Captain
Join Date: Aug 2012
Posts: 3,590
# 31
10-15-2012, 06:31 AM
Quote:
Originally Posted by weylandjuarez View Post
Fed cruisers are the Chuck Norris of STO
Only when it comes to taking hits. We can't exactly round-house kick anything nearly as hard as a tac/escort can.

And in all honesty, the gates and tac cubes don't have anything remotely resembling sustained damage. They just do random high spikes.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder. <--- DR proved me wrong!
Commander
Join Date: Jul 2012
Posts: 367
# 32
10-15-2012, 07:22 AM
Feds have better equipement, Klinks have better players. Of course the ballance is not fair as their players abilities outweight our equipement bonuses. But hey, no one can have anything, right?

And I want battlecloak on Galaxy-X and to be able to suprise-maul Negh'var like E-D in All Good Things
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,685
# 33
10-15-2012, 09:54 AM
While Fed ships force you to maximize a certain role, alpha strike and burst dps for a Tac in an Escort, healing and tanking tasks for an Eng in a Cruiser, control crowd and harassing the enemy for a Sci in a science vessel, instead some ships of the evil Klinguns are more versatile and able to perform well also another secondary role.
For example the Raiders with their universal Boffs can be piloted by a Sci very effectively and a Tac can enhance the chosen sci abilities. So it's possible to organize the infamous targ packs of Bops fighting together and specialized in draining shields and burst attacks to achieve an enormous advantage in battle.
The KDF Battle Cruisers (the name says it all, we Feds have only stupid and almost useless Cruisers for a Tac...) are powerfull vessels with DHC and cloak, designed to provide support to the rest of the fleet but also to easily destroy the enemy ships.
The most terrific KDF Warships are the Vo'quv, an enormous carrier with subsystem targeting and the damned siphon drones, a very deadly combination, and the Kar'fi, a phenomenal vessel which is a class apart, with four fore weapons, more tac abilities and two hangar bays...awesome!
Luckily the Atrox and the Armitage have established a certain degree of equality, but imho the evil Klinguns still have a slight advantage.
After a fierce battle against the evuls a Fed Captain needs some relax!
Captain
Join Date: Jun 2012
Posts: 1,495
# 34
10-15-2012, 03:52 PM
They're 2 different playstyles. It may be you're finding the KDF playstyle suites you more, but by in large no they don't have the best ships. The best ships are Lotto ships. Then mix of Vet, Fleet, and Z-store ships.

Regarding raiders, they're fun. But, they've been left in the dust by the power creep in this game.

Fleets:

Regarding Alphas, by the hard numbers, the Fleet defiant has the highest DPS and alpha potential excluding the Vet lolz Lotus console of any ship. It has a decloak bonus 4 - 3 weapon layout and 5 tac consoles. Not even the Jem (which is still a better escort) has that damage potential. Not even raiders have the 4 sci console option the Fleet MVAE have to boost Sci boff powers and Flow caps if nothing else in an Escort/Raider hull. Feds win Fleet escorts easy.

Sci ships. Feds easy.

Cruisers, DPS KDF. Repair, Feds.

Raiders: The equivilant of 20 dollars for 1 tac console per ship, no thx. 16k base hull for 20 and no enhanced BC, no thx.

C-Store:

Feds: Crap ton more variety of options including a pet spamming escort. KDF a decent destoyer. Advantage Feds.

Cruisers: Imo, nothing worth spending $ on for KDF. Feds many good options including its flagship. Advantage Feds

Sci: Advantage Feds

Carriers: Imo, PvP loses when either side brings these to a fight. But, KDF does have an advantage of having better OP pets.

P2W consoles: Advantage KDF for plas leech gain.

STF gear: Advantage Feds for MACO shield

Misc: Advantage Feds for built in phaser procs on all pets.

Game Mechanics: Advantage Feds in premades (based on obscene repairs/resist spikes), PuGs depends too great on the number of quality players from either side to be on a team.
Captain
Join Date: Jun 2012
Posts: 1,427
# 35
10-15-2012, 06:04 PM
Fleet AE (MVAE) sadly doesn't have four Sci consoles, dude.

vids and guides and stuff

[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Captain
Join Date: Aug 2012
Posts: 2,835
# 36
10-16-2012, 04:16 AM
Quote:
Originally Posted by starwrathforever View Post
While Fed ships force you to maximize a certain role, alpha strike and burst dps for a Tac in an Escort, healing and tanking tasks for an Eng in a Cruiser, control crowd and harassing the enemy for a Sci in a science vessel, instead some ships of the evil Klinguns are more versatile and able to perform well also another secondary role.
I think this should be quite the opposite. Starfleet ships should be less extreme, while Klingon ships should be more focused on a certain role.


I hope my english is understandable, since most of the time i am unable to find the right words in my native language already.

-> -> -> STO players unite and say NO to ARC <- <- <-
T6 Guardian Class design / A 25th century Ambassador refit
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,685
# 37
10-16-2012, 10:47 AM
Eh...it should be, as it is in the real Star Trek Universe! Here in Stol we Feds are very very disadvantaged...
Think about the evil Klinguns...more offensive toy consoles, DHC everywhere, superior turn rates, battle and even enhanced cloaks, universal Boffs, sucking drones, sucking leech, sucking gorgeus Orion females...ahem...you understood, right?
Well, the average Fed Captain who play alone and an improvised pug team can't fight against all these dirty tricks ().
Only a skilled premade takes full advantage of the defensive characteristics of our stupid and pacifist vessels, because they know the art of cross healing and team working.
Then the KDF can be defeated!
After a fierce battle against the evuls a Fed Captain needs some relax!
Captain
Join Date: Jul 2012
Posts: 3,215
# 38
10-16-2012, 12:11 PM
Quote:
Originally Posted by yreodred View Post
I think this should be quite the opposite. Starfleet ships should be less extreme, while Klingon ships should be more focused on a certain role.


I hope my english is understandable, since most of the time i am unable to find the right words in my native language already.
Except..war is chaos, if the Klingon empire only builds warships, then it is more likely to build ships that adapt to a chaotic environment such as the battlefield, while a "Peaceful" (yeah, right) Federation is more likely to build ships designed to fight in formations, in an orderly fashion, to fight "in the ranks" as opposed to "When opportunity presents itself".

Ship design is determined by Naval Doctrine-the Federation's Navy (Starfleet) isn't DESIGNED for a chaotic environment-they're parade-ground soldiers optimized for formation fighting, whereas the KDF is designed around a different doctrine of warfare where special operations, raids, and deep strikes against hardened targets is the norm, rather than the exception. The real backbone of the Federation is the Cruiser series, beginning with Light cruisers and moving up to their most advanced cruisers.

The KDF's real backbone is the Bird of Prey, a raider and deep-strike special forces bird. (it's the ship that, in STO, all KDF start play with!) Unlike the prearranged set-piece battle, the doctrine of the KDF focuses on brief, fierce engagements conducted by surprise and over in a few hours. (which is ALSO seen in shows like Deep Space 9, the only time Federation OR KDF forces are seen in an actual wartime environment!) The KDF's doctrine is a mobility focused doctrine (hence, even their cruisers have less hull than equivalent vessels on the Fed side with the exception of the Bortas/Bortasque-vessels intended to be rare and serve mostly as task force command ships, also the Vo'Quv...)

A BoP has less hull, less shields and fewer weapons-and a radically smaller crew complement than the Federation's escort classes, but matches those classes as a combatant, plus having to fill roles the Federation builds actual specialist ships for...because of doctrine.
Captain
Join Date: Jun 2012
Posts: 1,495
# 39
10-16-2012, 12:51 PM
Quote:
Originally Posted by shimmerless View Post
Fleet AE (MVAE) sadly doesn't have four Sci consoles, dude.
My mistake on that than. I coulda sworn I'd seen that spec somewhere.

Edit: It does have 5 tac w/3 sci though.

Last edited by p2wsucks; 10-16-2012 at 12:55 PM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,685
# 40
10-16-2012, 12:52 PM
I agree, but what a Fed must understand as soon as possible is that he can't be Kirk in this game when PvPing!
It's really a shock to see that this game doesn't respect the truly Star Trek lore because the evil Klinguns have more focused attacking and ambushing ships, while we Feds can only try to defend ourselves as we can.
This is the real reason why the vast majority of the Fed Captains don't fight in PvP: they don't want to be constantly humiliated!
After a fierce battle against the evuls a Fed Captain needs some relax!
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