Lt. Commander
Join Date: Jun 2012
Posts: 225
# 31
10-07-2012, 08:28 AM
Quote:
Originally Posted by hurleybird View Post
If only all of these 'awesome' Klingon players could for the life of them put together a half decent premade. Yeah, I went there.
if you build it they will come. i dont have to to tell the kdf players out there, they know, few and far between are the hardcore kdf types.


if you magically took all the best kdf players over sto lifespan and logged them on, i reckon i could bring a good fight to tsi, pandas, or whoevers left out there.

and we could do it the hard way, with less margin for error, relying on player skills rather than op configs.

like you know, one shot trico thru rsp:-)


ill keep my eyes peeled, but i doubt the kdf in this game will ever return to its former glory circa 2010 2011

back to dfa'in atlai, gg yalls have a big pvp for mm
Lt. Commander
Join Date: Jun 2012
Posts: 225
# 32
10-07-2012, 08:39 AM
Quote:
Originally Posted by skurf View Post
Do you think that has more to do with the players or the ships? For instance, if the same players theoretically faced off against themselves in a 5v5 premade Fed vs. KDF, which side would win (no lockbox ships)?
any player with a fed toon at max isnt a kdf player imho. the real hardcore klinks were wrecking balls in their own right. legends like blackjack. in any no holds barred game, equal skill kdf has a distinct advantage that will never fade until feds get battle cloak.

sadly klinks are soooo good, they have been limiting theirselves to find a game, as p2w makes feds qq and warp.

i am so tempted to dl and reinstall again, and rock kdf ams all over your shoddy premades. just for the tears.


but whats the point, there is none. and most evryone quit this game becus the creators are liars and cheats. if they added half of what was promised day 1 millions would play
Banned
Join Date: Jun 2012
Posts: 846
# 33
10-07-2012, 09:23 AM
Quote:
Originally Posted by emoejoe View Post
any player with a fed toon at max isnt a kdf player imho. the real hardcore klinks were wrecking balls in their own right. legends like blackjack. in any no holds barred game, equal skill kdf has a distinct advantage that will never fade until feds get battle cloak.

sadly klinks are soooo good, they have been limiting theirselves to find a game, as p2w makes feds qq and warp.

i am so tempted to dl and reinstall again, and rock kdf ams all over your shoddy premades. just for the tears.


but whats the point, there is none. and most evryone quit this game becus the creators are liars and cheats. if they added half of what was promised day 1 millions would play
So you want to tell me that I'm not a real KDF player there joe? I'm more KDF than you, now Easy. I spend 50 percent of my time on my Single Klink Toon. Vs the other 50 of my fed Toons being divvied up amongst themselves.

Joe, in my Old Vorcha R, I was putting up #s every bit as good as Blackjack and Kharn. In My Old Vorcha R. (now I can do the same in teh Fleet Vorcha, Much Easier). I think I know how to pull off a Decloak Alpha, put my Oh So Big Dual Heavies in someones face, squeeze the trigger and make them eat my CrtDX2 Quantum
Career Officer
Join Date: Jun 2012
Posts: 1,622
# 34
10-07-2012, 05:30 PM
No one is more KDF than Mini.

He was running that B'rel when it had a broken cloak.

He could have taken the easy route and used a conventional and boring setup, but he didn't.

Doesn't mean he couldn't have.

And yes, I miss the the old Klingon alpha strike teams. Exciting as hell to play against those setups. Too bad Klingons got so many nerfs to their style. And the doffs just made Feds even stronger.

I guess Klingons are now mostly boring Fed-lite setups?


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Starfleet Veteran
Join Date: Jun 2012
Posts: 172
# 35
10-07-2012, 07:19 PM
Quote:
Originally Posted by snoge00f View Post
No one is more KDF than Mini.

He was running that B'rel when it had a broken cloak.

He could have taken the easy route and used a conventional and boring setup, but he didn't.

Doesn't mean he couldn't have.

And yes, I miss the the old Klingon alpha strike teams. Exciting as hell to play against those setups. Too bad Klingons got so many nerfs to their style. And the doffs just made Feds even stronger.

I guess Klingons are now mostly boring Fed-lite setups?
Klinks just have more toys that suck/blow, now confuse, poop green christmas tree balls out that can only blow up to torps, battle cloak, poop out trics with ewp and snb (great combo) and tranny mines/torps,


Meh.. I am done for the day. Waiting for Oct 23rd.
-------------------------


Future Capt Gecko II Hitlers take on PvP
Empire Veteran
Join Date: Jun 2012
Posts: 6,373
# 36
10-07-2012, 07:54 PM
Fly away from the aceton assie and stop shooting it with energy.
Battle cloak is the one unique toy of the games squishiest but funniest vessel to play. Its hardly a huge advantage given that BoPs can go boom so easy.
What KDF thing do we have spews EWP and SNB?
Whats a tranny mine? Do I really want to know?
STO is very much an Adam One culture and completely inarticulate about Adam Two.
Captain
Join Date: Jul 2012
Posts: 1,273
# 37
10-08-2012, 12:45 AM
Quote:
Originally Posted by bitemepwe View Post
Fly away from the aceton assie and stop shooting it with energy.
Battle cloak is the one unique toy of the games squishiest but funniest vessel to play. Its hardly a huge advantage given that BoPs can go boom so easy.
What KDF thing do we have spews EWP and SNB?
Whats a tranny mine? Do I really want to know?
Agreed on the battlecloaks. They are a nice tool, and make exiting a battle a little faster. . .but they are far from 'OP'. The same attack setups can be done by the C-store and Fleet Defiants to much better effect, with the loss of a console. Given that the Defiants have 4-5 tac consoles, they can afford to lose a console, because they'll still do just as well if not better than a BoP (except for the Fleet Hoh'sus, which will help to even the scales somewhat).

If the battlecloaks gave a larger defensive buff to the hull, or had a shorter cooldown (20 seconds after a hit-and-run alpha strike is almost long enough to be out of the Red Alert status), or were much harder to disrupt. . .or a combination of all three ideas. . .THEN it would be a powerful and undeniable advantage in its own right.

And yeah, I laugh when I see people shooting energy weapons at the acetons, and accomplishing nothing. If anything, that's an opportunity for me to decloak strike, because they're hopefully focused on the aceton assim rather than having situational awareness.

Tranny mine is transphasic mine. Buffed up, it'll go through shields and presumably do a nice bit of hull damage. I think the tric mine builds are probably more popular due to the huge spike damage + recent change to mine damage shield penetration.
Career Officer
Join Date: Jun 2012
Posts: 735
# 38
10-08-2012, 01:09 AM
Why KDF pugs always beat FED pugs? Yes, they do, if the skill of the players are at the same level in both teams.

And it's all psychological! Most people who log on as a KDF, do it with a feeling they are killers! The Klingon tradition, the ships available (by design as much as layout), the red HUD, it all adds up to a loud statement of "thou shall kill!"

So all/most ships go into combat prepared to deal as much damage as they can.

But is really damage king in STO? I think not. The point is, that one the one side, you have 5 ships doing the same, while on the other side, you have 5 ships pulling in different directions. You have one sci ship trying to drain power, one trying to push and pull, a cruiser trying to tank or heal, an escort trying to DPS, a carrier trying to spam, and so on.

And in STO, more of one thing is always stronger. (edit: unless you're in a coordinated team-effort, with ships balanced against each other)
Career Officer
Join Date: Jun 2012
Posts: 871
# 39
10-08-2012, 01:18 AM
Quote:
Originally Posted by dassemsto View Post
But is really damage king in STO?
It is.

Would you rather be on a team that has twice the damage as the other side but half the healing, or the other way around? I've seen teams with twice the healing numbers lose many a time, but I've seen it happen to a team with twice the damage.

If you have an effective offense you ruin the other side's damage dealing ability. If you don't need to worry about retaliation you can easily time a kill with your team.

That being said, everything in moderation. There is an optimal balance point (more like a range) between damage, healing, and CC. Go too far outside that range and you're team is gimped. Lack of healing and CC is what kills the KDF when it comes to high level play.

Last edited by hurleybird; 10-08-2012 at 01:21 AM.
Career Officer
Join Date: Jun 2012
Posts: 735
# 40
10-08-2012, 01:34 AM
Quote:
Originally Posted by hurleybird View Post
It is.

Would you rather be on a team that has twice the damage as the other side but half the healing, or the other way around? I've seen teams with twice the healing numbers lose many a time, but I've seen it happen to a team with twice the damage.

If you have an effective offense you ruin the other side's damage dealing ability. If you don't need to worry about retaliation you can easily time a kill with your team.

That being said, everything in moderation. There is an optimal balance point (more like a range) between damage, healing, and CC. Go too far outside that range and you're team is gimped. Lack of healing and CC is what kills the KDF when it comes to high level play.
I haven't seen max damage beeing stronger than the alternatives since QEW left
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