Starfleet Veteran
Join Date: Jun 2012
Posts: 1,433
# 1 Manheim Device
10-08-2012, 06:05 AM
Hey all.

First of all, I have to say that I'm a HUGE fan of the new temporal ships. Not only do they look cool but they perform rather well.

The Tipler Cylinder is really useful, especially when you have the Manheim device equiped as well. The Manheim device, well, I find it useful in certain conditions.

(For those who aren't familiar with it, it creates a future version and past version of you to appear and fight alongside you. Rather effectively, too, as they have the same weapons you do, as opposed to the vectors on the Multi Vector escort. If your past version gets damaged, however, that damage passes on to you.)

I'm OK with you getting hull damage if your past version gets damaged, but what I don't like is not knowing the status of your past version's shields or hull. In the middle of big battles, with numerous enemies all around, you don't have time to check up on it. You only really know that its shields are down and it's taking damage when you go pop with your shields on full. This has resulted in me only ever using it in relatively safe conditions so as not to pop at a critical moment. Not a very good use for such an awesome console!!

PWE, you really made an awesome ship here, but can you please look at some way of alerting us when the past version is weakening to the point that our hull is starting to get damage passed on to it? Even better, have little status windows appear for each vector/component. I don't feel that this would be buffing the console, but rather providing the player with a little more situational awareness. (If you do do this, can you do the same for other ships that split or have other separate components, like the MVAM, Odyssey and Exploration Retrofit?)

Thank you.
Career Officer
Join Date: Jun 2012
Posts: 2,102
# 2
10-08-2012, 06:13 AM
Most of us temporal agents call it the "Suicide Console" and seldom use it for that reason, the only time I'd ever use it myself is if the Tippler is ready to go and save my bacon!

It seriously needs some rework, as it stands now there is little benefit to having it and I will probably slot the Tachyon Console in it's place soon as I've been robbed off enough Zen, er....saved up for the keys!
Starfleet Veteran
Join Date: Aug 2012
Posts: 65
# 3 Manhiem Device
10-08-2012, 06:18 AM
I totally agree with the OP.

There needs to be a warning system for when the past-time ship receives significant damage.

If that's too difficult then at least give it a more defensive posture?
Could the AI could be adjusted for that?

It is frustating watching your ship *pop* when at full shields and hull.

Its nick-name the suicide console is fully justified....


=====================================
somedudez

Redneck Killer

Temporal Destroyer Captain - IKS TimeWarp
Jem Hadar Captain - U.S.S. Critical Bug
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,433
# 4
10-08-2012, 06:18 AM
It's funny you say that as I only use it when the Tippler is ready to go as well!!
Career Officer
Join Date: Jul 2012
Posts: 93
# 5
10-08-2012, 06:24 AM
I agree its far from ideal, especially as it seems NPCs instantly changes targets to the duplicates, I'd much rather it keep attacking whoever is giving the most aggro, Getting very annoying when a cube instantly changes to your past ship and pops it within 30 seconds.

Does anyone know if the future and past ships use your Boff powers? If not I really think they should as it would make it more realistic seeing its you from 2 different points in time.
It would make it a lot better for survivability of the ships too if they used science team, hull heal or tact team (or any of the other powers you have equipped)
Empire Veteran
Join Date: Jun 2012
Posts: 354
# 6
10-08-2012, 06:44 AM
I don't find this console useful, and use the Tipler by itself. Even the set bonus seems underwhelming as frozen enemies are not targetable.


Join Date: December 2009 - Alliance Central Command - boq botlhra'ghom
Empire Veteran
Join Date: Jun 2012
Posts: 6,753
# 7
10-08-2012, 07:10 AM
Am I the only one with an overwhelming Manheim Steamroller joke wanting to burst out?
Roy Hatch (stryker) soldier, friend, and good man.
1945-2014
RIP
Captain
Join Date: Jul 2012
Posts: 517
# 8
10-08-2012, 07:24 AM
The real problem is as soon as you activate the console every single enemy inside a 10k range starts shooting at your temporal copies. Even though you do a lot more damage than your images they will not target you. So the usual process is the following: Your future image blows up, your past image blows up, you blow up.

If only you could at least see some status report of your images so you would be able to heal them if necessary.

Also your images do not fire the same weapons as you do. I've mounted antiproton dual heavy cannons on my Mobius. But my images are shooting Antiproton BEAMS. Maybe I was naive or did not read the description well enough but I thought they were meant to shoot the exact same weapons you do.
Lt. Commander
Join Date: Aug 2012
Posts: 133
# 9
10-08-2012, 07:27 AM
I guess I'm not understanding why it's a problem to just remove the received-damage component from the console entirely. It's not like TPDS or Isometric have a downside, they're just "press-and-get-free-damage" buttons. For the price of the ship, IMHO this is not an outlandish request.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,433
# 10
10-08-2012, 08:37 AM
Quote:
Originally Posted by rickpaaa View Post
I don't find this console useful, and use the Tipler by itself. Even the set bonus seems underwhelming as frozen enemies are not targetable.
Is it known whether enemies are frozen for teammates whilst in STFs? If that's the case then it becomes VERY useful for protecting Kang, slowing probes and helping escort buddies by not allowing their targets to turn.
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