> > > Hi Captains! The team continues to investigate an issue where some players may be stuck on a loading screen. We appreciate your continued patience! < < <
Jolan tru Captain!
Welcome to Legacy of Romulus!
If you have purchased a Legacy or Starter Pack, please see this thread for instructions on how to claim your items in-game. (Please see the yellow text in the linked thread for instructions on creating a Reman.) (Not seeing your pack in-game? Please see the lime-green text in the linked thread above for information.)
If you have additional questions about the Legacy or Starter pack, please read this FAQ.
Thanks SO MUCH for all your support, and we'll see you in-game!
- The Star Trek Online Team
***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
Not sure if anyone has brought this up.. but i find it a little disturbing to be transporting into my bridge/interior.. i mean aren't i supposed to be in the ship in the first place and most likely be on my bridge, why then would i appear to be "transported" into my bridge.
From what I understand, the beam-in and beam-out steps/effects are part and parcel of the transition from space to ground.
Just as if you "rush" onto a new level (before the computer gets a chance to populate due to a lag spike), you can watch your crew "beam in". Spawning = transporter effect...
And, if I remember the last time this was mentioned, the statement was made that there is no feasible way to bypass this effect, without blowing up something, somewhere else.
Also, if I am remembering correctly, entering one own's bridge is the only transition from space map to ground map where beaming in/out is not desired. Even joining a fellow player's bridge "deserves" the transporter effect, so the first though "hey, let's bypass the beaming effect from all bridge maps" is going to draw commentary...
Now, I saw the "cutscene" bit. IIRC, the only other transition from space to ground where beaming is inappropriate is the early Vulcan Pilgrimage mission (taking the Undine Vulcan to P'Jem), because of the whole "shuttlecraft" bit. And that gets a bypass via cutscene. I wonder how bad a 1-second cutscene would be for self-bridge transitions (called from dropdown, those called by bridge-invite should still get beaming effect...)
50: S'Leth/Eurthyr/S. Dareau/Ardrian/Krudge/Annlova Not: Jadja
Still at it. CBS "restrictions" fell by wayside with freebie Breen. Time to re-examine ENT and ToS at tier 5, repurpose the Connie into Sci and rebuild an Akira escort into the "NX". 6 "eras", spread evenly over all the classes...
i would love to see a Bridge commander, or Bridge Simulator for those who don't want to play as a ship at all, but actually command the ship from the bridge
Not sure if anyone has brought this up.. but i find it a little disturbing to be transporting into my bridge/interior.. i mean aren't i supposed to be in the ship in the first place and most likely be on my bridge, why then would i appear to be "transported" into my bridge.
Just kinda irks me..
I fully agree, beaming on and off your bridge (while you are technically never left it) is completely anti-immersive.
I hope my english is understandable, since most of the time i find it difficult to find the right words in my native language.
CRYPTIC, please give us Cruisers that do not feel like a punishment, starting with the Galaxy Class: enhanced exploration cruiser retrofit 3 pack very little work for you + 50$ from me = a huge leap in our friendship!
I find it a bit strange that commanding your own ship rom the bridge then beaming onto it! In that case you must have two ships then or it`s the many worlds interperation happening in STO!!!
(Please can you check Wikipedia to make sure I got that right please!).
James Andrew Highland
WASIC
1st Fighter Command
Commander
i would love to see a Bridge commander, or Bridge Simulator for those who don't want to play as a ship at all, but actually command the ship from the bridge
Has been suggested time and time again, and we've been repeatedly told by the Devs that this simply ISN'T POSSIBLE USING THE CURRENT GAME ENGINE so stop asking for it.
The way the engine works you are either in space, or on the ground. Your bridge is a ground map. You cannot be in space, and on the ground, at the same time. It's a direct limitation of the engine.
So basically... tough.
-Yeah... well... it's just boring now isn't it? They're boringers, they're bluuueee boringers!
- It's a fez. I wear a fez now... Fezzes are cool.
Has been suggested time and time again, and we've been repeatedly told by the Devs that this simply ISN'T POSSIBLE USING THE CURRENT GAME ENGINE so stop asking for it.
The way the engine works you are either in space, or on the ground. Your bridge is a ground map. You cannot be in space, and on the ground, at the same time. It's a direct limitation of the engine.
So basically... tough.
In theory, you can have your computer running the space and ground 'engine' at the same time by running two engines.
However, in practicality, the dev will have to make a system where data from the two can intertwine with each other and the player's computer must be able to handle running basically two game client at the same time.