Captain
Join Date: Jul 2012
Posts: 2,033
# 31
10-04-2012, 08:38 PM
Ok lots of posts to respond too so here are some points in no particular order.

1) Using TBR to push raptors is sometimes needed in a PuG. When I clear mid raptor spawn and the left spawn is almost upon the kang and barely damaged it can and will save the day. In addition the raptors do not start their respawn timer until the ones on the field are killed. This means in theory it is just as effective to keep them away from the kang as it is to kill them. TBR is no doubt situational and should only be used once or twice at most in an entire STF but when it is used it can save the day/optimal.

2) I use these builds all the time and typically outperform all but the best players that I tend to get grouped up with in PuGs. They have the DPS, they have the tank, and they have a force multiplier of some type. Please explain where exactly your issue is with it.

3) All these PvP STF builds suggested are not optimal. Most don't even have APB in them which is the highest damage ability in an STF. Sustained DPS > Burst DPS in an STF. Will they work, sure, but not any better than the ones I already posted.

To that end I have made 2 videos of the Quantium Defiant (CSE and KASE) that I am uploading now. They are each 15 minutes in length and while I was very sloppy they still showcase that the build is solid. In the KASE match I put out over 10k DPS without captain buffs active against the nanite. In the CSE match I cleared an entire side solo in a around 6? minutes. That ship is purpose built to demolish high HP borg structures while still being able to do all the jobs it would be needed to do. The only time she struggles is against high shielded targets like tac cubes and donotra.

The torps deal a huge amount of sustained DPS. The Beam Overload and shield targeting take down cube and Neg'Var facings allowing the torps to do their job. The CSV applies APB to groups of targets and wears down their shields allowing Torp Spread to finish the job. I will place the links in the original post and make more (hopefully without me making as many errors) videos for all the builds.
Captain
Join Date: Aug 2012
Posts: 3,553
# 32
10-04-2012, 09:37 PM
Just out of curiosity, and don't scream noob at me, but how much does BO multiply your damage by anyways?
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
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Rihannsu
Join Date: Jun 2012
Posts: 3,152
# 33
10-05-2012, 12:37 AM
Quote:
Originally Posted by hereticknight085 View Post
Just out of curiosity, and don't scream noob at me, but how much does BO multiply your damage by anyways?
Look here:

http://www.stowiki.org/Ability:_Beam_Overload

So 600% to 850% of standard beam damage.
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Captain
Join Date: Jun 2012
Posts: 3,009
# 34
10-05-2012, 01:29 AM
hmm, all beam escorts?

i'll pass that advice, thx. If i wanted to play an escort like a cruiser just for the sake of having some tac boff powers i'll pick a cruiser with a ltdmdr and ltd tac slot. (ohh wait, i did already) Also the maco+borg set is far superior for tanking than the omega. Thats not a statement made by me only, thats more or less a proven fact.
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Captain
Join Date: Jul 2012
Posts: 2,033
# 35
10-05-2012, 05:39 AM
Quote:
Originally Posted by baudl View Post
hmm, all beam escorts?

i'll pass that advice, thx. If i wanted to play an escort like a cruiser just for the sake of having some tac boff powers i'll pick a cruiser with a ltdmdr and ltd tac slot. (ohh wait, i did already) Also the maco+borg set is far superior for tanking than the omega. Thats not a statement made by me only, thats more or less a proven fact.
That really depends on the situation.
Maco has greater resist and capacity but less regen. Deflector aids with heals
Omega has greater regen, deflector helps dps, and 2 piece set adds tons of agro.

Considering that it is harder to get agro that it is to survive getting it in my view for STFs omega is the better tank set.
Career Officer
Join Date: Jun 2012
Posts: 883
# 36
10-05-2012, 06:12 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
heres a pvp build i can come up with off the top of my head that will smash through any stf. for a patrol escort, fleet patrol escort, fleet/retro somra, bug, fleet/retro escort, retro scourge, anything with an eng ensign station

4DHC/3turrets

borg engine, deflector, maco for fed/khg shield or fleet advanced resistant shield for kdf

TT1, CRF1, APO1, CRF3
TT1, CSV1, APO1

EPtS1, AtS1
EPtS1

PH1, HE2


consoles for stf-

eng consoles- 2 Monotanium, 1 Electroceramic

sci consoles- borg, field projecter/p2w console

tactical consoles- 4 energy type

works good in pvp because it maximizes the damage you can deal in an alpha strike, is immune to tractor beams, and can deal with spam a bit with a CSV handy.

in stfs it can give you huge single target damage potential, tractor immunity because borg like tractors too, and an aoe attack against multiple spawns.

there, this thread just became 10 times more useful.




a more advanced build would bring something like this

4DHC/2turrets, 1 tric mine

TT1, CRF1, APO1, DPB3
TT1, CRF1, APO1

EPtS1, AtS1
EPtS1

PH1, HE2

now you can 1 shot groups of spawns and cubes

What build would you suggest for the MVAM or Heavy Escort?
Captain
Join Date: Jun 2012
Posts: 1,015
# 37
10-05-2012, 07:43 AM
Quote:
Originally Posted by darkenzedd View Post
What build would you suggest for the MVAM or Heavy Escort?
There's an MVAM similar to drunk's second build in the thread I linked earlier. For a Heavy Escort Carrier I would take EWP where GW would be for pinning things in place for tric mining.

Also, all of the builds in this thread are an order of magnitude higher on dps than the OP. And there's generally useful information on how to set up keybinds, etc.
http://sto-forum.perfectworld.com/sh...d.php?t=255864
Career Officer
Join Date: Jun 2012
Posts: 2,763
# 38
10-05-2012, 08:39 AM
My Anti Spam build as previously posted has the APB you are looking for
Empire Veteran
Join Date: Jun 2012
Posts: 6,658
# 39
10-05-2012, 11:19 AM
Quote:
Originally Posted by darkenzedd View Post
What build would you suggest for the MVAM or Heavy Escort?
its hard to use that extra tac ensign with 4 cannons, i tend to put i a single beam array in back and use it for a BO1, target subsystem, or faw to take care of mines chasing me. before i posted builds i would use to hop from pvp to stfs. sense these builds are ones i would only really take into stfs, a couple copies of ABP in place of APO, and grade 2 and 3 cannons skills would proboly be better.

MVAM

4DHC/2turrets, 1beam array

borg engine, deflector, maco for fed/khg shield or fleet advanced resistant shield for kdf

TT1, APB1, CSV2, CSV3
TT1, APB1,
BO1

EPtS1, EPtS2

PH1, HE2, GW1


consoles

eng consoles- 2 Monotanium

sci consoles- borg, 2 Graviton Generators

tactical consoles- 4 energy type

with the right specing and aux, the GW should hold spawns in place to be AOE'ed to death, thats why i would suggest CSV3 here. these 2 ships will be better at dealing with spawns wile the COM and LTC tac escorts would be better dealing with gates and the like

heavy escort

4DHC/2turrets, 1beam array

borg engine, deflector, maco for fed/khg shield or fleet advanced resistant shield for kdf

TT1, APB1, CSV2, CSV3
TT1, APB1,
BO1

EPtS1, EPtS2, EWP1

PH1, HE2,

consoles

eng consoles- 2 Monotanium, 1 Electroceramic

sci consoles- borg, field projector/p2w console

tactical consoles- 4 energy type

EWP is the most useful ability at dealing with spawns, especially in cure when raptors and negs start spawning. the hold lasts a very long time and deals ok damage to boot
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Captain
Join Date: Jul 2012
Posts: 2,033
# 40
10-05-2012, 01:00 PM
Thanks for the constructive criticism that a few gave, the tank-a-scort is going to see a few modifications once i finish uploading a video of it and the other one of two more runs.


To those bashing the builds
It is very impressive to me that you all are capable of knowing exactly how my ships perform and how much DPS they are capable of. The idea that you can determine from the weapon load outs and abilities used exactly how they synergy with the captain abilities along with the force multipliers they bring to know what they can do. I mean how much is it worth to have APB applied to all targets nearly 100% of the time in a typical pug, I have no idea but apparently you all do. Beams really that bad even when engaging at 9km? Do you even know what the % DPS difference is between 7 BAs at 9km and 4 DHC/3 turrets? With CRF up and FaW? O and lets add Nadion Inversion to that equation too and you can tell me the % difference. Even though there is no consensus among you between CRF or CSV. Simple Tip on that, CRF 3 + CSV 1 = both should be on the build for STFs along with APB 2.

That those builds in the other thread deal 'order of magnitude' more DPS? Really? Quantium Defiant cleared 6 nanite probes and the neg'var/raptor spawn in under six minutes solo with me being extremely sloppy. That means every single build in that post can do it in what 2 minutes? Really? It puts out 8k+ DPS vs borg structures so every build in that post puts out 16-24k DPS? Bull. It can kill the 3 raptors before they hit kang solo, that means what those other builds kill them all before they even move a single KM?

You have neither tried the builds, nor watched the videos. You can insult me, you can call me bad I don't care. But the builds are SOLID. I have used them many times and they WORK. Just because your too ignorant (in both senses of the word) to see why does not mean you should crap all over them.

I mean every single thread I see has nothing but the same people shouting that everyone else is wrong and needs to L2P. At times this may be the case but not always. It is sad when the LoL forums seem to have the better community and I see less rage in a standard game there than in a typical PuG.
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