Ensign
Join Date: Jul 2012
Posts: 23
# 1 Fed is broken, Klink is King
09-22-2012, 06:53 AM
Science in game, borked.

Starfleet, many sci ships, only escorts with dual heavies, science borked = 1/3rd ships useless

Klingon, few science biased ships, cruisers are tanky escorts, more pew pew, no ships useless.

Ergo.

Fed = Borked

Klink = King
Commander
Join Date: Jun 2012
Posts: 273
# 2
09-22-2012, 07:27 AM
Quote:
Originally Posted by tupperswearing View Post
Science in game, borked.

Starfleet, many sci ships, only escorts with dual heavies, science borked = 1/3rd ships useless

Klingon, few science biased ships, cruisers are tanky escorts, more pew pew, no ships useless.

Ergo.

Fed = Borked

Klink = King
FED Cruisers: Whale Healers, one or two with modest firepower

FED Escorts: Enough secondary role strength to supplement your team's weaknesses without sacrificing huge amounts of firepower.

FED Sci Ships: Lots of powers for hampering mobility, solid heals, still have a large number of their BOFF powers made superfluous.

Fed Carriers: Launches player seeking tractor beams, heals. Does most (but not all) things normal science ships do.

------------------------------

KDF Cruisers: Almost as, maybe as, well rounded a lot as escorts. Most have solid secondary damage dealing capabilities (primary for F-Tor'kaht) without giving up serious team support abilities thanks to maneuverability and weapon selection

KDF Raptors: Fleet versions start to approach/exceed the capability of their Fed RA counterparts; second-rate next to FED counterparts, lack extensive useful secondary roles/support powers

KDF Birds-of-Prey: Lack sustain, good ability to fill Sci CC and alpha strike roles, lack of presence in combat puts more strain on ships that are engaged, easily popped if flat-footed

KDF Carriers: Do most of the things the Atrox does, but with more energy draining and less shields. Kar'fi does weird Tactical things that kinda makes my brain hurt.

KDF Sci ships: Please resubmit your query
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,635
# 3
09-22-2012, 08:26 AM
While Fed ships force you to maximize a certain role, alpha strike and burst dps for a Tac in an Escort, healing and tanking tasks for an Eng in a Cruiser, control crowd and harassing the enemy for a Sci in a science vessel, instead some ships of the evil Klinguns are more versatile and able to perform well also another secondary role.
For example the Raiders with their universal Boffs can be piloted by a Sci very effectively and a Tac can enhance the chosen sci abilities. So it's possible to organize the infamous targ packs of Bops fighting together and specialized in draining shields and burst attacks to achieve an enormous advantage in battle.
The KDF Battle Cruisers (the name says it all, we Feds have only stupid and almost useless Cruisers for a Tac...) are powerfull vessels with DHC and cloak, designed to provide support to the rest of the fleet but also to easily destroy the enemy ships.
The most terrific KDF Warships are the Vo'quv, an enormous carrier with subsystem targeting and the damned siphon drones, a very deadly combination, and the Kar'fi, a phenomenal vessel which is a class apart, with four fore weapons, more tac abilities and two hangar bays...awesome!
Luckily the Atrox and the Armitage have established a certain degree of equality, but imho the evil Klinguns still have a slight advantage.
K D F - Killing Disadvantaged Feds
K D F - The evul way to play Sto
F E D - Fighting Evul Drunkards
Adm. Marcus orders: Punish the evul Klinguns! Punish the evul HOBOs! And nuclearize Qo'noS once and for all!
Career Officer
Join Date: Jun 2012
Posts: 374
# 4
09-22-2012, 08:59 AM
Fed ships are superior to kdf ships in almost every perceptible way (with a few notable exceptions), ergo you don't know wtf you're talking about.
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Starfleet Veteran
Join Date: Jun 2012
Posts: 1,635
# 5
09-22-2012, 09:04 AM
I have just described the "few NOTABLE exceptions"...so, what's wrong?
K D F - Killing Disadvantaged Feds
K D F - The evul way to play Sto
F E D - Fighting Evul Drunkards
Adm. Marcus orders: Punish the evul Klinguns! Punish the evul HOBOs! And nuclearize Qo'noS once and for all!
Career Officer
Join Date: Jun 2012
Posts: 374
# 6
09-22-2012, 09:10 AM
Quote:
Originally Posted by starwrathforever View Post
I have just described the "few NOTABLE exceptions"...so, what's wrong?
Was directed at the OP
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Lt. Commander
Join Date: Jun 2012
Posts: 144
# 7
09-22-2012, 09:15 AM
Quote:
Originally Posted by tupperswearing View Post
Science in game, borked.

Starfleet, many sci ships, only escorts with dual heavies, science borked = 1/3rd ships useless

Klingon, few science biased ships, cruisers are tanky escorts, more pew pew, no ships useless.

Ergo.

Fed = Borked

Klink = King
This game is designed to be played by a tactical Fed captain in a escort, preferably the fleet defaint with 5 tac consoles or the bug ship. Any other combination is just to provide some targets for the two mentioned ships above

Last edited by xiphenon; 09-22-2012 at 09:18 AM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,635
# 8
09-22-2012, 09:16 AM
Ahh...it's alright then...
K D F - Killing Disadvantaged Feds
K D F - The evul way to play Sto
F E D - Fighting Evul Drunkards
Adm. Marcus orders: Punish the evul Klinguns! Punish the evul HOBOs! And nuclearize Qo'noS once and for all!
Captain
Join Date: Jun 2012
Posts: 1,115
# 9
09-22-2012, 09:19 AM
im with dan.

fed ships are pretty much better all around. with the best escort going for both factions.

the vorcha refit looks fun, but really support weak.

lol, how can anyone fly an oddy and not feel like they are in control of the most powerful, versatile ship in the game?
Banned
Join Date: Jun 2012
Posts: 846
# 10
09-22-2012, 09:22 AM
Quote:
Originally Posted by starwrathforever View Post
I have just described the "few NOTABLE exceptions"...so, what's wrong?
First problem. The bop sucks as anything but a sci ship against Skilled Players in most cases. Just because people like Thissler have ***** a square peg into a round hole and made the hole bleed cause they didn't use lube, doesn't mean it's still a good idea

Second: "no good cruisers for tacs fedside" Have you not seen what a good taxcelsior can do? Seriously? Damnit Boy don't make me go get my TacXcelsior. You know what screw it. I think people need a reintroduction. Ya'll are gonna get it this weekend

Third: maybe you should watch my healer demo video. You'll notice my heal bot does more than just heal. Like all high end cruisers have to be asked to do. (more than just heal. most go with damage as a supplement... me I bring moar CC and slows to the party)

Fourth: The MVAM kicks the crap out of a tac bop. Period. There's a reason Thissler runs out like a scared girl once she alphas someone, and why frankly in my MVAM I don't.

Fifth: Even the venerable AE is still equal to the Best Klink Scorts... (Ie the Fleet Escorts) save for perhaps the Somraw. Seriously it's an RA ship you don't even pay $ for and it still on even terms with everything but the Raw. and that's debatable cause the Raw doesn't have anywhere near the AE's shield cap (allegedly) Don't even get me started on the Seven Disciplines of Pain the Fleet Defiant puts on the fleet Qin and Somraw (at least the raw has + 1 sci console over it....)

Sixth: the Atrox is actually a better heal boat than the VoQuv. It carries free tractor beams (oh come on like anyone fields Anything but the danubes or Widow Fighters with a straight face) The Armitage... it's a danube carrying warp plasma Scort. Anything else yeah it blows. I will agree there.

Seven: the Patrol Scort (fleet and non fleet) are still ludicrously survivable ships, or ludicrously agile semi survivable ships if you build them right. Personally I can't stand their non Screwed Pivot points anymore because I'm too used to the AE and MVAM.

Eight: the Fleet Vorcha really shouldn't be classified as a Cruiser. really, no seriously it's an Escort. That's really the only build that works for it, is to turn it into a chubby escort. It does that role phenomenally fortunately but yeah.

Nine: OP I suggest you click on my Cruiser and Sci thread links. You need them. Pick your ship out off the list, use one or more of my builds. take 2 pew pews and call me in the morning. Also your handle seems familiar Op. Did you play in a New Team last night against a pug kdf team? I think you said something to the effect of "I hate klingons" or something post game. If so, I was Fire@Mavairo. Why you guys lost had nothing to do with ships and their power and everything to do with a total lack of cross healing, a lack of proper focus fire, and no effective use of CC what so ever. If you want, I can come over to your vent at some point this weekend and walk you guys through some better builds, and walk you through the basics of target calling, and cross healing.

Last edited by ghostyandfrosty; 09-22-2012 at 09:31 AM.
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