Lieutenant
Join Date: Sep 2012
Posts: 61
For being afk the entire match. I mean seriously, I was in a PuG Cure Space Elite the other day, and there was this Oddy sitting at spawn the entire match. When it was done, he needed everything, collected his reward pack, and left without a word.

Seriously? We have an AFK feature where, if the game detects you're afk for over an hour you're booted to login. Why can't there be an afk feature for STFs? If you're not moving in the STF for, say, 5 - 10 minutes, you get booted. AND you should get the leaver penalty too!

I really don't see anything wrong with this. Because AFK griefers makes everybody's job harder. Why should they be rewarded for our hard work?
Captain
Join Date: Jun 2012
Posts: 4,145
# 2
10-05-2012, 08:37 AM
An EXTRA bonus for players who remain and complete missions after a teammate leaves would also be nice.

Yesterday I was in a pug STF (infected) and had 1 member leave as the mission started. The 4 of us still managed to win the scenerio WITH a successful optional, but saw nothing special as a reward, not one rare salvage.

Was gonna put this in the lowbie thread as a couple of us were in less than T5 ships, but I didn't want them to cry even more.
KBF Lord MalaK
Awoken Dead

Now shaddup about the queues, it's a BUG
Captain
Join Date: Jun 2012
Posts: 1,360
# 3
10-05-2012, 08:42 AM
Forget it. This is a 100% LEGITIMATE complaint, but all you'll get in response is repetition of the "find 5 people for a private match, or accept that some jerk will always ruin your match for you" NON-answer.

Captain
Join Date: Jun 2012
Posts: 3,334
# 4
10-05-2012, 10:20 AM
The situation described in the OP is a spawn camper. An AFK is somebody who leaves the computer to (presumably) deal with RL stuff.

Reduced rewards, sure. Leaver penalty? No.
Lieutenant
Join Date: Sep 2012
Posts: 61
# 5
10-05-2012, 11:22 AM
Quote:
Originally Posted by psycoticvulcan View Post
The situation described in the OP is a spawn camper. An AFK is somebody who leaves the computer to (presumably) deal with RL stuff.

Reduced rewards, sure. Leaver penalty? No.
Really? No leaver penalty for somebody who sits at the spawn and never moves until the mission is almost over, then needs everything and leaves? Why on earth not??

The leaver penalty is there to punish people who enter a match, then screw their team-mates by leaving immediately. How is a spawn-camper any less deserving of that punishment? If anything, the spawn camper is even worse than a leaver. If you leave, someone else might pop in to take your place. But you can't do a damn thing about the camper.

If you KNOW that your piano lesson (which lasts a half-hour) is coming in 2 minutes, why would you join the queue for STF to begin with? Seriously! That's not an excuse! Getting the door, or answering the phone, fine that's understandable, but then you're only afk for like a minute! Not the entire match!
Captain
Join Date: Jun 2012
Posts: 3,334
# 6
10-05-2012, 02:35 PM
Somebody who sits at the spawn point and does nothing until the end, then Needs everything and leaves? Yes, they deserve a penalty and reduced rewards.

But what if something happened in RL that demands their attention? Maybe their kid fell down and hurt himself. Maybe they got an important phone call from their bank. Maybe some legitimate situation forces them to leave the keyboard and abandon the match. In that case, reduced awards are fair but not a penalty.

What about this: if the player is idle for more than sixty percent of the match, they can only Need 1 item, or something like that. If they're idle for the whole thing, they can't need anything.
Starfleet Veteran
Join Date: Jun 2012
Posts: 891
# 7
10-05-2012, 02:48 PM
Quote:
Originally Posted by psycoticvulcan View Post
Somebody who sits at the spawn point and does nothing until the end, then Needs everything and leaves? Yes, they deserve a penalty and reduced rewards.

But what if something happened in RL that demands their attention? Maybe their kid fell down and hurt himself. Maybe they got an important phone call from their bank. Maybe some legitimate situation forces them to leave the keyboard and abandon the match. In that case, reduced awards are fair but not a penalty.

What about this: if the player is idle for more than sixty percent of the match, they can only Need 1 item, or something like that. If they're idle for the whole thing, they can't need anything.
Sorry, but I seriously doubt someone who goes AFK to deal with a real life problem would have the stones to come back from their emergency just in time to "need" on all the gear drops. If they had an ounce of self respect, knowing they effed their team thru no fault of thier own, they'd pass on any gear.

And how do you explain AFK gear-needers on STFs like Cure Space, where the optional gear drops before the end of the mission? The emergency cleared up long enoigh for them to need on the optional loot but then re-occurs, forcing them to not help finish off the assimilated carrier?

The problem is real. Some a55clown players sit in STFs and suck down loot/dilithium while watching netflix. I'm fairly confident most of the AFKers fit this situation, and are not AFKing to deal with real life issues/emergencies.
Captain
Join Date: Jun 2012
Posts: 779
# 8
10-05-2012, 02:50 PM
Won't help. You know all people will do then is just nudge their ship an inch every 10 minutes or whatever is needed to not get penalized.

You could keep throwing on more requirements, such as 'need to shoot something' but then they'll just go attack the first mob and then be idle the rest of the match, or only come in on the boss when it's at 10% or something.

And if you KEEP increasing the requirements, eventually you'll start screwing over a lot of the people who are just slowly players, new, go for a bathroom break, or something.

Of course, I think this is a problem, but I really can't think of a good way to deal with it. The best I can do is just leave and not give them free loot, but of course, that means I'm put on cooldown myself. (Though I do have 9 characters, so that's not really a problem for me. But this is hardly an ideal solution.)
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Captain
Join Date: Jun 2012
Posts: 3,289
# 9
10-05-2012, 03:49 PM
Only solution to this is for GM's to check on a few pug STFs every now and then and so they can see if someone is staying at the spawn and doing nothing except needing, then the person can be penalized. It shouldn't take too much time to do this, they only need to inspect a certain percentage of STFs so that the chance of getting caught deters most people from doing this.

Until something about that what I do to avoid helping leeches is to have multiple characters so you can just leave and take the penalty rather then help a leech get undeserved rewards then play another chracter durring the penalty.
Captain
Join Date: Jul 2012
Posts: 3,628
# 10
10-05-2012, 04:29 PM
Quote:
Originally Posted by ertihan View Post
Really? No leaver penalty for somebody who sits at the spawn and never moves until the mission is almost over, then needs everything and leaves? Why on earth not?
Cure Space.

Its designed for a Kang Guard/Healer that just moves a bit and sits there, moving to intercept only when necessary.

In a well~done run he would have little work, only intercepting BoPs as the rest of the team deals with the Shipyards.

Your suggestion would go AGAINST that mission, problem with these "solutions" is they ultimate solve nothing, if a Loot Ninja is booted because hd does not move, he will still move ... and do nothing, if applied what you mentioned the only result is Kang defenders would panic over the timer.

Oh same applies to a extent on Cure ground, the end Boss battle is pretty much designed for a sci to melee the Boss as everyone else is on support, of course Tacts dont have much of a support rule.

Is the current system not perfect? true but none of the proposed solutions would ever work without creating new issues.
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