Republic Veteran
Join Date: Jun 2012
Posts: 47
# 81
10-09-2012, 12:55 PM
Quote:
Originally Posted by tangolight View Post
Except some people have been asking for this for a long time now. And how is this a kick in the teeth to you? Is Cryptic taking away anything from you that you otherwise felt you were going to get? Is Cryptic simply giving benefits to other people really something that makes you feel bad?

And I'm speaking as someone who has been playing since beta, and always been a subscriber or gold member.
I'm sure I'll feel better after a couple of days. But right now, all I can say is how it makes me feel about it. And, again, if it were me that was bumped up, I'd be stoked. But I walked that path. I didn't receive all the rewards at once - I waited every 100 days for the next milestone.

But hell this is my opinion, and I don't really need to justify it.
"Misdirection is the key to survival. Never attack what your enemy defends. Never behave as your enemy expects and never reveal your true strength. If knowledge is power, then to be unknown is to be unconquerable..." - Romulan tenet

Career Officer
Join Date: Jun 2012
Posts: 351
# 82
10-09-2012, 12:56 PM
Quote:
Originally Posted by obsidiusrex View Post
So I'll just say now what I said a few years ago on that other game: if two player spend the same amount of cash, one over time and another up-front, haven't they both equally contributed to the welfare of the game? If so, what is the difference? If you decide to go all-in with a LT sub now, and I decided to do it years ago, haven't we both put in the same monetary investment to the game?
If I put $30 into Microsoft stock today should I get the same amount of stock as someone who bought $30 worth is 1985? Should our stock be worth the same because we both spent $30?

The question is whether you think time matters. Whether it was just a purchase or an investment. Whether that time should be rewarded for the loyalty it's believed to represent...

Quote:
Since Star Trek Online launched in February 2010, we have thanked our loyal subscribers and lifetime members through the Veteran?s Rewards program. We know you have many options in choosing where to spend your time, so it means so much to us that you choose to spend it here.

Starting tomorrow, October 10th, our first set of players will be reaching the 1000-day mark and are going to receive some awesome rewards:
Cryptic seems to indicate they believe that time matters there. And yet...
________________
You'll have to forgive the Zeroes and Lowercase... Perfect World stole my Oh's and Capitals.
Captain
Join Date: Jun 2012
Posts: 4,501
# 83
10-09-2012, 12:58 PM
Except for the little toys they come with, I don't see what I'm missing out on as F2P with a fleet tactical escort retrofit. Yeah, the boff setup is a little better, but still... I'm not really all that impressed with them. Especially the KDF one.
Quote:
Originally Posted by askray View Post
YAY I'M EVOLVED! *drools on his chin*
Quote:
Originally Posted by voporak View Post
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Career Officer
Join Date: Jun 2012
Posts: 53
# 84
10-09-2012, 12:59 PM
Quote:
Originally Posted by obsidiusrex View Post
Lose one over-entitled customer.

Gain hundreds of new lifetime subs.

They'll be checking it all the way to the bank.

So sayeth a LT subscriber who's been here (almost) since Day 1.

<insert obligatory request for leaving player's stuff>

I suppose this means that, like CO, there won't be any additional rewards for over 1000 days? Eh, still getting my $240 worth.
Look, it's easy to take shots at customers who express their dissatisfaction with Cryptic. I know. Been there, done that. At the launch of this game, I was a staunch defender of Cryptic on this forum. I've retained a very pro-Cryptic position until today.

It's not an issue of entitlement for me. Early on in the game's history, I spoke out as being in favor of the liberated Borg playable option being opened up to non-lifetime subscribers. I've also gone on record as being in support of pre-order bonuses being made available through other means.

This is about a de-valuing of long-time paying supporters of this game, including those that have subscribed in other ways than the lifetime subscription. There are others who feel as I do. Their posts are showing up now too. I suppose you could marginalize us all if you really want to.
Community Moderator
Join Date: Jun 2012
Posts: 860
# 85
10-09-2012, 01:02 PM
It's worth noting that this couldn't be done before as the veteran's rewards weren't all complete then ;-) lol


That said the more I think about it the more it frustrates me, as someone who was here pre-day-one I have nothing to show for it, I don't mean anything huge, but a title would be nice, just a little something.
Volunteer Community Moderator for the Star Trek Online Forums. My views may not represent those of Cryptic Studios or Perfect World Entertainment.
If you wish to speak to someone on the community team, file a 'forums and website' support ticket here, as we are not able to respond to PMs regarding moderation inquiries.

Last edited by tobar26th; 10-09-2012 at 01:16 PM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 371
# 86
10-09-2012, 01:04 PM
Quote:
Originally Posted by happyhappyj0yj0y View Post
If I put $30 into Microsoft stock today should I get the same amount of stock as someone who bought $30 worth is 1985? Should our stock be worth the same because we both spent $30?

The question is whether you think time matters. Whether it was just a purchase or an investment. Whether that time should be rewarded for the loyalty it's believed to represent...



Cryptic seems to indicate they believe that time matters there. And yet...
That's a false analogy, IMPO. You're not banking on retrieving monetary revenue on an investment. You can't compare tangible dollars to the intangible value of entertainment; it varies from person to person, unlike cash on any given day. Things like loyalty and entertainment have greatly varying values based on an individual. But in the end, the only thing that matters to a developer is revenue; revenue to help keep things running and make more entertainment. Loyalty is great, but it doesn't pay the bills. Just ask the people at Paragon Studios; their fans will be loyal to the bitter end.

It's always a decision between potentially angering the existing fanbase and gaining new players. Sometimes, it backfires (ex: SWG NGE). But I think PWE has made an informed call, probably based on retention numbers, the average lifetime of a subscriber's interest, etc. Subscription revenue is just one of the ways they make money, and LT Subs will still spend money on the C-Store, even with the monthly stipend. Still, as a LT subscriber, I can't complain much, even with this latest change. I still get plenty of perks and never have to choose between Silver and Gold status.

I don't care how long you've been playing. I only care about how you play.
And remember to follow the rules.
Empire Veteran
Join Date: Jun 2012
Posts: 6,757
# 87
10-09-2012, 01:06 PM
Looks good to me!!

Thanks Dev team for keeping the KDF in the loop.
Roy Hatch (stryker) soldier, friend, and good man.
1945-2014
RIP
Starfleet Veteran
Join Date: Jun 2012
Posts: 265
# 88
10-09-2012, 01:12 PM
Could a dev please comment as to why w/ fleetships and many new c-store ships having 10 consoles, this vet ship only has 9?
Career Officer
Join Date: Jun 2012
Posts: 351
# 89
10-09-2012, 01:16 PM
Quote:
Originally Posted by obsidiusrex View Post
That's a false analogy, IMPO. You're not banking on retrieving monetary revenue on an investment. You can't compare tangible dollars to the intangible value of entertainment; it varies from person to person, unlike cash on any given day.
Who is talking about entertainment? I never said "entertainment" I said "time"... the two are not synonymous.

Quote:
Originally Posted by obsidiusrex View Post
Things like loyalty and entertainment have greatly varying values based on an individual. But in the end, the only thing that matters to a developer is revenue; revenue to help keep things running and make more entertainment. Loyalty is great, but it doesn't pay the bills. Just ask the people at Paragon Studios; their fans will be loyal to the bitter end.
Lack of loyalty or players didn't kill CoX. Nor did not being able to pay the bills. The game was stable, it was simply a decision from management to focus resources elsewhere because the game was apparently seen as stagnant.

And ultimately time has a monetary value. People generally expect an investment of time to payoff. Which is why the concept of interest exists. Hell, anyone familiar with MMOs should readily accept that... why do you think people put up with "grind", because they expect that time to pay off.

This isn't something I (personally) particularly care about, I'm pretty much beyond the point of being able to get annoyed with Cryptic over anything. With them I'm simply in a default state of dismay these days which they can rarely managed to do anything good enough or offensive enough to alter one way or the other. This is, however, going to be the logic behind a lot of the dissenters... and they are going to have a point.
________________
You'll have to forgive the Zeroes and Lowercase... Perfect World stole my Oh's and Capitals.
Empire Veteran
Join Date: Jun 2012
Posts: 6,757
# 90
10-09-2012, 01:18 PM
Quote:
Originally Posted by houseofcritz View Post
why does The Fed and KDF ship have all the same stats but the Kdf ship has a smaller shield mod??
Becuase of battle Cloak I would think. Unless thats a typo.....

Quote:
Faction: Klingon
Minimum Rank: Lieutenant General
Hull Strength: 34,500
Shield Modifier: 0.833
Crew: 750
Weapons: 4 Fore, 3 Aft
Device Slots: 3
Bridge Officer Stations: 1 Commander Tactical, 1 Lieutenant Engineering, 1 Lieutenant Science, 1 Universal Ensign, 1 Universal Lieutenant Commander
Console Modifications: 4 Tactical, 3 Engineering, 2 Science
Base Turn Rate: 14 degrees per second
Impulse Modifier: 0.22
Can equip Cannons
Regenerative Mode (Innate): +5 Auxiliary Power, +30 Starship Shield Systems
Console – Universal – Dynamic Tactical System: Tactical Mode (Disables Regenerative Mode, +5 Weapon power, +30 Starship Targeting Systems), Tachyon Inversion Beam (Requires Regenerative Mode), Disruptor Lotus (Requires Tactical Mode)
Advanced Quantum Slipstream Drive
Battle Cloak
Roy Hatch (stryker) soldier, friend, and good man.
1945-2014
RIP

Last edited by bitemepwe; 10-09-2012 at 01:20 PM.
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