Captain
Join Date: Jun 2012
Posts: 1,333
# 31
10-30-2012, 06:59 AM
Quote:
Originally Posted by dalnar83 View Post
How can anyone play offensive nebula without warp plasma is beyond me !
DEM, AP are a few things that come to mind.
Career Officer
Join Date: Jul 2012
Posts: 793
# 32
10-30-2012, 04:30 PM
Quote:
Originally Posted by maelwy5 View Post
These days the best damage output from a Science ship in PVE will usually involve either going down the [2x Torpedo Launcher/DBB Fore + Turrets Aft] route, or multiple Tricobalt Mine launchers. BOFF abilities to maximise this damage will be Attack Pattern Beta (to buff all damage types) and/or Dispersal Pattern Alpha (not Beta) for extra Tricobalts. [Torpedo Spread also deserves a notable mention, since if you are able to tightly cluster multiple foes together with Gravity Well then a Torpedo Spread from a high-base-damage launcher can cause huge amounts of overlapping splash damage].

Polarized Disruptors have been a nice addition to science vessels though. The Disruptor Proc is obvious, but the Polaron drain ties in nicely with Tykens Rift II and the inherent Beam:Target Shields.
wow. you guys are super smart.

Can this be adapted to intrepid? (fleet version or not) - or would the lower hull strength render you a bigger target which wouldn't give you enough opportunity to take advantage of the above??? and are there even enough boff skill-slots to have a reasonably competent skill set that would complement this weapons layout?
I don't know, maybe I'm over analyzing....

P.S. I already made a sweet transphasic and chroniton torpedo/mine build for my fleet nebula (taken from GhostandFrosty) - 3 transphasic torpedoes and 3 chroniton mines. Or was that the other way around? . I just mentioned that as extra information

Last edited by apocalypse2001; 10-30-2012 at 08:04 PM.
Captain
Join Date: Jun 2012
Posts: 568
# 33
10-31-2012, 02:06 AM
Quote:
Originally Posted by apocalypse2001 View Post
Can this be adapted to intrepid? (fleet version or not) -
There'd be nothing to stop you using the same weapons loadout. You'd have two less Tactical BOFF slots to play with though... TT1 is a given, but APB1, TS2 or DPX1 could all be situationally useful. I suspect that, with 2x Tricobalt Mines, DPX1 would win out.

Concerning Science powers, shield drains would likely be your best bet. This thread has some numbers on the various drain abilities. Running Polarized Tetryons along with Tetryon Glider from the 2-piece Omega set would stack with them pretty nicely.

[ <<<--- @Maelwys --->>> ]
Career Officer
Join Date: Jul 2012
Posts: 793
# 34
10-31-2012, 07:22 PM
Quote:
Originally Posted by maelwy5 View Post
There'd be nothing to stop you using the same weapons loadout. You'd have two less Tactical BOFF slots to play with though... TT1 is a given, but APB1, TS2 or DPX1 could all be situationally useful. I suspect that, with 2x Tricobalt Mines, DPX1 would win out.

Concerning Science powers, shield drains would likely be your best bet. This thread has some numbers on the various drain abilities. Running Polarized Tetryons along with Tetryon Glider from the 2-piece Omega set would stack with them pretty nicely.
but as I've seen, and even as what Mavainous stated later in his thread, drain abilities - like tachyon beam - have become crippled to the point of being useless. Has that changed??

EDIT: I've also seen that thins like tachyon beam are not at all as effective as before....

Last edited by apocalypse2001; 10-31-2012 at 07:26 PM.
Captain
Join Date: Jun 2012
Posts: 568
# 35
11-01-2012, 06:55 AM
Quote:
Originally Posted by apocalypse2001 View Post
but as I've seen, and even as what Mavainous stated later in his thread, drain abilities - like tachyon beam - have become crippled to the point of being useless. Has that changed??

EDIT: I've also seen that thins like tachyon beam are not at all as effective as before....
Still fine for PVE.
NPCs have little/no 'Power Insulators' skill.

And if you're flying an offensively-built Fed Science Vessel in PVP... well, good luck with that.

[edit: I do seem to recall that Tyken's Rift III is still fairly useful in certain PVP situations. Mainly if used with Gravimetric DOFFs to spawn multiple copies of the rift. But I'm sure you'd be better served by going down a Crowd Control / Spike Healer role. TBR3 is about the only worthwhile ability for raw DPS, but that usually requires that you use it at very low Aux to avoid playing 'enemy pinball']

[ <<<--- @Maelwys --->>> ]

Last edited by maelwy5; 11-01-2012 at 07:05 AM.
Survivor of Romulus
Join Date: Jun 2012
Posts: 373
# 36
11-01-2012, 07:51 AM
Quote:
Originally Posted by maelwy5 View Post
Still fine for PVE.
NPCs have little/no 'Power Insulators' skill.

And if you're flying an offensively-built Fed Science Vessel in PVP... well, good luck with that.

[edit: I do seem to recall that Tyken's Rift III is still fairly useful in certain PVP situations. Mainly if used with Gravimetric DOFFs to spawn multiple copies of the rift. But I'm sure you'd be better served by going down a Crowd Control / Spike Healer role. TBR3 is about the only worthwhile ability for raw DPS, but that usually requires that you use it at very low Aux to avoid playing 'enemy pinball']
I fly an offensively built Science ship (if you have ready the while topic) and it works just fine in PVP so much so that when I start doing stuff to someone I become the aggro magnet of the entire enemy team..... but in all honesty its not the builds that are the problems its the player trying to use the build.... I can give someone my build tell them how to use it and they STILL don't get the same results I do... why ??? differences in playstyles.....

find a build that suits your playstyle and go from there are you a more offensive minded player or a defensive player...

the one thing I have loved about this game is the fact that things are not set in stone as far as builds go.... someone comes up with something that works extremely well in PVE/PVP... a few days later someone comes up with a way to improve on it for PVE while someone else or maybe that same person ALSO comes up with a way to nerf the hell out of it in PVP

builds and tactics are ever evolving in this game, if you want to use a cookie cutter build or what ever the flavor of the month is thats cool if thats what you want to do..... I prefer the original approach... sure there are some things that are the bread and butter of each class... but that aside there is still room for experimentation to find that setup, build that work for you....

the other thing to remember about Science ships is timing.... you dont blow all your abilities at once you have to time them correctly (which is why I think Science ships in PVP are much more difficult to master)

but I digress I have an offensive built Science Ship (Fleet Nebula) and I can make it work....look at my earlier posts the builds I posted are an Evoloution of trial and error and hit and miss until I found something that works for me. and while it is not a 1 on 1 PVP build it works extremely well in a team environment, and while this build might not work for you its a good baseline for you to experiment with and find what works for YOU the individual player.....

Remember PVP is a TEAM game as are the STF's if you go into planning a build based off of that mentality you will find that your level of play will improve over those that just want to be the star and single handedly take on a whole fleet....

wanna get together and talk builds I can usually be found in game just give a shout to

@GaiusKerensky

and now I will get off my soap box and return you to your regularly scheduled Forum Postings
Major Xi'Zzin
I.R.W. Raptor's Claw
Storm Eagle Class Warbird Fleet Ha'feh
I have never trusted humans, and I never will
Career Officer
Join Date: Jul 2012
Posts: 793
# 37
11-01-2012, 03:41 PM
Quote:
Originally Posted by maelwy5 View Post
Still fine for PVE.
NPCs have little/no 'Power Insulators' skill.

And if you're flying an offensively-built Fed Science Vessel in PVP... well, good luck with that.

[edit: I do seem to recall that Tyken's Rift III is still fairly useful in certain PVP situations. Mainly if used with Gravimetric DOFFs to spawn multiple copies of the rift. But I'm sure you'd be better served by going down a Crowd Control / Spike Healer role. TBR3 is about the only worthwhile ability for raw DPS, but that usually requires that you use it at very low Aux to avoid playing 'enemy pinball']
right I was about to say that XD...Well my CURRENT science builds aren't really offensive. They just help me better control my enemies.
problem is, I have no where near enough EC to get the very rare doffs for my Ferengi scientist.... My stuff isn't selling so my Mavairo implemented nebula build is lacking serious help at the moment
Lieutenant
Join Date: Jun 2012
Posts: 39
# 38
01-03-2013, 02:31 PM
/thread necromancy

I started flying my Orb last night with my Science captain, using a revised version of this build. Tricky to get everything lined up and working efficiently!!

But, I like it when i have to stay on my toes with a build...much more fun than parking your escort in front of a target and turning from a starship into a glorified weapon turret.
Captain
Join Date: Jul 2012
Posts: 777
# 39
01-06-2013, 01:31 AM
Hi guys I recently picked up a Nebula and i love it! Best sci ship going! Now im thinking of a tetryon build. Should i put dual beams up front or single beams all around? I also have wide angle quantums and a zero point conduit.

Do you guys have some ideas?
Monkey see, Monkey do. Monkey flings Feathered Monkey poo...
Commander
Join Date: Dec 2012
Posts: 482
# 40
01-06-2013, 11:06 PM
Depends on if you like to broad side or face hug. I guess. Try making a build and let people pick at it I guess.

My starter build will most likely be this. Some of the stuff is based on what I currently have.

Science Man Dood

Fore: 2x Dominion Beam Arrays, Tricobalt/Chroniton Torpedo Launcher
Aft: [Same as Fore]

Deflector: Polarized Parabolic Deflector
Engines: Jem'Hadar Combat Impulse Engines
Shield: Jem'Hadar Resilient Shields

Devices: Red Matter Capacitor, Subspace Module

Eng Console: Resonance Cascade Modulator, Isometric Charge, Neutronium Alloy
Sci Console: Depends,
Tac Console: 2x Polaron Phase Modulator XI

BOFF Setup:
Lt Tac: TT1, ATBI
Lt Com Eng: EPSI, ADI or ESI , EWPII
Lt Eng: EPW1, RSP1
Com Sci: TSS, HEII , PSII(?) , Gravity Well III
En Sci: STI

Last edited by xigbarg; 01-06-2013 at 11:31 PM.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 06:18 PM.