Captain
Join Date: Jun 2012
Posts: 702
# 1 Tomorrows patch.
10-09-2012, 09:06 PM
I'm happy to see that Hazard Emitters and Polarize Hull will no longer be sharing a cool down and that Energy Syphon and Tachyon Beam arent going to share a cool down with Tyken's Rift or Gravity Well.

However I am disappointed that nothing is being done to fix the horribleness of the Federation Starbase conference room project.
Career Officer
Join Date: Sep 2012
Posts: 170
# 2
10-09-2012, 09:14 PM
Awww come on. It is never perfect isn't it?

I will not looked at a gifted horse in the mouth. We get some nice improvments tomorrow and i will gladly enjoy them for what they are.
Career Officer
Join Date: Jun 2012
Posts: 1,733
# 3
10-09-2012, 09:37 PM
None of which matter any in easypeasy PvE.


Click here and here if you are interested in learning more about PvP.
Career Officer
Join Date: Sep 2012
Posts: 170
# 4
10-09-2012, 10:13 PM
Quote:
Originally Posted by snoge00f View Post
None of which matter any in easypeasy PvE.
Well, viewed that way, since when MMOs or videogames in general matter at all?

And yet, i will still be happy to be able to use Polarize Hull and Hazard Emitter together

It is not really important, but it really is.
Starfleet Veteran
Join Date: Jul 2012
Posts: 689
# 5
10-09-2012, 10:18 PM
Quote:
Originally Posted by snoge00f View Post
None of which matter any in easypeasy PvE.


You COULD try playing with a single Mark 1 weapon in the fore and aft of the ship. With a like-level shield, it could make the PvE uneasypeasy.
Captain
Join Date: Jul 2012
Posts: 2,066
# 6
10-09-2012, 10:31 PM
Quote:
Originally Posted by snoge00f View Post
None of which matter any in easypeasy PvE.
I think that's what players in another space MMO say about PvP in this game if I'm not mistaken.
Career Officer
Join Date: Jun 2012
Posts: 158
# 7
10-09-2012, 10:35 PM
I think while they're at it they should remove the shared cool down between Engineering team and Tac team. I want to be able to heal my hull and balance my shields at the same time.
Starfleet Veteran
Join Date: Sep 2012
Posts: 823
# 8
10-10-2012, 12:07 AM
Quote:
Originally Posted by chuckwolf View Post
I think while they're at it they should remove the shared cool down between Engineering team and Tac team. I want to be able to heal my hull and balance my shields at the same time.
Try some "Auxilery Power to Structural Integrity field" to go with that Tac Team.
Career Officer
Join Date: Jun 2012
Posts: 1,733
# 9
10-10-2012, 12:08 AM
Quote:
Originally Posted by tali9999 View Post
Well, viewed that way, since when MMOs or videogames in general matter at all?

And yet, i will still be happy to be able to use Polarize Hull and Hazard Emitter together

It is not really important, but it really is.
That's fine.

It's just that the mechanic has more importance in PvP, not PvE.


Click here and here if you are interested in learning more about PvP.
Starfleet Veteran
Join Date: Jun 2012
Posts: 135
# 10
10-10-2012, 12:08 AM
Yeah, but this 1 is going to hurt.

Emergency Power to Shields has been added to the cooldown category shared by Extend Shields and Reverse Shield Polarity.

From what I gather out of it, no more chaining EPtS and then using RSP for the add. This will hurt crusier tanking even further and make them even more easy to kill in PVP. It appears Cryptic doesn't want crusiers in PVP at all.

Sometimes it amazes me where these guys come up with their ideas.
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