Survivor of Romulus
Join Date: Jun 2012
Posts: 2,864
# 1 Isometric charge Console
10-03-2012, 06:57 AM
I recently got one out of a Temporal Lockbox. well had 3, sold the other 2 and unpacked one for myself. I never used one before and Only ever seen it used by NPC's.

The char I gave it to is A tac officer running the Mobius Destroyer and i only play this char with a couple of friends. Does anything boost its damage? Do any Doff's affect it? Is it actually worth having or did I screw myself out of a half mil EC?
Joined Sept 09.

Curse you Archived Post.... you stole all my Ideas.
Career Officer
Join Date: Jun 2012
Posts: 437
# 2
10-03-2012, 07:02 AM
One of my KDF guys has this console,

It does get effected by buffs, sit in an open map and check the damage on the tool tip, then buff up and check it out again.

Its a nice console to use against carriers, usually makes the fighters pop all around it haha.
Career Officer
Join Date: Jun 2012
Posts: 17
# 3
10-03-2012, 07:12 AM
Does anyone look at the skill tree tool tips for there character at all, I'll give you a hint it is in the science/operations section. This is why I think that there are so many horribly specked players ruining STF and fleet actions/defenses. Dammed this plug and play I-XX crap.
Career Officer
Join Date: Jun 2012
Posts: 107
# 4
10-03-2012, 11:11 AM
Think it's starship emitters or something along those lines that give it one hec of a boost. A fleety is running it with the buffing consoles and has hit 50-70k on the 4th bounce.
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Empire Veteran
Join Date: Jul 2012
Posts: 5,938
# 5
10-03-2012, 11:20 AM
Well...Isometric Charge is a rather unique weapon. However, it's not an instant death button just because you have it, you have to be willing to make it work. Here's some stuff about it:

1. It is buffed by Particle Generators, to the point that a respec to do so is good if you use it. In fact, from having no points to max points will double the base damage, although 6 points will work as well. It is buffed by deflectors and consoles that boost Particle Generators.

2. It never misses. The only way not to get hit by it, is to be outside the 5 km 'jumping' range it has.

3. It is electrical damage, something very hard to resist without buffs.

4. It gains strength with each hit, finishing with an AoE hit (I believe roughly 1 km, like a tricobalt torpedo).

5. It's affected by tactical buffs, and by extension, any debuffs the enemy has.

6. It can still get a critical hit (I've seen the final hit get into the 6-digit area several times before)
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Survivor of Romulus
Join Date: Jun 2012
Posts: 2,864
# 6
10-03-2012, 12:05 PM
Quote:
Originally Posted by mimey2 View Post
Well...Isometric Charge is a rather unique weapon. However, it's not an instant death button just because you have it, you have to be willing to make it work. Here's some stuff about it:

1. It is buffed by Particle Generators, to the point that a respec to do so is good if you use it. In fact, from having no points to max points will double the base damage, although 6 points will work as well. It is buffed by deflectors and consoles that boost Particle Generators.

2. It never misses. The only way not to get hit by it, is to be outside the 5 km 'jumping' range it has.

3. It is electrical damage, something very hard to resist without buffs.

4. It gains strength with each hit, finishing with an AoE hit (I believe roughly 1 km, like a tricobalt torpedo).

5. It's affected by tactical buffs, and by extension, any debuffs the enemy has.

6. It can still get a critical hit (I've seen the final hit get into the 6-digit area several times before)
3 and 4 i knew just by looking at the tooltips, as as far as i know theres no way to specifically resist electricity you can only do so with general damage resistance buffs... 5 i kind of figured, but without any points in particle generators i guess it's just really hard to notice the increase from the boosters since its not a large number increase.

as for the consoles i might have to sacrifice those, as my ships rather squeezed for consoles, are there any space sets that boost Particle Generators in the Deflector?

I thought they might crit, but was unsure about that. thouh i'll have to remember the 5km limit to jumps to get the best effect out of it.
Joined Sept 09.

Curse you Archived Post.... you stole all my Ideas.
Captain
Join Date: Jun 2012
Posts: 986
# 7
10-03-2012, 12:42 PM
Tactical Captain in the Wells class, maxed Particle Generators, 3-4 Particle Generator consoles, Tac in the LtC seat for APO1. Yeah, I bet that would crank out some impressive numbers on that console.
Constant exposure to the same opinions leads to continual reinforcement of ideas until eventually, any challenge, no matter what form it takes, is going to be met with a disproportionate sense of outrage. Room for reasoned discussion can no longer occur.

Survivor of Romulus
Join Date: Jun 2012
Posts: 2,864
# 8
10-03-2012, 12:58 PM
Quote:
Originally Posted by baelogventure View Post
Tactical Captain in the Wells class, maxed Particle Generators, 3-4 Particle Generator consoles, Tac in the LtC seat for APO1. Yeah, I bet that would crank out some impressive numbers on that console.
unfortunately i havent found the wells class yet. I run the Mobius destroyer, so i wouldnt beable to get that much out of it. but yes, a ship specced for it would likely be a beast once you get the timing down for when to fire it for optimal effect (all 4 targets)
Joined Sept 09.

Curse you Archived Post.... you stole all my Ideas.
Captain
Join Date: Jun 2012
Posts: 986
# 9
10-03-2012, 04:56 PM
No timing needed. Gravity Well pulls all the ships together in a nice neat little ball for your Isometric Charge to wreak havoc on, not to mention if you can offline/weaken their shields it'll do quite a bit more damage.
Constant exposure to the same opinions leads to continual reinforcement of ideas until eventually, any challenge, no matter what form it takes, is going to be met with a disproportionate sense of outrage. Room for reasoned discussion can no longer occur.

Lt. Commander
Join Date: Jul 2012
Posts: 177
# 10
10-03-2012, 06:27 PM
The omega set boosts particle.

I am running about 117 and 116 in particle and graviton with omega mk12 and assimilated console!
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