If you have purchased a Legacy or Starter Pack, please see this thread for instructions on how to claim your items in-game. (Please see the yellow text in the linked thread for instructions on creating a Reman.) (Not seeing your pack in-game? Please see the lime-green text in the linked thread above for information.)
If you have additional questions about the Legacy or Starter pack, please read this FAQ.
Thanks SO MUCH for all your support, and we'll see you in-game!
Now there are two different ways I use this ship depending on whats being done I swap my Commander Sci Station for one officer (PVE) or for another (PVP) I will make notations on which I use and when
Commander Science (PVE): Polarize Hull I, Transfer Shield Strength II, Hazard Emitters III, Gravity Well III
Commander Science (PVP): Science Team I, Hazard Emitters II, Scramble Sensors II, Feedback Pulse III
LCMDR Engineer: Engineering Team I, Emergency Power to Shields II, Reverse Shield Polarity II
Lt Tactical: Beam Fire At Will I, Beam Overload II
Lt Universal (Tactical): Torpedo High Yield I, Dispersal Pattern Beta I
ENS Science (PVE): Science Team I
ENS Science (PVP): Polarize Hull I
Part III
Personal Skills:
Tactical Systems: Starship Attack Patterns 6, Starship Weapons Training 6, Starship Energy Weapons 6, Starship Projectile Weapons 6, Starship Targeting Systems 6, Starship Energy Weapon Specialization 6, Starship Projectile Weapons Specialization 6
To make it work my ship has the power settings at 95/108 Weapons, 40/61 Shields, 25/49 Engine and 40/76 Auxillary I find that this setting seems to work well in PVE or PVP so I leave it as is...my BOFFS are ALL Efficient,
the way the PVE build works is pretty simple use grav well and the Graviton Pulse to hold your target in place while you waltz over and pound them... use your Reverse shield polarity if they are hitting you pretty hard to keep your shields up.... and be ready with the heals.... this is not a DPS build it is a support build that being said with practice it is possible to tank a Borg Tactical cube, I call the PVE setup my STF runner
the way the PVP build works is similar but has some differences.... your opening salvo should be a the Graviton Pulse Generator, and targeting thier Shield Subsystems, use dispersal pattern beta to put mines in front of them then use the Subspace Jump Console to get behind them where you will then pop an Aux battery, Subnucleonic Beam, and wait for them to clear the Sub-Nuc ith a science team then hit them with the Feedback pulse and a High Yield Torp and Overloaded Beams..... should put a hurt on most anything stupid enough to get to close.... when you need to get out of there hit them with scramble sensors pop your reverse shield polarity and then evasive maneuvers to get clear....
just my personal Nebula build, if you see area's where this can be improved upon feel free to leave a comment
Last edited by andoriansrus; 10-06-2012 at 08:14 AM.
ok here comes a revamp of Death by Nebula it has had some minor tweaks that unless you know what you are looking at you might miss... I took 1 level away from medic to add 1 level to my PS Generators skill, I have taken 2 levels away from Starship Armor Reinforcements, Starship Aux Performance, and Starship Weapons Performance to add 6 levels to Starship Countermeasure Systems, after that it was just changing out a couple consoles, the Tachyon Detection Grid and the Point Defense System ( was in my engineering console slots) and moved my Graviton Pulse Generator and Theta Raditon Consoles tyo the empty engineering slots to make room for the two new science consoles I added... so here is the revised Death by Nebula build
Ship: Fleet Advanced Research Vessel Retrofit (hereafter referred to as an Advanced Cruiser)
NCC 93109 U.S.S. Baton Rouge
Part I
Forward weapons:
2x Polarized Disruptor Dual Beam Bank Mk XII [CrtD]x2
1x Advanced Fleet Quantum Torpedo Launcher Mk XII [Dmg]x3 [Acc]
Aft Weapons:
2x Polarized Disruptor Beam Array Mk XII [CrtD] [CrtH]
1x Advanced Fleet Tricobalt Mine Launcher Mk XII [Dmg]x3 [CrtH]
Deflector, Impulse, and Shields: Omega Mk XII set
Devices: Shield Batteries, Auxillary Batteries and Subspace Field Modulator
Now there are two different ways I use this ship depending on whats being done I swap my Commander Sci Station for one officer (PVE) or for another (PVP) I will make notations on which I use and when
Commander Science (PVE): Polarize Hull I, Transfer Shield Strength II, Hazard Emitters III, Gravity Well III
Commander Science (PVP): Science Team I, Hazard Emitters II, Scramble Sensors II, Feedback Pulse III
LCMDR Engineer: Engineering Team I, Emergency Power to Shields II, Reverse Shield Polarity II
Lt Tactical: Beam Fire At Will I, Beam Overload II
Lt Universal (Tactical): Torpedo High Yield I, Dispersal Pattern Beta I
ENS Science (PVE): Science Team I
ENS Science (PVP): Polarize Hull I
Part III
Personal Skills:
Tactical Systems: Starship Attack Patterns 6, Starship Weapons Training 6, Starship Energy Weapons 6, Starship Projectile Weapons 6, Starship Targeting Systems 6, Starship Energy Weapon Specialization 6, Starship Projectile Weapons Specialization 6
this is a revision of the Nebula build to make BETTER use of Scramble sensors.... I had to re-allocate a few points in my personal skills to make this possible but it has NOT changed or hindered my ability with this ship this is as good as it gets UNTIL they give me something new to play with
--
Last edited by andoriansrus; 10-06-2012 at 08:19 AM.
I have every sci ship possible and I love my nebula the most.
I recently swapped to the polarized disruptor beams and tykens rift III and saw a nice improvement in performance and support in everything. With tykens III, you will shut down anything it hits in STFs, and the combination of the disruptor and polarized debuff you keep the target weak and resist debuffed. Combine it with a group of escorts and you will mow down any STF with ease. Yes I know I do more damage with my HEC escort, but I feel I help my team more in my nebula(that is unless I get in a stf with 2 other sci ships).
My key skills are tykens, warp plasma. Everything else is a mix of shield and hull heals. Still working on the right shield/engine/deflector combo. I have them all. Testing omega and its tetryon glider currently.
Kakarot
Ninth Fleet www.9thfleet.com
Old School SFC Vet.
The Original 9th Fleet Est. 1999
the second build I listed works well with the Omega set, I will look into Tykens Rift III as a option for later down the road but for STF's I like the Gravwell, Theta Radiation Tricobalt mine combo... works pretty well at eliminating those pesky spheres
I would also like to note that these are examples of what a supposedly poor excuse for a science ship can do... to all of you Doubting Thomases try this spec your captain for it, then choose accordingly for your BOFFS and arm yourself with one of the most annoyingly funny builds for STF's and PVP.... (just by switching out a BOFF here and there)
for those that say this is a poor excuse for a science vessel all I am going to say is tell me WHY its a poor excuse you want to make a point to me show me the numbers make a case for a better ship to use or kindly shut up... the Fleet Advanced Research Vessel is possibly the BEST Science ship in the game Second only to the Temporal Science Vessel, if you doubt me then get a fleet Nebula and use the second build I posted in PVP and tell me what you think... but be careful the second build is not for the inexperienced player
The polaron weapons proc ( drain power ) does
Not work
Tested all three types I'n fleet pvp and didn't
Drain any power from my fleetmates after several
Minutes of bombardment from 8 on my cruiser
Tested the STF version
Tested the story reward version
Tested the polarized disruptor version
( the disruptor proc works )
I would change these out for another weapon
That has working procs
ok so I have shifted from the Polarized disruptors to [Dmg]x3 [Acc] Fleet Advanced Phasers... whoa... marked improvement in putting out the damage coupled with the full Omega set (i like the Gravitic Anchor when my Gravitic Pulse is on cooldown) the Tet Glider seems to work well and the phaser proc seems to do what its supposed to but seriously why do I see so few nebula class starships in the game ?