Career Officer
Join Date: Jun 2012
Posts: 223
The game's graphic and sound engine needs some tender lovin' care. Currently, and I assume its the same for almost everybody, but when a lot of stuff is being rendered on the screen at one time, stuff starts to disappear. I know the borg torpedoes were addressed a while back, but now some more have popped up.

A lot of people are using the "Warp Plasma/Theta with Tricobalts" in PvP Pugs. For one, you can't see either on the screen so you can avoid them. All you get to see is smoke billowing from your ship AFTER you enter it. I know theta reduces perception, but this is before you even enter them and I doubt that would prevent the theta from showing up anyways..

Gravity wells, tykins rift and tractor beams flash in and out, mostly out.

Its hard to avoid something when you can't see it, especially after the fact when nothing is showing your screen, then your stopped and have no idea why.

The sound engine is about the same. When there are multiple channels of sound, it seems stuff starts cutting out or disappears all together.

The game really needs a graphic/sound engine update pronto. Is there anyone working on this or is it on the side burner? BTW, directx 11 doesn't really seem to do anything besides give me graphical glitches like black boxes and slower performance (when in theory, it should rock and make things better).

Now I know some are going to say, its your computer or my graphics settings, but I have a stout computer primed for peak performance and I am not computer illiterate, so please don't offer that up as a remedy...

Thanks,

=/\= 106th Fleet =/\=
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Joined: Oct/2008
Original Handle: the_orig_jean_luc_picard
Rihannsu
Join Date: Jun 2012
Posts: 939
# 2
10-08-2012, 08:06 PM
Umm, Mr computer-literate guy, if the problem was with the graphic and sound engines in the game would not every single player be experiencing the same issues?

I mean the game graphics and sound are the same on everyone's computer, but everyone's computer is not the same.
Captain
Join Date: Jul 2012
Posts: 1,273
# 3
10-09-2012, 12:29 AM
Quote:
Originally Posted by pyryck View Post
Umm, Mr computer-literate guy, if the problem was with the graphic and sound engines in the game would not every single player be experiencing the same issues?

I mean the game graphics and sound are the same on everyone's computer, but everyone's computer is not the same.
Yeah, I don't experience these problems he's talking about. Occasionally I'll get UI lag when there's a lot of activity on the screen or the target's moving really fast (i.e., one of the min-max escort pilots). If anything, the only problem I seem to get is related to sound, and that's usually when I'm playing my own music alongside with the game itself.

I'm not even running a gaming setup, I've got a 2010 laptop with little or no improvements over the factory components, plugged into the Internet via ethernet.
Career Officer
Join Date: Jun 2012
Posts: 223
# 4
10-09-2012, 05:58 AM
Quote:
Originally Posted by pyryck View Post
Umm, Mr computer-literate guy, if the problem was with the graphic and sound engines in the game would not every single player be experiencing the same issues?

I mean the game graphics and sound are the same on everyone's computer, but everyone's computer is not the same.
Well then how do you explain why cryptic had to "prioritize" graphics in STFs to avoid the invisible Borg torpedoes and such that people weren't seeing that was an instant kill for many players? It's the same issue that's going om now with warp plasma, theta and everything else I mentioned.

And what's with the sarcasm? Was I somehow sarcastic in my OP?

=/\= 106th Fleet =/\=
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Joined: Oct/2008
Original Handle: the_orig_jean_luc_picard

Last edited by blznfun; 10-09-2012 at 06:12 AM.
Career Officer
Join Date: Jun 2012
Posts: 2,144
# 5
10-09-2012, 06:31 AM
Nope, he's right there are issues with graphics and sound. Two notable ones that almost everyone is aware of:

Black flashing areas of space (since DX11 beta added and even showing up on DX9)
White blobs here and there

I have also noticed Tyken's disappearing and reappearing.

The audio issues with large actions like Fleet Defense are well known and happens to everyone I've done it with.

I would say yes OP it does need some TLC and if you begin to compare it with Eve's tessellation effects.... well you'll see how far behind STO is. The reason they keep it this way is ostensibly so that it works on lower end systems, the reality I suspect is the cost of changing it.
Lieutenant
Join Date: Sep 2012
Posts: 93
# 6
10-09-2012, 07:30 AM
Yeah, I agree Matt. With the dev team (hopefully) growing as much as they say it is, one could only hope for the various bugs and glitches with sound and GFX to be addressed.
Career Officer
Join Date: Jun 2012
Posts: 223
# 7
10-09-2012, 04:44 PM
Quote:
Originally Posted by travelingmaster View Post
Yeah, I don't experience these problems he's talking about. Occasionally I'll get UI lag when there's a lot of activity on the screen or the target's moving really fast (i.e., one of the min-max escort pilots). If anything, the only problem I seem to get is related to sound, and that's usually when I'm playing my own music alongside with the game itself. But as I stated above, if it was computer related then why would Cryptic have to adjust priorities on what gets shown on the screen (like the invisible borg HY torpedo). If you don't believe me, read up on it. Its somewhere here on the forums or patch notes.

I'm not even running a gaming setup, I've got a 2010 laptop with little or no improvements over the factory components, plugged into the Internet via ethernet.
Quote:
Originally Posted by pyryck View Post
Umm, Mr computer-literate guy, if the problem was with the graphic and sound engines in the game would not every single player be experiencing the same issues?

I mean the game graphics and sound are the same on everyone's computer, but everyone's computer is not the same.
Ok so my question is this then. What do you do in-game? PvE, play with a few teammates? If so, these problems rarely rear their ugly head. Now if you Fleet Action with 20 on the map or you PvP in the queues or have ever done CE, then they will be most prominent. It might not happen for everyone if you don't do the aforementioned things and yes, everyone's computer is different but then why when I adjust slider bars down to minimum levels does it not change from having them on maximum levels (which is where I run).

I can understand making this game for low end systems, but isn't that what the slider bars are for? If I max them out, shouldn't that give me the best possible graphics display (at the cost of some performance)? Someone running on max sliders shouldn't see things disappearing and re-appearing at will.

I notice the most problems when there are lots of users on a screen at the same time. Seems the engine has issues with NPCs vs. real players (drawing). I think it is more of a network issue than a graphic issue sometimes.

As far as the black blotches and nebula flashing, I see this all the time as well. There might be some differences if you are using Intel/ATI/Nvidia but I run all Nvidia and this game was designed to run better on Nvidia so which is yet another reason I believe this is engine related.

=/\= 106th Fleet =/\=
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Joined: Oct/2008
Original Handle: the_orig_jean_luc_picard

Last edited by blznfun; 10-09-2012 at 04:55 PM.
Lieutenant
Join Date: Jul 2012
Posts: 72
# 8
05-13-2013, 02:06 PM
I was away for nearly more then a year. And I'm finding this topic 100% true in every detail.

I would like to add that ambient background wind is too high and is causing some of the sound issues. Turning the ambient sound off does fix most of these issues.

NONE of these issues existed when I was last playing, so it came in a patch since then.
Career Officer
Join Date: Jun 2012
Posts: 1,765
# 9
05-13-2013, 02:20 PM
Quote:
Originally Posted by blznfun View Post
Well then how do you explain why cryptic had to "prioritize" graphics in STFs to avoid the invisible Borg torpedoes and such that people weren't seeing that was an instant kill for many players? It's the same issue that's going om now with warp plasma, theta and everything else I mentioned.

And what's with the sarcasm? Was I somehow sarcastic in my OP?
Because they want to make sure that on PCs with hardware that's closer to the minimum specs; (aka 'lower-end' PVCs) the player affecting items get higher priority then other graphics effects when the client is deciding what to drop from its render onscreen list.

Also, just claiming you have a 'stout computer' meanings noting. Since you not computer illiterate; run a DXDiag and let those interested see what hardware you're running, then we can see for ourselves how 'stout' your PC is.
Formerly known as Armsman from June 2008 to June 20, 2012 http://sto-forum.perfectworld.com/image.php?type=sigpic&userid=91861979000&dateline=  1340755546
PWE Drone says, "Your STO community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."

Last edited by crypticarmsman; 05-13-2013 at 02:23 PM.
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