2012
Posts: 1,312
# 21
10-02-2012, 03:56 AM
I have trouble finding it on the exchange as it is probably very much in demand however it's not my fave shp so not losing sleep trying to get it as I prefer the MU ships
Career Officer
Join Date: Jun 2012
Posts: 4,069
# 22
10-02-2012, 03:57 AM
Shouldn't bother - in game chat, and a few comments on the forums, suggest that the Mobius is more popular than the Wells, and the Mobius outclasses the Wells with regard to performance.

Certainly, most people on the in-game chat were saying that if they won a Wells class they'd trade it for a Mobius anyway. The fact that the Wells is a science ship doesn't help matters much either, since science doesn't do DPS as well as an escort, and DPS is all that the majority of the playerbase cares about.

Perhaps the Dev's should have made the Mobius class the 'grand prize' and put the Wells in the Lobi store. The Mobius is an escort, and DPS is (sadly) king.

STAR TREK BATTLES - HIGH DPS PLAYERS NEED NOT APPY
Career Officer
Join Date: Jun 2012
Posts: 193
# 23
10-02-2012, 03:58 AM
Keep in mind that it is possible to get these ships without RL money. You just need to farm enough Dilithium and EC. It takes time but... you'll get your timeship before the 29th century anyway.

I am never going to spend money on STO again (ensures peace in the household), I have my stipend, my patience. I've played STO since Open Beta and I have time as long as the game exists to get the ship.
Leipzig University, 1409-2409
Career Officer
Join Date: Jun 2012
Posts: 735
# 24
10-02-2012, 04:48 AM
Quote:
Originally Posted by reyan01 View Post
Certainly, most people on the in-game chat were saying that if they won a Wells class they'd trade it for a Mobius anyway. The fact that the Wells is a science ship doesn't help matters much either, since science doesn't do DPS as well as an escort, and DPS is all that the majority of the playerbase cares about..
For those of us that like to have a Cmdr Sci slot at our disposal, and like to fly a high-aux sci ships, the Wells easily outclasses anything else available!

Learn to live with only an ensign engi, and you have 5 tac abilities at your disposal!
Career Officer
Join Date: Jun 2012
Posts: 4,069
# 25
10-02-2012, 05:15 AM
Quote:
Originally Posted by dassemsto View Post
For those of us that like to have a Cmdr Sci slot at our disposal, and like to fly a high-aux sci ships, the Wells easily outclasses anything else available!

Learn to live with only an ensign engi, and you have 5 tac abilities at your disposal!
Agreed - I have one (was VERY lucky and won one on key nine of a ten-pack) and I love it; just saying that the general opinion seems to be that the Mobius is better.

STAR TREK BATTLES - HIGH DPS PLAYERS NEED NOT APPY
Career Officer
Join Date: Jun 2012
Posts: 193
# 26
10-02-2012, 05:46 AM
BTW, I prefer Science ships, too.

However, what is auxilliary energy good for? I never use it because I don't understand it. Shields, weapons and engines are self-explanatory (I've got max power on weapons on all my ships). It is like the superfluous ground hypo (shields battery is clear, health hypo makes sense - but the energy thingie?). What are they good for?
Leipzig University, 1409-2409
Career Officer
Join Date: Jun 2012
Posts: 735
# 27
10-02-2012, 06:32 AM
Quote:
Originally Posted by woerligen View Post
BTW, I prefer Science ships, too.

However, what is auxilliary energy good for? I never use it because I don't understand it. Shields, weapons and engines are self-explanatory (I've got max power on weapons on all my ships). It is like the superfluous ground hypo (shields battery is clear, health hypo makes sense - but the energy thingie?). What are they good for?
Aux power will, beyond making your heals much stronger:

- Increase power drain from abilities a LOT! (tykens, siphon)
- Increase the pull of your Grawety well, and push of you Repulsors a lot!
- Increase duration of you Scramble Sensors a lot!
- In short, dramatically increase the efficiency of all sci skills except Viral Matrix, Photonic Shockwave, Photonic Officer and Sci Team.

On my sci ships, I usually run 125 to aux, and let projectile weapons do my damage (torps/mines).
Career Officer
Join Date: Jun 2012
Posts: 4,069
# 28
10-02-2012, 06:53 AM
Quote:
Originally Posted by dassemsto View Post
Aux power will, beyond making your heals much stronger:

- Increase power drain from abilities a LOT! (tykens, siphon)
- Increase the pull of your Grawety well, and push of you Repulsors a lot!
- Increase duration of you Scramble Sensors a lot!
- In short, dramatically increase the efficiency of all sci skills except Viral Matrix, Photonic Shockwave, Photonic Officer and Sci Team.

On my sci ships, I usually run 125 to aux, and let projectile weapons do my damage (torps/mines).
Generally do the same - whilst sci builds can be produced that do decent DPS, I see little point in it and prefer to focus the power toward doing what sci ships do best.

Which is one of the reasons I love the Wells class so much - okay, DPS isn't great even with weapons to 125, but on 125 aux I can bring enemy ships to grinding halt, and if add the Temporal Inversion Field to the equasion it really ruins their day!

STAR TREK BATTLES - HIGH DPS PLAYERS NEED NOT APPY

Last edited by reyan01; 10-02-2012 at 06:56 AM.
Ensign
Join Date: Jun 2012
Posts: 25
# 29
10-02-2012, 07:10 AM
Quote:
Originally Posted by woerligen View Post
BTW, I prefer Science ships, too.

However, what is auxilliary energy good for? I never use it because I don't understand it. Shields, weapons and engines are self-explanatory (I've got max power on weapons on all my ships). It is like the superfluous ground hypo (shields battery is clear, health hypo makes sense - but the energy thingie?). What are they good for?
From the WiKi:

Auxiliary

The Auxiliary subsystem affects Science Space bridge officer abilities as well as your starships cloak detection (also known as Perception) and if applicable, the potency of your cloaking system.
Every point of power above 50 into the Auxiliary systems will increase your Perception stat by 2% and increase the potency of Science abilities by 2%. Every point of power under 50 in the Auxiliary subsystem will do the reverse and drop the modifier of abilities, perception and cloak effectiveness by 0.6% and 2% respectively.
[edit] Abilities affected

Career Officer
Join Date: Jun 2012
Posts: 1,691
# 30
10-02-2012, 07:50 AM
Quote:
Originally Posted by robeasom View Post
I have trouble finding it on the exchange as it is probably very much in demand however it's not my fave shp so not losing sleep trying to get it as I prefer the MU ships
There's quite a few, you need to look in the Reward Packs tab, type "Temporal science" in the search to find it.
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