Commander
Join Date: Jul 2012
Posts: 423
# 551
10-11-2012, 10:38 PM
Quote:
Originally Posted by xsharpex View Post
the integrity and productivity of this game has been questioned since before it's existence. the prevalent disparity between fed content and klingon content is more than indicative of that. as for productivity itself, these seasons that they have released are seriously lacking in content for the time that we wait. another foul decision they made was to revamp the leveling system. they should have left it the way it was. the way people level is too fast for the game. people do 1 mission and they increase a grade. it's no wonder people are crying for more content. they created a system where people bypass most of the existing content and then twiddle their thumbs with maxed out toons crying for more. all those individual sector space exploration missions, all the nebulas and stuff that could be explored. no one does that stuff anymore, because they don't have to. back in the day, we had to grind these areas to make rank. slow the system down. let people enjoy the ranks and their ships. what's the point of a t1, 2 or 3 ship if you spend a couple hours of gameplay in it?

As for the buffer of time they would need to play catch up, use my suggestion above and work on the game concurrently. They focus too much on one thing and rush it through production. They barely even test their own content, leaving users to test it for them in redshirt and tribble. That within itself is disgusting. Content is supposed to be new and surprising. Giving people a sneak peek to test, debug and explore the new content isn't fair for any consumer. You talk about making the field even and level playing fields right? The users that do this gain a significant advantage over people who don't. They learn the system in tribble and exploit it on holodeck. People raiding the exchange for things they need for the next big thing or hoarding this and hoarding that. It creates an economic disparity that is easily avoidable. All players should be surprised with meaningful, new and bug free content at the same time. Especially when we wait a whole year for a mere handful of episodes.

As for the integrity of the game itself, so many aspects of it are rushed into the mainstream. Incomplete systems that are pushed out and subsequently patched or not (i.e. the cloaking "feature that is working as intended" bug or the skills and powers that are neglected or nerfed), patches that break otherwise working features of the game and so on. Things are done and pushed out without any quality control standards and we are the ones suffering for it. People would experience game breaking bugs because of this. Today, it very rarely reaches critical mass, because you can generally skip missions and such. Before, you were SOL until the fix came.

It's like a chef that is cooking blind and sending out dishes to patrons without tasting it. Then re-evaluating when the dish gets sent back while the patrons wait hungrily. The kicker is that the restaurant still expects to be paid for the meal at the end of the day. Oh, imagine the audacity... lol. we don't have to. we live it. a little "food" for thought, no?
Very good read.
EXPLORE.

Dec '07 Account
I EARNED 1000 days...I didn't BUY it! New LTS=Death to Vet.System: 10/10/12 Never Forget
Something should be done for those who cared enough to have a 1000+ day sub.
Career Officer
Join Date: Jun 2012
Posts: 91
# 552
10-11-2012, 10:45 PM
Quote:
Originally Posted by xsharpex View Post
the integrity and productivity of this game has been questioned since before it's existence. the prevalent disparity between fed content and klingon content is more than indicative of that. as for productivity itself, these seasons that they have released are seriously lacking in content for the time that we wait. another foul decision they made was to revamp the leveling system. they should have left it the way it was. the way people level is too fast for the game. people do 1 mission and they increase a grade. it's no wonder people are crying for more content. they created a system where people bypass most of the existing content and then twiddle their thumbs with maxed out toons crying for more. all those individual sector space exploration missions, all the nebulas and stuff that could be explored. no one does that stuff anymore, because they don't have to. back in the day, we had to grind these areas to make rank. slow the system down. let people enjoy the ranks and their ships. what's the point of a t1, 2 or 3 ship if you spend a couple hours of gameplay in it?

As for the buffer of time they would need to play catch up, use my suggestion above and work on the game concurrently. They focus too much on one thing and rush it through production. They barely even test their own content, leaving users to test it for them in redshirt and tribble. That within itself is disgusting. Content is supposed to be new and surprising. Giving people a sneak peek to test, debug and explore the new content isn't fair for any consumer. You talk about making the field even and level playing fields right? The users that do this gain a significant advantage over people who don't. They learn the system in tribble and exploit it on holodeck. People raiding the exchange for things they need for the next big thing or hoarding this and hoarding that. It creates an economic disparity that is easily avoidable. All players should be surprised with meaningful, new and bug free content at the same time. Especially when we wait a whole year for a mere handful of episodes.

As for the integrity of the game itself, so many aspects of it are rushed into the mainstream. Incomplete systems that are pushed out and subsequently patched or not (i.e. the cloaking "feature that is working as intended" bug or the skills and powers that are neglected or nerfed), patches that break otherwise working features of the game and so on. Things are done and pushed out without any quality control standards and we are the ones suffering for it. People would experience game breaking bugs because of this. Today, it very rarely reaches critical mass, because you can generally skip missions and such. Before, you were SOL until the fix came.

It's like a chef that is cooking blind and sending out dishes to patrons without tasting it. Then re-evaluating when the dish gets sent back while the patrons wait hungrily. The kicker is that the restaurant still expects to be paid for the meal at the end of the day. Oh, imagine the audacity... lol. we don't have to. we live it. a little "food" for thought, no?

I completely agree with that, it is true and it is something that has been a source of annoyance to me as well. Unfortunately I expected to see this for at least a year or more when I found that PWE would be getting direct invested control over STO from Atari which frankly between the two we got the lesser of two evils. But because of that, this game is nowhere near what PWE likes to have as a set up in their games and frankly because of the nature of this game when it was created it more than likely never will be. So I am under the impression that the solution is to leave what was in place and build the new formula over the existing formula which is going to cause more problems than solve. We have already on more than one occasion seen the implications and the effects of those particular formulas implemented up to and including of course the STF queing system while yes made it easier to find groups. Also made it a nightmare to do them for many people. The constant changing and buffing/nerfing of career abilities or BOFF abilities, the DOFF system all of these things in their own right was not a bad thing but they were not implemented back when the game really needed it to happen. Part of the problem is that we as a player base have adapted to the changes and then when PWE came along everything got turned on it's head and we are all playing catch up trying to establish what is going to be the new status quo for the majority of the game. This game is still in hardcore transition and it probably still will be for a very long time before there becomes an established constant. Honestly, it's not something I look forward to having to endure but I am a devoted fan of this game so I will stick it out regardless of how ridiculous it gets in the transitional stage. I just hope it won't stall in the transition which we have all seen has happened more than once already. Sadly this game was placed in bad hands investment wise to begin with and then it only got worse over time due to massive inaction for a very long time. Now we have more action than we need because various core elements have been thrown so far out of whack in comparison to where it was it's hard to get bearings on what the general plan will be for the future, if it even comes.
Commander
Join Date: Jul 2012
Posts: 262
# 553
10-11-2012, 10:52 PM
While you are correct that it does nothing for current loyal subscribers/customers, that doesn't mean however that the people who are able to spend money on a lifetime subscription wouldn't be able to add additional funds to the game. Some people might not be able to and some people might be able to. With that said, there is no credible statement saying that is a universal truth. for people like me who respec quite often to try and theory craft different build I will spend more on respec token until I find something I am happy with. So again that is not a universal truth for everyone.

- I did make a correction to state that it was harder to justify spending more money after making a large transaction such as the purchase of a LTS. So although my initial claim was an invalid assertion, the correction is not.

And you are correct in this assessment that there is nothing to hold these players to the game after making the transaction. But I ask you from a personal standpoint, how many people would willingly blow a large sum of money on something if there would be any doubt that they would stop playing the game?

- from my personal standpoint, people make all sorts of stupid decisions when purchasing things all the time. it's called impulse buying and often leads to buyer's remorse. happy now because they are flying around in a pretty ship. sad later when they realize there's no new content to use said ship in.

I understand what you mean in this comment but I want you to understand that "technically" Nothing has been sacrificed "technically" All that has been done is given the additional incentive to purchase a LTS. There is no guarantee that this will in fact generate any further revenue for them, it does however make the LTS package more appealing to purchase since the original incentives for the F2P platform were not worth the 299.00 U.S.D. investment.

- the sacrifice itself is intangible, but if you re-read the assertion above, PWE is giving up long term revenue for the short term financial gain. those who feel they have been wronged, whether valid or not, have had their experience negatively affected, which in turn will affect their buying behavior. either way, long term > short term, especially since there isn't any real meaningful content for people to stick around for. the new reputation system will make people re-grind the stfs that many people already hate or loathe. it will appease some people, but overall not make much of a difference. instead of a chance grind, this is a guaranteed grind. as for the new stf. sure it'll be fun for a while. then it will become tedious and boring and even loathed. especially if it's "hard" for some people like IGE and CSE is for a lot. Others like me will snicker and laugh as I punch through it with my mk xii gear.

And this is something I do not disagree with, the real problem is that is a major mountain to surpass due to everything that was put in to "appease" and "offset" all the problems that still exist in this game. I agree that making it a cash cow was not a right decision.

- major mountain, yes. but baby steps. give us back our engineering reports. have a better dev presence both in game and in the forums. we're flying around in the dark, hoping for the best. don't make promises and beat around the bush. just get stuff done. give our feedback some feedback. don't just say "hmm. interesting idea, i'll forward it to whatever department" make things happen. i don't mind waiting. just make sure whatever i'm waiting for is worth it and isn't broken. you can start with fixing your company and giving a damn about this game and it's players.
Career Officer
Join Date: Jun 2012
Posts: 91
# 554
10-11-2012, 10:58 PM
Again, accurate counterpoints that have tangible facts to back them up. And they are also facts that I know about and do not actually disagree with, however I would like to point out that in many cases these are general extremes that do happen yes, but are not "usually" the main response. I only say that from personal experience spanning multiple games for 20 years now so yes, there is validity to them from personal experience but that makes it more a personal opinion than an informed one. I would note however, that despite the massive debacle that was SWG during 2004 that game did manage to live a full 10 years despite all of the same type of things we experience in terms of poor quality and overall lack of content and such. So even though there are valid points, we cannot say for certain that either path is a sure bet as to what would happen. Which is of course why I offer the opposite side of the overall opinion considering what other games have demonstrated, not just this one.
Commander
Join Date: Jul 2012
Posts: 262
# 555
10-11-2012, 11:16 PM
Quote:
Originally Posted by luxandra View Post
Again, accurate counterpoints that have tangible facts to back them up. And they are also facts that I know about and do not actually disagree with, however I would like to point out that in many cases these are general extremes that do happen yes, but are not "usually" the main response. I only say that from personal experience spanning multiple games for 20 years now so yes, there is validity to them from personal experience but that makes it more a personal opinion than an informed one. I would note however, that despite the massive debacle that was SWG during 2004 that game did manage to live a full 10 years despite all of the same type of things we experience in terms of poor quality and overall lack of content and such. So even though there are valid points, we cannot say for certain that either path is a sure bet as to what would happen. Which is of course why I offer the opposite side of the overall opinion considering what other games have demonstrated, not just this one.
I think that they should do a better job communicating with the players. We are the ones who will make this boat sink or swim. The outrage expressed on the forums could have been severely mitigated. It all comes back to the lack of communication between community and the game company. There is so much in this game that has to be accounted for. The devs themselves can not be responsible for all of it and due to the lack of direct communication channels, we're left with too large of an area to cover and not enough man power to do anything about it. They would be doing themselves a favor by reaching out to the community and actively participating in it. There are die hard trekkies who hold a plethora of information that can be used to help research and develop new ideas that are canon to the game itself, instead of having the devs come up with the ideas, research it themselves and then try to implement it. Cut those corners. Not the ones you have been cutting recently. The forums are a fantastic place for feedback. Unfortunately, only a percentage of the actual in-game population read and participate in the forums. You can bounce ideas off of us. We can bounce ideas off of you. You can take these ideas to your design meetings and determine which ones are feasible and which ones simply can not be done. All in all, we, the players are an untapped resource for them to exploit properly. We're not just financial assets waiting to be sucked dry. We're happy to give you money, but only if you really deserve it.

P.S. have more people with direct access to the devs in game. i remember when people used to go crazy over the little pink dev chats in ESD. it's little things like that in which could be changed or implemented quickly and cheaply that would assure us that this game is heading in the right direction. this shoot now, ask questions later approach only results in dead customers.
Commander
Join Date: Jun 2012
Posts: 322
# 556
10-12-2012, 12:51 AM
One thing Cryptic fans always use as a selling point of how great the game is, is the great communication cryptic has with its player base. I have always thought this was a rubbish statement and this new act just solidifys my opinion.

I have to ask, what exactly is Brandon's job? Isn't he the community manager? It seems all he does is link stuff and say cheers.

I never liked the previous ones, but at least they posted especially in hot potato threads.


They generally don't care anymore.
From the man himself - "And as far as Season 7 being "grindy" - welcome to the MMORPG genre"

Look into my eyes, look into my eyes, the eyes, the eyes, not around the eyes, don't look around my eyes, look into my eyes, you're under..."Grind is good".
Career Officer
Join Date: Jun 2012
Posts: 145
# 557
10-12-2012, 01:30 AM
Quote:
Originally Posted by crashdragon View Post
Methinks those two need a hose turned on them. =3

Amen!!! Preach it Brother...
Career Officer
Join Date: Jun 2012
Posts: 145
# 558 lol
10-12-2012, 01:36 AM
Quote:
Originally Posted by lokikin View Post
Dude or Dudette...

Just stop... please...

Special "I'm so important that you MUST hear what I have to say." font and coloring... Check...

Stating opinion as fact... repeatedly... Check...

Condescending phrasing... Check...

Hell, I AGREE with you and your posts STILL make me wanna argue with you...

It's like an election, and I've found one candidate that stands for what I believe in, but he's such a jerk I don't even wanna vote...



Too funny!!! love your post and happily read it. i could not even look at the ones you refer to - i just zoned out and it did not enter my mind. But yours grabbed me - funny funny funny and all too true.
Career Officer
Join Date: Jun 2012
Posts: 100
I calculated most items based on current pricing of similar items in the Zen store. The items listed as Unknown Value are ones which didn't have a similar item currently for sale.

Subscriber Features:
Energy Cap Increase - 500 Zen
1 Character Slot - 312 Zen
Auto Dil Refining - Unknown Value
6 Bridge Officer Slots - 750 Zen Total Per Character
30 Inventory Slots - 1000 Zen Total Per Character
60 Bank Slots - 1500 Zen Total Per Character
20 Account Bank Slots - 2000 Zen Total
6 Respec Tokens - 2500 Zen Total Per Character
8 Foundry Project Slots - 20000 Dilithium
Priority Login, Full Chat/Mail Access, Full Customer Service Access, No ads in voice chat, No limitations for fleet creation.

Stipend (500 Zen/month)

Vet Reward Features:
4 Respecs - 2000 Zen Total Per Character
3 Ship Slots - 750 Zen Total Per Character
2 Character Slots - 625 Zen Total
2 Costume Slots - 250 Zen Total Per Character
3 Costume Pieces (FED/KDF) - Unknown Value
2 Costumes (FED/KDF) - 550 Zen Per Faction
11 Titles - Unknown Value
2 Forum Titles - Unknown Value
Captain's Table Access - Unknown Value
Mugato Pet - 300 Zen Per Character
2 Ships (FED/KDF) - 2500 Zen Per Faction
2 Shuttles (FED/KDF) - 500 Zen Per Faction
Ship Skin Material - 550 Zen Per Faction
Duty Officer Assignment (1K Dil Mining) - Unknown Value
5% Team Skill Boost - Unknown Value
Fireworks Emote - Unknown Value
Android Bridge Officer - 500 Zen

Lifetime Exclusive Features:
Liberated Borg Species - 600 Zen
Costume Insignia - Unknown Value
Title - Unknown Value
Forum Title - Unknown Value

When added up, the approximate value of a single max level toon with the first month's stipend is 18187 Zen, plus a ton of random 'priceless' stuff, gaining 500 Zen value per month.

But wait, there's more! Nearly all of this is multiplied if you start additional characters. Obviously the stipend, forum titles, Borg playable species, character slots, and account bank slots do not multiply, but you can add between 9550 and 13650 Zen for each additional character. The additional character value is highly debatable because of the Costumes and Ships. Since these types of unlocks in the Zen store are usually account-wide, you'd only have to purchase them once per faction, meaning your first KDF toon would be worth about 13650 Zen, and additional Fed or KDF toons after that would be worth roughly 9550 Zen. Again this is all calculated assuming they are max level.

I know it's a lot of math, but I hope you find this helpful.

Last edited by skiffy1; 02-24-2013 at 01:04 AM.
Ensign
Join Date: Jun 2012
Posts: 7
# 560 unhappy
10-13-2012, 01:15 PM
really arsed this one up Cryptic
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 06:13 AM.