Starfleet Veteran
Join Date: Jun 2012
Posts: 371
# 31
10-10-2012, 12:03 PM
Quote:
Originally Posted by deletedgear View Post
Like the Dreadnought's Spinal Phaser Lance, the Phaser Lotus is improved by Tactical Phaser Relay Consoles.
With that being the case, it would seem that going all phaser weapons would be the best bet, in order to maximize console usefulness. Beyond that, anyone have any build-outs on this yet? My VA is a Tac officer, so I'm thinking about mounting cannons, especially since the turn rate isn't abhorrent, but I'd like some ideas about what other consoles I should put into this thing to draw out its tactical advantages.

I don't care how long you've been playing. I only care about how you play.
And remember to follow the rules.
Career Officer
Join Date: Jun 2012
Posts: 840
# 32
10-10-2012, 12:15 PM
I'm on Anti-Proton weapons. I skipped using the DTS console and grabbed from the Lobi Store the Tachyokinetic Console due to it being an RCS console/Borg Console. It sucks that it's 1 console slot short of a Fleet ship. Maybe it's for the best... this thing can blow up stuff nicely with a proper setup.

MK XII Borg Antiproton DHC x2, 1 MK XII Borg QTorp Launcher, 1 MK XII Borg Antiproton DC

3 MK XII Borg Antiproton turrets

MK XII MACO Shield & Deflector, Borg Engine

Subspace Field Modulator, Red Matter Capacitor, Anything else (Aux Battery for GW/HE)

Eng Consoles:
Borg Console, MK XII Blue Neutronium armor, Tachyokinetic Converter

Tac Consoles:
MK XII Blue Antiproton Mag Regulators x4

Sci Consoles:
MK XII Blue Shield Emitters, MK XII Blue Shield Regen

I decided on this BOFF layout since I have a uni Lt. Cmd. slot:

Cmd Tac:
TT1, HYT2, CRF2, APB3

Lt. Eng:
ET 1, DEM 1

Ens Eng:
EPtS1

Lt. Cmd. Sci:
ST1, HE2, GW1

Lt. Sci:
TSS1, TB2
Starfleet Veteran
Join Date: Jun 2012
Posts: 371
# 33
10-10-2012, 01:06 PM
Simple (possibly stupid) follow-up question: what would be the advantage of this ship without the DTS console, compared to, say, an non-fleet MVAM escort? Certainly, you have the universal BOff slots, and slightly better hull at teh cost of some turn, but if I slot this the same way I do my Prometheus, is there any discernible advantage?

I don't care how long you've been playing. I only care about how you play.
And remember to follow the rules.
Career Officer
Join Date: Jun 2012
Posts: 1,000
# 34
10-10-2012, 01:27 PM
I went all Escort for mine:
Fore: Quad Phaser Cannons, 2x Fleet Adv. DHC [Acc], Fleet Adv. Photon Torp.
Aft: 3x Fleet Adv Phaser Turrets [Acc]

Borg Def, Omege Engines and Shields

Device: Weapons Battery (Lotus really drains weapons power), Subspace Field Modulator, Red Matter Cap.

Engi Consoles: Dynamic Tac., Borg, Armor of choice
Sci Consoles: 2x Field Generators
Tac: 4x Phaser Relay

Universal Lt.Cmdr. Tac Team, Scatter Volley, APO
Universal Ensign: Tac Team
Tactical Cmdr. Torp Spread, HYT, APO, Rapid Fire
Eng. Lt. Engi Team, Revers Shield Polarity
Sci. Lt. Hazard Team, TTS

The ship handles like a champ. Lotus is awesome, but damning on power hence the batteries. Regeneration mode is great, love switching to it in the middle of a fight and watching my hull and shields go up and enemy shields go down.
Hi, my name is: Elim Garak, Former Cardassian Oppressor

LTS, here since...when did this game launch again?
Captain
Join Date: Jun 2012
Posts: 750
# 35
10-10-2012, 01:29 PM
Quote:
Originally Posted by reyan01 View Post
Closest thing to an I win button that this game has produced so far though.
No, it really isn't.

Quote:
Originally Posted by deletedgear View Post
FYI, Phaser Lotus and Tachyon Inversion Beam each have a 5 minute cool down.

Like the Dreadnought's Spinal Phaser Lance, the Phaser Lotus is improved by Tactical Phaser Relay Consoles.
And this is why.
Lt. Commander
Join Date: Jun 2012
Posts: 155
# 36
10-10-2012, 01:37 PM
Phaser lotus isnt the i win, but this thing out performs the galaxy x minus the cloak. Poor galaxy x on my old tac is going into drydock for this.
Career Officer
Join Date: Jun 2012
Posts: 840
# 37
10-10-2012, 01:47 PM
Quote:
Originally Posted by trhrangerxml View Post
I went all Escort for mine:
Fore: Quad Phaser Cannons, 2x Fleet Adv. DHC [Acc], Fleet Adv. Photon Torp.
Aft: 3x Fleet Adv Phaser Turrets [Acc]

Borg Def, Omege Engines and Shields

Device: Weapons Battery (Lotus really drains weapons power), Subspace Field Modulator, Red Matter Cap.

Engi Consoles: Dynamic Tac., Borg, Armor of choice
Sci Consoles: 2x Field Generators
Tac: 4x Phaser Relay

Universal Lt.Cmdr. Tac Team, Scatter Volley, APO
Universal Ensign: Tac Team
Tactical Cmdr. Torp Spread, HYT, APO, Rapid Fire
Eng. Lt. Engi Team, Revers Shield Polarity
Sci. Lt. Hazard Team, TTS

The ship handles like a champ. Lotus is awesome, but damning on power hence the batteries. Regeneration mode is great, love switching to it in the middle of a fight and watching my hull and shields go up and enemy shields go down.
Nice setup- might go there for STF reasons...
Republic Veteran
Join Date: Jun 2012
Posts: 871
# 38
10-10-2012, 02:05 PM
Pol-Disrupter cannons, DBA, turret and BA and 2X MK-12 advanced Quantums.

Forget my console layout but it's designed to enhance the torpedoes... Have a shield boost, PDS console and I forgot what else.

Classic Reman MK XI shield, and Borg Engine and Deflector.



So far I ran Stranded In Space, Cure, Infected and KA.


By itself, the Lotus is as effective as the Galaxy Lance. Works best against an unshielded target. When fired against a shielded target I was doing 1500 damage per pulse. Couple that with a FAW and a Torp Spread, it makes for an impressive visual.

In STFs, the Lotus worked great for "finishing" groups of probes. The Shield Inversion Beams came in handy after a cube borked my shields... I was able to transform from KILL! to SURVIVE! and steal some of the Cube's thunder with the Shield Inversion Beams.


By no means is this an I Win-ship. No more than the Galaxy-X is. I have yet to discover an optimal balance between flying/fighting in either mode. So far I spend most of my time in KILL! mode waiting on cooldown for Lotus and only switching to SURVIVE! mode when I need to refresh my shields.



In summary, it's a neat toy. I'm happy with it and I'll fly it in some STFs.

Pros: Great spread weapon and shield-sucker ability.
Cons: Kind of squishy and very long recharge times on special abilities.
Career Officer
Join Date: Jun 2012
Posts: 1,000
# 39
10-10-2012, 02:10 PM
I actually have to say the Lotus is closer to the Javelin do to the 4 tac consoles, but against multiple targets. The Phaser Lance is more of a glorified BO then anything really useful.
Hi, my name is: Elim Garak, Former Cardassian Oppressor

LTS, here since...when did this game launch again?
Starfleet Veteran
Join Date: Jun 2012
Posts: 41
# 40
10-10-2012, 03:22 PM
Quote:
Originally Posted by obsidiusrex View Post
Simple (possibly stupid) follow-up question: what would be the advantage of this ship without the DTS console, compared to, say, an non-fleet MVAM escort? Certainly, you have the universal BOff slots, and slightly better hull at teh cost of some turn, but if I slot this the same way I do my Prometheus, is there any discernible advantage?
The MVAM is all escort with a strong science bias in its BOFF layout. A Chimera without the DTS is a lot more of an escort/science hybrid. You'll strictly be in Renerative mode so you won't have any weapons power boost or the phaser lotus, but you will get a moderate aux power boost (+5 vs a science vessels +15) along with a shield stat bump that will improve your shields over stock escort shields, but still not matching a science vessel. You'll also have the tachyon ability that heals you and drains enemies.

IMHO, I think a Chimera without the DTS would best fit a science captain who wants to run CC, but also wants to bring some DPS. Unfortunately, the console layout is not your friend in this scenario.

To answer your question, definitely different, and if your looking for DPS a disadvantage. But, if you're looking for more science capability it may actually be an advantage over the MVAM.

Last edited by stonefyre; 10-10-2012 at 03:25 PM.
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