Empire Veteran
Join Date: Jun 2012
Posts: 7,179
# 21
10-08-2012, 11:42 AM
8 beams wins. just set your weapons power to 100 and cycle EPtW, there is no weapons power hard cap. energy drain wont be a problem then, and you can focus on using your tactical stations on 1 type of weapon. each tactical power, other then TT, can take advantage of all 8 weapons
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Banned
Join Date: Jun 2012
Posts: 846
# 22
10-08-2012, 12:15 PM
Quote:
Originally Posted by sonulinu2 View Post
Thank you, ghosty and to everyone else who contributed their comments. This is truly amazing stuff and I feel like I'm back in school jamming for an exam (and that was a looong time ago). The game dynamics take on a fresh perspective and I begin to understand why PvPers sometimes seem like they're talking about a whole different game in these forums. Some questions, if you don't mind.

1. Since I have no skill points allocated to Attack Patterns will my use of Attack Pattern Delta 1 be of material assistance to the team? An alternative, proposed by guriphu, might be the use of Dispersal Pattern Beta 1 and even add a second trico mine launcher.

2. I see what you did by deleting all skill points from Projectile Weapons and replacing the Trico torpedo with a 7th BA. That was very smart. However, in my limited experience even with Weapon power level at 100+ seven BAs broadside power drops significantly (I don't remember the numbers but I think it was 70-). Or is it that since the Odyssey turns like a brick broadside attacks won't happen very often anyway in PvP?

3. Are Phased Tetryons really better than Phasers in PvP? In STFs I found my Phased Tetryon BAs worked slower then my plain Phasers not only on ships with shields but on transformers, generators and nanite probes, and it took a lot longer to gain aggro. You are also suggesting replacing one of my two Tetryon tac consoles with the Borg console. I know cruisers aren't the main damage dealers in PvP but at what point should I start worrying about causing any meaningful damage?

4. Instead of two HE1s would I be better off using a second TT; or maybe even PH1 since I don't have any skill points in Inertial Dampeners? Should I even care if I get TB'ed since it's my squishier teammates that need protection from being held? Edit: Seeing guriphu's comment above, maybe replace it with ST1?

5. Should I be concerned about not having RSP or do my BFI DOFFS effectively act as replacement rsp?

6. Should I replace the order of ES3 with AuxSIF2? I have an Aux3 BOFF.

7. Do Maintenance Engineers definitively reduce ET's recharge timer or is it a % chance like Damage Control Engineers? I only have 2 Blues atm, will that do for now?

I hope you realize these questions are not expressing doubt rather I'm just trying to understand the game better. Thanks so much for taking the time to explain all this to me!
1: Even with no ranks it still adds a 22 to damage resistance IIRC Fully specced it becomes 28. If possible I would find the points to get Attack Patterns ranked though.

2: Well if you have your weapon power set so that with EPTW1 going to go Over Cap your energy drain will not be as much of an issue. I always also crank my EPS Power to myself.

3: I don't think they are really. I prefer pure Tetryon, or pure Phasers to either because you get 3 properties for the weapon vs 2.

4: I always cycle 2 HE1s on my heal boats. As a healer on a Skilled team, if a panick situation happens like me suddenly being focuse,d it's honestly the job of your allies to put you back together. Everyone chips in, in healing in sto. Or should on a given Skilled Team. in a pug, that's when I crank RSF, and possibly Tac Team.

5: Well if you start carrying the extend shield doff, honestly I've found I don't need RSP. Between that doff, BFI, MW (I often will use it as a shield filler), and RSF things don't scare me as much.

6: ASIF2 boff is okay, ASIF3 is even better. Most of the time when I run ES I only run ES2. So yeah you could swap them out.

7: Flat Reduction. Blue and purple will get you into ETs global. Yeah blues can work till you can score a single purple.

No problem. I enjoy when people ask alot of questions. Sometimes it causes me to rethink something, and then I learn or relearn something I forgot in the process
Lt. Commander
Join Date: Jun 2012
Posts: 148
# 23
10-08-2012, 12:45 PM
Ace Combat Fan?
Starfleet Veteran
Join Date: Jun 2012
Posts: 307
# 24
10-08-2012, 08:20 PM
Quote:
Originally Posted by hyprodimus View Post
Ace Combat Fan?
Never played it.
Starfleet Veteran
Join Date: Jun 2012
Posts: 307
# 25
10-08-2012, 08:53 PM
Quote:
Originally Posted by ghostyandfrosty View Post
1: Even with no ranks it still adds a 22 to damage resistance IIRC Fully specced it becomes 28. If possible I would find the points to get Attack Patterns ranked though.

2: Well if you have your weapon power set so that with EPTW1 going to go Over Cap your energy drain will not be as much of an issue. I always also crank my EPS Power to myself.

3: I don't think they are really. I prefer pure Tetryon, or pure Phasers to either because you get 3 properties for the weapon vs 2.

4: I always cycle 2 HE1s on my heal boats. As a healer on a Skilled team, if a panick situation happens like me suddenly being focuse,d it's honestly the job of your allies to put you back together. Everyone chips in, in healing in sto. Or should on a given Skilled Team. in a pug, that's when I crank RSF, and possibly Tac Team.

5: Well if you start carrying the extend shield doff, honestly I've found I don't need RSP. Between that doff, BFI, MW (I often will use it as a shield filler), and RSF things don't scare me as much.

6: ASIF2 boff is okay, ASIF3 is even better. Most of the time when I run ES I only run ES2. So yeah you could swap them out.

7: Flat Reduction. Blue and purple will get you into ETs global. Yeah blues can work till you can score a single purple.

No problem. I enjoy when people ask alot of questions. Sometimes it causes me to rethink something, and then I learn or relearn something I forgot in the process
Ok I feel like I got a lot accomplished today but I'm still not out of the woods. Captain skills respeced with 6 pips in Attack Patterns. BOFFS (4 efficient) all set with agreed upon new powers. Purchased a Purple ES Doff (/gasp 9+ million ECs - Borticus please dont nerf these!), and all set with 2 Purple BFI and 2 Blue Maintenance Engin Doffs. Consoles all purchase (Mk XI blues unfortunately), but I have one last question.

I've decided to stick with Phasers but I don't know with what modifiers. I know this has been addressed in a number of threads (including the debate over Fleet vs Borg weapons) but it's all still confusing to me and I do not know which are the best Phaser BAs to use. Currently have all Borg as they're free, but I don't have enough ECs for even a small number of ACCx3. So what do you suggest? I also have Borg AP Mk XIIs but I don't think thats extremely helpful. Stick with Borg Phasers for now and slowly acquire [Acc]x3? I can craft anything but nothing good (I wish they would fix that). Gettig close; can feel that itch....

Last edited by sonulinu2; 10-08-2012 at 09:02 PM.
Banned
Join Date: Jun 2012
Posts: 846
# 26
10-08-2012, 09:44 PM
Quote:
Originally Posted by hyprodimus View Post
Ace Combat Fan?
Yep.
Ace Combat 6 is where the series ended as far as I'm concerned. Ass Horizon never happened.
Banned
Join Date: Jun 2012
Posts: 846
# 27
10-08-2012, 09:51 PM
Quote:
Originally Posted by sonulinu2 View Post
Ok I feel like I got a lot accomplished today but I'm still not out of the woods. Captain skills respeced with 6 pips in Attack Patterns. BOFFS (4 efficient) all set with agreed upon new powers. Purchased a Purple ES Doff (/gasp 9+ million ECs - Borticus please dont nerf these!), and all set with 2 Purple BFI and 2 Blue Maintenance Engin Doffs. Consoles all purchase (Mk XI blues unfortunately), but I have one last question.

I've decided to stick with Phasers but I don't know with what modifiers. I know this has been addressed in a number of threads (including the debate over Fleet vs Borg weapons) but it's all still confusing to me and I do not know which are the best Phaser BAs to use. Currently have all Borg as they're free, but I don't have enough ECs for even a small number of ACCx3. So what do you suggest? I also have Borg AP Mk XIIs but I don't think thats extremely helpful. Stick with Borg Phasers for now and slowly acquire [Acc]x3? I can craft anything but nothing good (I wish they would fix that). Gettig close; can feel that itch....
Personally for Single Arrays I prefer Acc, CrtHX2 to get your crit rates up. Borg will also do the job until you can get some better toys I know several high end players that run around with Borg Weapons still.

Beam arrays have very high innate accuracy scores so a single acc is really all you should need, especially once CC hits the field.
Captain
Join Date: Jun 2012
Posts: 1,427
# 28
10-09-2012, 04:52 AM
If you're looking to fill an extra weapons slot on a Fed cruiser, chron mines are by far your best choice. Plasma are Tac-only and trics aren't worth bothering with unless you know exactly what you're doing. Chrons don't require scaling to be effective, so they're great for anyone.

On a more broad basis, I recommend dedicating yourself to either squeezing out as much damage as possible or loading your boat with utility to the hilt; don't try and spread yourself thin between both, it's better to play to your strengths and ignore your weaknesses. With an Engy you can get away with fielding a straight 8 beams if you like. In this case I wouldn't leave dry dock without a copy of any EPtW rank, it's a really underrated skill for getting juice out of a cruiser.

Borg weapons are fine, they're really efficient for the effort -> quality ratio. 99% of my non-MVAE boats are loaded with Borg stuff and I do swimmingly.
Captain
Join Date: Jun 2012
Posts: 1,427
# 29
10-09-2012, 04:55 AM
Quote:
Originally Posted by ghostyandfrosty View Post
Yep.
Ace Combat 6 is where the series ended as far as I'm concerned. Ass Horizon never happened.
Those games have the best damn soundtrack in the world dude. Seriously, every time I hear "Zero" I feel like hopping into an F-16 wearing American flag slippers and blasting off to go punch an alien in the face
Starfleet Veteran
Join Date: Jun 2012
Posts: 307
# 30
10-09-2012, 11:28 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
8 beams wins. just set your weapons power to 100 and cycle EPtW, there is no weapons power hard cap. energy drain wont be a problem then, and you can focus on using your tactical stations on 1 type of weapon. each tactical power, other then TT, can take advantage of all 8 weapons
I've taken your (and ghosty's) advice with 8 BAs, ty. I also like the idea of focusing my tactical stations on 1 type of weapon. That is ideal and it will also allows me to concentrate on healing/support! I've been running dailies and STFs to get comfortable with this, and in general it's a great set up. However, even with EPtW1, during full broadside I experience occasional dips in power ranging anywhere from 90 (which is ok) down to around 70ish. I don't know the calculations but IIRC somewhere south of 90 one is better off using less weapons to keep the power level high to maximize dps. And without EPtW it's gone down as low as the mid 30s. Only when I use EPS does the power level seem to remain consistently high. Perhaps I should adopt what rudiefix1 suggested and use 2xDBB up front. Please help me understand what am I missing here with all the buzz on 8 BAs?

Edit: it should be noted that the above was done in PvE (pretty obvious), and with power levels in the preset attack mode with Weapons at 100.

Last edited by sonulinu2; 10-09-2012 at 02:53 PM.
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