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Commander
Join Date: Jun 2012
Posts: 380
I love to run STFs for their dilithium earning potential. And I have all my ships armed with the Mk XII [Borg] space weapons. But I'm wondering if I might do better to use fleet energy weapons with [Dmg]x3. Here's why...

The Borg energy weapons have a couple different options for modifiers, but basically it's [Borg] and a couple others. The way I see it, you basically get an advantage against Borg NPCs because you have a 7.5% chance to do 1,000 extra damage against them. And all of them have a maximum of one [acc] modifier.

But with the fleet space weapons, I get a [Dmg]x3-a lot more dps, and they are no less accurate, with the same [acc] modifier (as an option anyway). But with the [Dmg]x3, I'd be doing a lot more dps over time, with EVERY hit, as opposed to hoping for a 7.5% chance of extra damage to kick in.

As for torpedos, I haven't decided yet. Yes, the fleet versions have higher dps, but the Borg version is a GUARUNTEED extra 1,000 damage, not 7.5% chance. So who knows.

But about the energy weapons, what do you think?
Joseph
Ensign
Join Date: Jun 2012
Posts: 21
# 2
10-03-2012, 10:40 AM
I use a mixture of both, myself. Overall, the better DPS is good for things that are going to hit hard. So, I'd say, leave the BORG stuff on Turrets, that will hit constantly, for low amounts of damage, since the 1k of damage is solid big damage compared to the typical damage it outputs, and also, they'll shoot at borg 24-7, vs dual cannons which only fire once in a while.

The more opportunity it has to be used, the more likely you'll proc the 1k damage. So on my Escort, I run fleet cannons and torps up front, and borg turrets in the back.

Best of both worlds.
Career Officer
Join Date: Aug 2012
Posts: 449
# 3
10-03-2012, 10:48 AM
Or run all fleet [acc], and get the tholian +10% damage against Borg doff. That's what I'm running in stf's at the moment.
Commander
Join Date: Jun 2012
Posts: 380
# 4
10-03-2012, 11:03 AM
Quote:
Originally Posted by shandypandy View Post
Or run all fleet [acc], and get the tholian +10% damage against Borg doff. That's what I'm running in stf's at the moment.
I forgot about the Tholian Borg doff. That's a great idea. I'll have to look into that. An extra 10% damage all the time could really put fleet weapons over the top in this decision.

I also like the Borg turrets in the back and fleet weapons up front idea. Makes a lot of sense.
Captain
Join Date: Jun 2012
Posts: 1,123
# 5
10-03-2012, 11:06 AM
Quote:
Originally Posted by djf021 View Post
I love to run STFs for their dilithium earning potential. And I have all my ships armed with the Mk XII [Borg] space weapons. But I'm wondering if I might do better to use fleet energy weapons with [Dmg]x3. Here's why...

The Borg energy weapons have a couple different options for modifiers, but basically it's [Borg] and a couple others. The way I see it, you basically get an advantage against Borg NPCs because you have a 7.5% chance to do 1,000 extra damage against them. And all of them have a maximum of one [acc] modifier.

But with the fleet space weapons, I get a [Dmg]x3-a lot more dps, and they are no less accurate, with the same [acc] modifier (as an option anyway). But with the [Dmg]x3, I'd be doing a lot more dps over time, with EVERY hit, as opposed to hoping for a 7.5% chance of extra damage to kick in.

As for torpedos, I haven't decided yet. Yes, the fleet versions have higher dps, but the Borg version is a GUARUNTEED extra 1,000 damage, not 7.5% chance. So who knows.

But about the energy weapons, what do you think?
Joseph
DMG modifiers are the weakest modifiers out of all of them. Each DMG modifier increases your base damage by 5 or so. ACC will increase the amount of times you hit your target by 10% Let's say that allows one extra hit than your [dmg] modifier. Already, your ACC just out DPSed your DMG modified weapon.

[crith] will increase your chances of getting a critical. One extra critical will out DPS your dmg modifier.

[critd] will increase your critical damage when you get a critical. Getting the same number of hits with one critical in there will out DPS your dmg modifier (even if you only had one critd, 20% of 250 DPS = 50).

Any of the other modifiers are better than the DMG modifier.

If you're only going to do STFs, stick with the Borg weapons.
Starfleet Veteran
Join Date: Jun 2012
Posts: 902
# 6
10-03-2012, 11:09 AM
Quote:
Originally Posted by shookyang View Post
DMG modifiers are the weakest modifiers out of all of them.
I disagree ACC as I find ACC weaker then DMG. I already get 99% to 100% hit rate without ACC so ACC adds little to DPS. BORG is useless as well since over half the Borg in STF?s are not classed as borg so you get no bonus. The only mods worth while seem to be the crit based ones.
Commander
Join Date: Jun 2012
Posts: 380
# 7
10-03-2012, 11:15 AM
Quote:
Originally Posted by shookyang View Post
Any of the other modifiers are better than the DMG modifier.

If you're only going to do STFs, stick with the Borg weapons.
I might agree in theory, but I don't really have the patience to grind ecs for [ACC]x3 weapons which are so popular, and I don't craft. I'm comparing two different types of weapons, both of which have a single [acc] modifier, so that shouldn't really be an issue for me, right? Both will be just as accurate.
Empire Veteran
Join Date: Jul 2012
Posts: 5,630
# 8
10-03-2012, 12:10 PM
Honestly, don't fix what ain't broken really. If you have your Borg weapons, don't worry about trying to get fleet weapons, because you're gonna need, at the bare minimum of 60k dil, and 120k fleet credits if you run a sci ship, and up to 80k dil and 160k fleet credits on a cruiser.

Compared to the Borg weapons, which cost you nothing but time, and some luck to get.

Lt. Commander
Join Date: Jul 2012
Posts: 101
# 9
10-03-2012, 01:03 PM
Don't torpedoes apply the 1000 damage bonus to every hit as well with the borg ones?
Commander
Join Date: Jun 2012
Posts: 380
# 10
10-03-2012, 01:09 PM
Quote:
Originally Posted by mb52 View Post
Don't torpedoes apply the 1000 damage bonus to every hit as well with the borg ones?
Yes, that is why I haven't necessarily decided to move away from Borg torpedoes. They give the 1000 bonus every time, so they would probably still be the best against Borg opponents.

In pvp, however, the Fleet torpedoes would do more damage per hit.
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