Ensign
Join Date: Aug 2012
Posts: 1
# 1 Engineer or sci?
09-22-2012, 07:18 PM
Hi. Im trying to pick between which one to stick with. I wanted to play a support class that will do well in stf and pvp at end game. I like the sci/sci but keep reading a bunch of negative posts regarding sci class and sci ships. I know many people will say play what you want but if sci/sci is believed to be bad then I dont know if Getting a grp would be easy.

I havent heard any thing negative about engineers. I see more tacs then engineers and few sci charaters. This makes me wonder if they are bad.

So I quess my questions are

1. Which class is more desired in STF (ground and space)

2. Which is better if PVP. (ground and Space)

3. Which class will be more wanted by other players to get into groups easier.


Thanks for any input. Please excuse my grammer as english is a second language for me.
Lt. Commander
Join Date: Jul 2012
Posts: 176
# 2
09-22-2012, 10:11 PM
Quote:
Originally Posted by grim2323 View Post

1. Which class is more desired in STF (ground and space)

2. Which is better if PVP. (ground and Space)

3. Which class will be more wanted by other players to get into groups easier.


Thanks for any input. Please excuse my grammer as english is a second language for me.
Your grammar is better than some native English speakers. Don't worry about it.

1. Both contribute well on the ground but a sci with a Medic kit provides a lot of team damage mitigation. An engineer can provide good support but will have more trouble with a bad team and some bosses.

In space either one will be OK as long as they're in an escort or a damaged spec'd ship. Sci skills have been seriously nerfed over the last year and just about don't work on the borg. A cruisers level of toughness isn't required for stf's. The sci in an escort will out DPS the engineer, the engineer will out live the sci by a healthy margin.

Sounds like the sci wins.

2. Engineer is better for space PVP about 80% of the time. A sci officer has sub nuke to seriously hurt folks but an engineer can heal other teammates more consistently without dieing themselves. I've never ground PVP'd, older players/characters have too much of an advantage thanks to kits/weapons that are no longer obtainable.

3. Either class when used by someone that knows what they're doing is handy. An engineer will survive longer while a sci officer can potentially unleash lethal debuffs on the enemy.

For elite STF's the sci officer with an escort is better. For PVP an engineer's ability to heal while contribute damage is better.

For general PVE game both bring a lot to the team. I cheer every time I get a good cruiser or sci ship in the mirror universe. The entire thing goes much smoother when the mirror Feds are gravity welled into a tight formation while being pelted with AOE's.
Community Moderator
Join Date: Jun 2012
Posts: 847
# 3
09-23-2012, 10:51 AM
From a PVE endgame perspective (read STFs mostly, some Fleet Events) I prefer my engineers...and I actually find myself surprised typing that as I thought I was going to say science.

I guess an Engineer can do most things well, if you want to jump in a cruiser and tank you can deal some decent damage out (as you die less than those squishy tacs), similarly if you hop in a Defiant class you can really deal some damage with reasonable survivabiltiy.

On the ground with the MACO kit you have ridiculous amounts of shield heals so can hold in a fight while throwing down turrets, bombs and mines to kill and harass the enemy.
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Captain
Join Date: Jun 2012
Posts: 822
# 4
09-23-2012, 02:56 PM
Quote:
Originally Posted by grim2323 View Post

1. Which class is more desired in STF (ground and space)
Tacs, but out of Sci and Eng I'd say Sci in a Sci ship if it's made for crowd control. On the ground a medic is always welcome.

Quote:
2. Which is better if PVP. (ground and Space)
Harder choice. I know I fear a Sci more then I do a Tac or an Engineer. However Engineers in cruisers that are focused on healing their teammates can make their team practically invincible.

Quote:
3. Which class will be more wanted by other players to get into groups easier.
Both science and engineers, if they're good at their tasks.
Previously Alendiak
Daizen - Lvl 50 Engineer - Fleet Avenger
Selia - Lvl 50 Tactical - Fleet Avenger
Toval - Lvl 50 Tactical - Fleet Mogai
Lieutenant
Join Date: Jun 2012
Posts: 99
# 5
09-23-2012, 03:46 PM
On the ground, the Engineer is tough to beat. However, in space I couldn't care less for the Engineering class. Of the three, they have the fewest offensive (read: zero) and are only designed to keep themselves alive. Sci, on the other hand, comes with some excellent debuffs and can slot some good team heals. The one thing an Engineer can do better than anyone else is tank, which is an amazing help, but since this game's aggro system is so wonky, they rarely tank at all.

In an ESTF with nothing but skilled players, the Engineer will be sitting there living it up and doing the least amount of anything. Meanwhile, a Tact is holding aggro and tearing into the bad guys, while a Sci is debuffing the bad guys and keeping the tact alive long enough to kill them. Honestly, until Engineers can figure out how to tank properly, they might as well stay at the space dock. A team of Tacts with a couple Science officers is all you need.

By the way, the answer is Science. Such a fun class.
Rihannsu
Join Date: Jun 2012
Posts: 1,532
# 6
09-24-2012, 05:26 AM
Quote:
Originally Posted by grim2323 View Post
So I quess my questions are

1. Which class is more desired in STF (ground and space)

2. Which is better if PVP. (ground and Space)

3. Which class will be more wanted by other players to get into groups easier.

1) SCi
2) Sci
3) Sci

engs are worthless atm, its sad but I wouldn't want to bet on them fixing it.
Joined 06.10
PvP 2010-2011
PvP 2012-2013
Empire Veteran
Join Date: Jun 2012
Posts: 919
# 7
09-24-2012, 06:35 AM
when you play as sci then you need to invest skill points in tac tree because you want to deliver damage, then you need to invest skills because you want to have some survivability, and of course you need to invest skills in sci tree as you are a sci.

So being sci is very hard


I play as tac and I have spend my skills in tac and in eng and very very little in sci.
How to really behave in online forums with developers

Lt. Commander
Join Date: Jul 2012
Posts: 176
# 8
09-24-2012, 07:19 AM
The M.A.D. (multiple attribute dependency.) of sci officers is the worst in the game but still not bad. If your first three ranks in any skill get 54% of the bonus and the next three ranks take you up to 84% of the bonus very few things need to be maxed out.

The Teir 4 tac abilities are worthless to a Fed sci and more than 6 ranks into any energy level boosting skill is pretty redundant so there's a lot of points that won't be spent off the bat. I'd even go so far as to advise new players against putting more than 6 ranks in any skill pass teir 3. If you don't build your characters to fly a certain ship a certain way it's real easy to seriously screw yourself.
Career Officer
Join Date: Jun 2012
Posts: 288
# 9 Sci
10-01-2012, 01:56 PM
SCI with Medic Kit is by far the best on the ground and is the best for tanking / soloing the STFs bosses. Ill put my SCI / medic up against anyones ENG/ TAC character build any day.

My SCI and ENG deal about the same damage in space, but I view the ENG better due to the more heals.

Living longer in missions is your prefence choose SCI/Medic ground and ENG for space.

Mowing Borg down go with TAC.
Lt. Commander
Join Date: Jun 2012
Posts: 177
# 10
10-11-2012, 07:24 AM
I'll say this: My friend plays a sci/sci character. He is annoying as hell. I still kill him easily, mainly cause he refuses to use excessive force, or build the ship anew. That said, he can kill me, I know it. He's done so before.

But to be honest. He's good at what he does. I don't understand how he's gotten so good, but he has.

So here's the thing. This character is his main. He flies an RA ship, not a VA ship. And he's a good guy too have on your side. But he's been working and fine tuning this character for a long long time. It takes patience and diligence to be a Sci/Sci toon, but if you know what you're doing, you can do well.

My suggestion though?

If you really want science? Don't use a science ship with it. They start out strong, but the power drops fast as you level up and get useless skills. Try getting the MVAM and using your science character with it. Strong Grav well + Torp Spread III works wonders. Or heck, Grav well plus tricobalt, just stay out of the explosion.
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