Career Officer
Join Date: Jul 2012
Posts: 7
several members of our fleet are experinceing incredible lacks in dps while using escorts equiped with cannon weapons. This is seen in pvp and pve. I have seen it myself and cannot believe the single figures that are reported on screen.
I could not bring the shield facing down on a STATIONARY cruiser that had no science shield capictors or regen consoles (all this while using ALPHA strikes and Rapid fires.
I must say the highest damage rating was no more than 200 ( alot less than 10% {Crit hit})

Last edited by drakeford; 10-03-2012 at 10:06 AM.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 2
10-03-2012, 10:20 AM
Quote:
Originally Posted by drakeford View Post
several members of our fleet are experinceing incredible lacks in dps while using escorts equiped with cannon weapons. This is seen in pvp and pve. I have seen it myself and cannot believe the single figures that are reported on screen.
I could not bring the shield facing down on a STATIONARY cruiser that had no science shield capictors or regen consoles (all this while using ALPHA strikes and Rapid fires.
I must say the highest damage rating was no more than 200 ( alot less than 10% {Crit hit})

The most likely culprit is distance.

Dual Cannons suffer the worst drop off in damage due to distance, with the optimum range from a pure damage standpoint being 2km.


http://theenginescannaetakeit.wordpr...=weapon+ranges
Captain
Join Date: Jun 2012
Posts: 3,075
# 3
10-03-2012, 10:33 AM
and probably multiple shield resi buffs. 2 tss are accumulative, meaning the resi buff they give stacks. thats why cross healing is so effective.

atleast thats what i believe is the case here.
Go pro or go home
Career Officer
Join Date: Jun 2012
Posts: 2,336
# 4
10-03-2012, 11:09 PM
I let a Defiant refit blast my Sci-Oddy when they came out, I parked and he spent himself trying to kill me. He finally did when I took too long getting a soda from the fridge.
Sometimes I think I play STO just to have stuff to rant about on the forums!

Career Officer
Join Date: Jul 2012
Posts: 1,132
# 5
10-04-2012, 05:53 AM
I'd guess poorly speced escorts as well, even an oddy not moving is going to have serious trouble against sustained escort fire. When the escort is fully on target its a nightmare, but it often isn't in PvP.
Commander
Join Date: Jun 2012
Posts: 302
# 6
10-04-2012, 06:06 AM
My Dmg output has been increasing lately while testing full sets of Fleet AP DHCs in STFs and Fleet missions. Flying tac->Fleet Patrol Escort
" 'A matter of internal security' - the age-old cry of the oppressor' ... 'Prime Minister, even the most comfortable prison is still a prison." Capt. Picard, The Hunted
| 44th Assault Squadron [Kdf] | 44th Fleet [Fed] | Apply: Startrek.44thfleet.com
Captain
Join Date: Jun 2012
Posts: 1,015
# 7
10-04-2012, 11:08 AM
OP, please try this out if you haven't already:

http://hilbertguide.com//ACT.html

This will let you pick apart what you are seeing, as well as provide some data you can bring to the forums.

Also, regarding damage dropoff, another graph from the old but venerable blog:

http://theenginescannaetakeit.wordpr...ew/#dpscompare

I wish that dude would come back.
Career Officer
Join Date: Jun 2012
Posts: 28
# 8
10-04-2012, 11:21 AM
I was just challenged to a 1 on 1 with another Vice Admiral Defiant player. I think he gave up when it was 3-0 my win. I just upgraded all my stuff to very rare Mk XII weapons and all consoles. I was quite pleased with the results.

Make sure you're also using the right Tac consoles to compliment weapon types, and also stack the weapons. I use 1 Quantum Torpedo (the new wide angel version) and 3 Dual Heavy Phasers on the fore, and 1 Mk XII Quantum and 2 Heavy Phaser Turrets in the aft.

Works well for me.
Ensign
Join Date: Oct 2012
Posts: 4
# 9
10-04-2012, 09:44 PM
Quote:
several members of our fleet are experinceing incredible lacks in dps while using escorts equiped with cannon weapons.
i have a defiant, armitage and this new starbase T1 fleet escort ugly thing...

infected space elite, on/in beginning there are two spheres and a cube.
while the other 4 dudes concentrate on the cube, i take down those spheres.

the sphere has app. 200k life/hit points.

with my defiant i need 10 or less seconds to destroy that sphere, with all cds.
this means i have a 20k+ dps, BUT ONLY WITH DEFIANT.

i tried it many times with armitage or fleetescort thing but with them i need at least 20 sec
the "same" setup, same weapons, same power levels, same boffs, evry thing the same, but cant reach that defiant dmg output
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