Banned
Join Date: Jun 2012
Posts: 846
# 21
10-04-2012, 08:10 AM
Quote:
Originally Posted by havam View Post
not interested in DPS, but i see no point in bringing another 2mio healing to my sci brothers 6mio healing.....its no fun, and superfluous

wow guess engs should be happy that some cruisers are still better suited to their task, then to tacs dpsing.
same for sci ships, cc is in such a sad state, why would anybody choose a nebula over a starcruiser as healer?? it doesn't add up.
How many of the above combos would you include in a premade?Cruiser: Oddy> SC/AC, all are better then Eng Nebbie, Dk'yr DSSV...
Recluse> other carriers
...*yay*
There are 13 Heal Ships in this game. That's hardly "some"
VM3, TBR3. PSW3 (0 opp cost Extend Remover? yes please) There's 3 reasons right there to field a Nebula/Dkyr.

I'd take my Mirror Starcruiser in a Premade in a heartbeat. I can and have done so, Repeatedly. And I can keep pace, with damage. Usually. The reason I do so? because I have more mobility which allows for better deployment of Warp Plasma. It also has much less opportunity cost, to run a High Level Extend shields and a lower level Extend. Do that in Oddy, and you either eat your personal shield tanking, or you eat the best option available for it having a Lt Cmdr Sci.
Captain
Join Date: Jun 2012
Posts: 1,015
# 22
10-04-2012, 08:11 AM
Quote:
Originally Posted by ghostyandfrosty View Post
Easy reason why.

In an SNB Doff Environment, Eng wins hands down. Everyone else has to keep heals in Reserve still. The Eng, can just save RSF for post Nukes and keep on trucking.

Also, I wouldn't trust a sci captain in a Recluse. Or starcruiser for that matter, honestly any fed cruiser that isn't an Excelsior. The ships are far too slow to use Nuke without Aux ID Cranking (and the REcluse will STILL be too slow). And if they are cranking Aux ID that means ASIF just got put on a shared CD. And that's one less Critical Heal in the arsenal. Sci belong in Sci Ships, or Escorts fedside.

There's a CC build for a Starcruiser, or Oddy that works for sci captains, by virtue of having TBR on board to kick the targets out farther and make the effective distance to turn smaller. But that's it, and even that costs Healing.
Jump console makes timely SNB possible in things that beep when they back up.
Banned
Join Date: Jun 2012
Posts: 846
# 23
10-04-2012, 08:14 AM
Quote:
Originally Posted by redricky View Post
Jump console makes timely SNB possible in things that beep when they back up.
Having a reliable Sub Nuke every 3 minutes is hardly optimal.
Especially since SNBs CD is much lower than that.
Lieutenant
Join Date: Sep 2012
Posts: 61
# 24
10-04-2012, 08:22 AM
Jump Console's recharge is 2 minutes.
Banned
Join Date: Jun 2012
Posts: 846
# 25
10-04-2012, 08:24 AM
Quote:
Originally Posted by ertihan View Post
Jump Console's recharge is 2 minutes.
Still longer than the CD for SNB.

And it eats a console slot that could be used for something that boosts either your healing or durability. (unless it eats a tac slot, one of which is probably eaten already for your Borg and the other for Iso Charge)
Commander
Join Date: Jun 2012
Posts: 438
# 26
10-04-2012, 09:03 AM
My sci does fine in a recluse as a healing platform. If flown correctly with good team communication, my nuke is pointing on target when it comes off cd and can be used when needed. Just last night we had a guy on a premade complaining about our nuke timing in a match we were in against him our nukes must have ready when needed for him to complain about them.
Commander
Join Date: Jun 2012
Posts: 438
# 27
10-04-2012, 09:05 AM
Quote:
Originally Posted by ghostyandfrosty View Post
Still longer than the CD for SNB.

And it eats a console slot that could be used for something that boosts either your healing or durability. (unless it eats a tac slot, one of which is probably eaten already for your Borg and the other for Iso Charge)
Could have sworn snb is a 2 Min cd. What is it then?
Lieutenant
Join Date: Sep 2012
Posts: 61
# 28
10-04-2012, 09:06 AM
I'm pretty sure SNB is 2 minutes too, hence why jump is so effective with it.
Banned
Join Date: Jun 2012
Posts: 846
# 29
10-04-2012, 09:14 AM
Quote:
Originally Posted by falloutx23 View Post
My sci does fine in a recluse as a healing platform. If flown correctly with good team communication, my nuke is pointing on target when it comes off cd and can be used when needed. Just last night we had a guy on a premade complaining about our nuke timing in a match we were in against him our nukes must have ready when needed for him to complain about them.
meh. you were playin against a pugmade You also had the luxury of 2 more sci ships down range.

Isn't SNBs a buck 30?


Still it's better to roll it in a sci ship in a full on premade fight. Just ask Jorf
Lieutenant
Join Date: Jul 2012
Posts: 97
# 30
10-04-2012, 09:44 AM
Guys, previous weekly updates have been far more informative than this, when there was less to talk about. I mean, you've spent a good portion of this thread discussing PvE.

I'd like to propose that somebody that actually plays STO take over for Makai. Forums and IMs can only get you so far. He's done great in the past, but this is just feeling totally half-assed.

Doff changes. Siphon fixes. Danube tuning. Stasis pistol resists. Feedback on the Temporal powers, and a promise of resists/counters.

And all of that in an environment where we finally FINALLY had some good back-and-forth with a Dev that seems to "get it" for the most part. This update really doesn't do this week any service.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 05:09 AM.