Career Officer
Join Date: Jun 2012
Posts: 141
# 11
10-09-2012, 09:39 AM
Honestly, I think a seemingly simple way to give the game more flavour would be to make the different races and careers feel DIFFERENT.

I honestly doubt the average player notices the differences between racial traits, and outside of having a few different powers, there is really nothing to really distinguish between being an engineer, tac, or sci officer.

In general I felt very disappointed at the lack of flavour between the different professions and races, other than looks.
Career Officer
Join Date: Jun 2012
Posts: 711
# 12
10-09-2012, 09:51 AM
Quote:
Originally Posted by cptmorgon View Post

Anyone else feeling lethargic and apathetic about STO lately?
Yes and here is why...

I feel that the rewards for the lockboxes, while I hate their very existence, are still tokens. I want to get the temporal destroyer whether by lobi or "getting lucky" The sad truth is, it looks like I am going to have to do lobi as the "lucky" part just isn't lucky for me. I would be better off just buying master keys and selling them on the exchange to be able to afford one that is being sold and probably spend far less money. Will I? probably not. I will continue to use my dilithium to buy keys from the c-store and open them one at a time.

I feel that given the fact that cryptic continues to ignore PvP by doing the following:

1) keeping the pvp queue hidden in the UI and separate from all other queues. It is a queue too, right?
2) only part of the game that has never received a map update or more maps to speak of.
3) introducing P2W consoles, SNB doffs, shield distribution doffs that are overpowered, etc... suggesting they only tested them in PvE and not PvP-- thereby ignoring PvP again.
4) Never worked on team balance versus individual ship balance in PvP maps
5) Waiting on the PvP queue popup to appear and when it does, the counter resets back to 60 seconds so many times that people just leave the queue (another "oversight" by cryptic)?
6) PvP wins are "disable this" and "disable that" these days. If I were to take a screenshot of all the screen-filling special Fx and pets that appears in a PvP match, you'd say.. I never saw so much clutter and "noise" in any TV episode battle.
7) a multitude of other issues which state that PvP has been and continues to be ignored by Cryptic via their actions and despite their words to the contrary.

This forces me to do more and more PvE. The choices I have are:
1) STFs that I have done thousands of times before
2) fleet missions that I will end up doing thousands of times to come.
3) patiently waiting on the hidden PvP queue popup to begin... with popup after popup and resetting of the counter to 60 seconds over and over and over again.

So this is my STO life these days. Sound exciting? I am a PvP player first and foremost. All other content is secondary. This is my STO life.. boring and monotanous
my new saying is "cryptic made me do it" in lieu of the the "devil"
Member since January 2010. I AM NOT A PWE FAN!!!!

Last edited by tfomega; 10-09-2012 at 09:54 AM.
Captain
Join Date: Jun 2012
Posts: 1,297
# 13
10-09-2012, 09:53 AM
For me personally endgame has become too much of a grind. Grind for Dilitium, grind for fleet marks, grind for EDCs and prototech, grind for lotto boxes to try and get the ships you'll never get. It's getting to be too much. there's way too many things that we get promised that never really seem to happen, and when it does they manage to either turn it into a grind or obsolete it with a different grind (upcoming STF changes). They went from having way too many currencies to streamlining it only to make way for even more useless currencies. all of which you grind for. It would be nice if there were evidence that they were listening to the players and fanbase more. things like polls and such really help even if they don't really do much.



As for the starbase it bugs me that it's not a real zone. I can't hang out there like at DS9, any time i zone into PvE content i find my self in sector space and have to get through 2 or three loading screens depending on where i was in the base. It's ridiculous. They made the perfect social zone for your fleet and are making you grind your butts off to upgrade it, yet you can't just hang out and play casually because the base keeps kicking you out.


It kills me that this game has gone from being about pleasing it's fans to getting a quick buck. I understand that CBS doesn't want certain things, or that you can't please everyone, but a little quality over quantity would go a long way to making this a better game.
Republic Veteran
Join Date: Jul 2012
Posts: 37
# 14
10-09-2012, 09:58 AM
Quote:
Originally Posted by mirai222 View Post
Although the trip to 50 is very short in this game, it takes me a lot longer than a day or two. Even when I get to 50, I've only gone through the Klingon front episodes. I still have a lot of episode content to do. Plus, I enjoy the duty officer system, so I'm spending quite a bit of time on that between episodes. And I also do patrol and exploration missions here and there. Alternating between a bunch of characters, it really does take me a long time to get through it all.
I'm what most consider an ultra casual gamer. In just about any other MMO it takes me a year or two to get to max level. Took me four years to get to 60 in ********, and by then Wrath of the Lich King was out.

In Star Trek Online my current personal record for going from brand new creation to max level is two days. And that was on a weekend, and I only really played four hours each day so strictly time wise it was really only one business day.

Granted, the "episodes" take a little bit longer, like a week to a week and a half(this is taking into account time restraints, so maybe three to four hours a day average) but they do not change, so once you complete them the first time on one character you know exactly what's coming and when which makes each subsequent run through a bit faster.

I agree with tetonica, would be nice if the classes had a bit of flavor. would make having more than one character a little more interesting.
Captain
Join Date: Jun 2012
Posts: 1,297
# 15
10-09-2012, 10:02 AM
Quote:
Originally Posted by kittieshaufer View Post
I agree with tetonica, would be nice if the classes had a bit of flavor. would make having more than one character a little more interesting.
I agree, they started a little bit in missions that have the class based objectives, but it would be a nice touch if there were more to it, more variety between the game play for classes. although i've posted elsewhere that the grind itself is killing my alts since everything is bound to character rather than bound to account.
Lieutenant
Join Date: Jul 2012
Posts: 82
# 16
10-09-2012, 10:26 AM
Finish KDF, introduce RSE, and go full out on a three-front war with PvPvE territorial control. This game needs realm versus realm (versus realm) to really survive.

Get the starbases integrated into the territorial warfare, let us place our starbases on the border for defense, and let's get some real damn PvP going.

Anything else is just more of the same.
Captain
Join Date: Jun 2012
Posts: 1,063
# 17
10-09-2012, 10:34 AM
When I level up a toon it seems to take around a month, although if I really put my nose to the grindstone I could do it faster. Since I think I've improved a lot since I was but a wee n00b, I think that I could do it a whole lot faster if I really wanted to, now.

However, I have to ask - those who do rapid-leveling - what do you DO? It seems like to go that fast you would mitigate and ignore all storylines, rapid-click through DOff missions, never touch anything that isn't directly geared towards amassing SP, and just sit there and start shooting for 18 hours straight, possibly while popping SP boosters.

That doesn't sound like it's very much fun, and I don't see how any MMO could manage to deal with that particular situation for very long and keep things interesting.
Career Officer
Join Date: Jun 2012
Posts: 299
# 18
10-09-2012, 10:40 AM
Quote:
Originally Posted by kittieshaufer View Post
In Star Trek Online my current personal record for going from brand new creation to max level is two days.
I don't know what my personal record is, because it takes me more than a couple months.

(Mind you, a few months for me is still very fast compared to most other MMOs, except DCUO, which is stupidly fast.)

Last edited by mirai222; 10-09-2012 at 10:53 AM.
Lt. Commander
Join Date: Aug 2012
Posts: 133
# 19
10-09-2012, 11:56 AM
Quote:
Originally Posted by tetonica View Post
Honestly, I think a seemingly simple way to give the game more flavour would be to make the different races and careers feel DIFFERENT.

I honestly doubt the average player notices the differences between racial traits, and outside of having a few different powers, there is really nothing to really distinguish between being an engineer, tac, or sci officer.

In general I felt very disappointed at the lack of flavour between the different professions and races, other than looks.
Ground-level kits provide completely different power sets. I'll give you though that the difference between tac-escorts and tac-sci-escorts is not all that major aside from different character-only powers.
Lt. Commander
Join Date: Aug 2012
Posts: 133
# 20
10-09-2012, 11:57 AM
Quote:
Originally Posted by mirai222 View Post
I don't know what my personal record is, because it takes me more than a couple months.

(Mind you, a few months for me is still very fast compared to most other MMOs, except DCUO, which is stupidly fast.)
/played was something like 17 hours, 24 minutes for my latest science char.
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