Captain
Join Date: Jun 2012
Posts: 1,168
# 71
10-03-2012, 05:29 PM
Quote:
Originally Posted by webdeath View Post
Oh, and whom ever believes that Carrier Pets Suck.. Obviously does not understand how to use Bird of Prey Pets.

I enjoy Leaving them on Follow, aiming at a target and then telling them to attack that target for a True Blue Decloaking Alpha Strike. I've gotten quite a few players with that maneuver. I think of it as paying homage to Razor Fleet.. "Form on Wing... Target is X... Go now!"

Also remember, Fed Carrier pets are more Control and Defensive Based. Where as the KDF pets are more Damage and Offensive based. Remember that, Ghosty/Mav
Reference to the legend that was Dagger??.....lol
aka NazHuggyBear2

"No, there is no real problem with P2W in STO. Obviously, if you fight against someone with an equal level of skill in the game, better equipment will give you an edge. But usually, it is the skill level that determines the outcome, not the P2W." - Sprinkles
Career Officer
Join Date: Jun 2012
Posts: 876
# 72
10-03-2012, 05:45 PM
The word legend may be a bit too strong
Banned
Join Date: Jun 2012
Posts: 846
# 73
10-03-2012, 08:22 PM
Quote:
Originally Posted by shookyang View Post
Yes. But, out of my 5 deaths in this one on one, it was happening every time he shot at me. So, either the proc is happening way too often or it was the leech. It also lasted more than 5 seconds.

Next time he's on, I will have him confirm it again.

As for power insulators, none.

Well, except for the 2-set MACO bonus.
There's this skill, and it's hilariously effective at stopping leech. It's calld Power Insulators.

You need them.

Not just for leech either. Your buddy or anyone could One Shot Gib Your shields off with a CPB Tachyon Beam combo. I could One Pass you in a sci ship if you don't have PI.

Why do you think Every Single Build I post on these forums ALL have 6 ranks or better in PI? It ain't cause the skill has a Spiffy Name. It's because it is 100 percent bar none the best defensive passive skill in the game.

Last edited by ghostyandfrosty; 10-03-2012 at 08:24 PM.
Banned
Join Date: Jun 2012
Posts: 846
# 74
10-03-2012, 08:25 PM
Quote:
Originally Posted by webdeath View Post
Oh, and whom ever believes that Carrier Pets Suck.. Obviously does not understand how to use Bird of Prey Pets.

I enjoy Leaving them on Follow, aiming at a target and then telling them to attack that target for a True Blue Decloaking Alpha Strike. I've gotten quite a few players with that maneuver. I think of it as paying homage to Razor Fleet.. "Form on Wing... Target is X... Go now!"

Also remember, Fed Carrier pets are more Control and Defensive Based. Where as the KDF pets are more Damage and Offensive based. Remember that, Ghosty/Mav
I will stand by my statement. They Suck
Rihannsu
Join Date: Jun 2012
Posts: 1,441
# 75
10-03-2012, 10:44 PM
Quote:
Originally Posted by ghostyandfrosty View Post
I will stand by my statement. They Suck
You are wrong sir. A properly piloted carrier utilizes pets like a surgeon. I suspect most of your pet wielding opponents haven't learned that yet.
You think that your beta test was bad?
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
Ensign
Join Date: Sep 2012
Posts: 9
# 76
10-03-2012, 11:18 PM
Quote:
Originally Posted by borticuscryptic View Post
...
Thank you for the info.
I've got one question. Once the aps are draining the ships power will abilities like EPS-Powertransfer, EmegergenyPoxerToX and Batteries work or still do nothing like in the vids mentioned in the following post:

http://sto-forum.perfectworld.com/sh...71&postcount=1

EDIT: I've got an additional suggestion that would be very common to the treating of other abilities/procs.
Once u recieved a powerdraining ablitiy u get a drainimmunity for several seconds before someone can apply another powerdrain.

Last edited by evilmt; 10-03-2012 at 11:33 PM.
Captain
Join Date: Jun 2012
Posts: 1,015
# 77
10-04-2012, 06:14 AM
Quote:
Originally Posted by diogene0 View Post
But with the attack pattern doffs, you can have an almost permanent APO or other kind of immunity. I see everyone complaining about the SNB doffs but these ones are also really, really a pain and gives scis a headeache.
No matter what, 2 copies, AP doffs, PO, Aux2Batt doffs, there will always be a 30 second window between APO. AP doffs are powerful because they allow you to very effectively chain an APD or APB to fill that, but neither of those provide root immunity.

After that, you're looking at PH. Do something to get them to trigger HE. Target Subs their shields while you're at it so they have to eat a shield battery instead of saving their deuterium.

Tea is right, if you herd the pets like cats you can get them to deliver. But I feel like they will still get bloodrage and refuse to be herded pretty often. With the Fer'jai I just let it run, it's not worth trying to reform when they're debuffing and dropping mines. I haven't tried BoPs since back when they would fly in circles shooting their turrets.

Quote:
Originally Posted by borticuscryptic View Post
We're looking into using a sort of 'group AI' to address Runabouts more accurately, but it's a complete redesign of how they function, and ties in to the complicated AI carrier commands.
This is the most exciting thing I've heard about this game in a long time because it includes work on NPC AI. Any chance you could import some of this to PvE NPCs if you're making them smarter?

You could break it to the masses slowly by having a new Fleet scenario that, instead of overwhelming No-Win masses, you have things like 3 patrol escorts flying in formation. Call it an elite squad challenge or something.
Captain
Join Date: Jun 2012
Posts: 1,118
# 78
10-04-2012, 10:54 AM
Quote:
Originally Posted by trueprom3theus View Post
Remember polarons are boosted by flow capacitors too. So as many points in flows somebody has, as bigger the drain gets.
Tested it again last night, and it appears that it was the polarons after all.

That weapon seems to proc way more often than anything else.
Captain
Join Date: Jun 2012
Posts: 1,118
# 79
10-04-2012, 11:03 AM
Quote:
Originally Posted by ghostyandfrosty View Post
There's this skill, and it's hilariously effective at stopping leech. It's calld Power Insulators.

You need them.

Not just for leech either. Your buddy or anyone could One Shot Gib Your shields off with a CPB Tachyon Beam combo. I could One Pass you in a sci ship if you don't have PI.

Why do you think Every Single Build I post on these forums ALL have 6 ranks or better in PI? It ain't cause the skill has a Spiffy Name. It's because it is 100 percent bar none the best defensive passive skill in the game.
What is the proposed build that you have for a tactical officer with all energy weapons?
Banned
Join Date: Jun 2012
Posts: 846
# 80
10-04-2012, 11:08 AM
http://www.stoacademy.com/tools/skil...=FirestormFE_0

That's pretty much my standard all energy build.

It lets you have some flexibility so that you can run other stuff like TBR, or Warp Plasma as well.
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