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Captain
Join Date: Jun 2012
Posts: 1,764
I just had this brainwave, bear with me for a second.

Bridge Officer Ability - Tactical - Lock On Weapons

"Lock on phasers, Mr Worf." - Cpt Picard

When given the order, the Tactical officer compensates for transitional spacetime flux, increasing the accuracy of ship targeting systems and sensors for a brief period of time. The larger the ship, the bigger the sensor array, and the easier it is to compensate for.

Rank I
Ensign
+5 Starship Targeting Systems
+2 Starship Sensor Systems
+1 stack of Sensor Analysis if caster has Sensor Analysis
This ability triggers and stacks twice if the caster's Inertia Rating is less than 40.
Lasts 10 seconds
Cooldown 80s (40s fully talented)
Shared Cooldown 20s (Shared with other Lock On Weapons only)

Rank II
Lieutenant
+10 Starship Targeting Systems
+5 Starship Sensor Systems
+2 stacks of Sensor Analysis if caster has Sensor Analysis
This ability triggers and stacks twice if the caster's Inertia Rating is less than 40.
Lasts 10s seconds
Cooldown 80s (40s fully talented)
Shared Cooldown 20s (Shared with other Lock On Weapons only)

Rank III
Lieutenant Commander
+20 Starship Targeting Systems
+10 Starship Sensor Systems
+3 stacks of Sensor Analysis if caster has Sensor Analysis
This ability triggers and stacks twice if the caster's Inertia Rating is less than 40.
Lasts 10 seconds
Cooldown 80s (40s fully talented)
Shared Cooldown 20s (Shared with other Lock On Weapons only)

While the exact stats of the skills can be individually balanced not to make Sensor Scan useless, or make it too good, I believe this is a good way to solve many many problems:

1) The 3rd Tactical Ensign - Tac ships will now have an alternative to TT1.
2) Accuracy - Everyone benefits! Cannons or beams or torps, all can hit more often, no need to rely so much on [ACC] mods. This means that cruisers, escorts and science vessels all benefit.
3) Science Vessels get direct damage buffs, making them more competitive for dps. And the cooldown limits how many stacks they can get at once. EDIT: Lock On Weapons now affects the sci flagships as well!
4) Improves sensor skills so Fire on my mark, Sensor scan get buffed.
5) Sounds cool! "Lock on weapons." "Fire on my mark." "Attack pattern Alpha!"

What do you guys think? Is this good enough to be implemented and not destroy game balance?
Quote:
Originally Posted by Lt. Comm. Pion
What should I wish upon the endless universe;
To be able to smile and forgive everything;
That's right, if we light up the dream in our hearts without averting our eyes;
We should be able to walk whatever tomorrow comes...

I am V. Adm. Kha Yuung, and I approve of this message.

Last edited by khayuung; 10-09-2012 at 09:41 PM.
Captain
Join Date: Jun 2012
Posts: 1,539
# 2
10-08-2012, 04:26 PM
I'm sorry but you can't discount cruisers because of some unfounded bias. If anything the bias should be against escorts, as they have so many dps options as it is.

But, no... Any boff skill must apply to any ship and any build.
Captain
Join Date: Jun 2012
Posts: 1,764
# 3
10-08-2012, 10:02 PM
Quote:
Originally Posted by rodentmaster View Post
I'm sorry but you can't discount cruisers because of some unfounded bias. If anything the bias should be against escorts, as they have so many dps options as it is.

But, no... Any boff skill must apply to any ship and any build.
Cruisers benefit from this skill as well, as the beam arrays are more accurate and hit more often. In PVP where everyone has Starship Maneuvers talented, this skill would help increase cruiser DPS.

And because cruisers have the engineering slots to buff their own damage through things like EPtW and DEM, whereas science vessels can't, I added the clause to +X Sensor Analysis for science vessels and carriers. I specifically excluded the Sci Oddy and Bortas for now because +SA stacks for them might make them too worth it. But if balance works out, then by all means all ships with the Sensor Analysis ability can build stacks faster.
Quote:
Originally Posted by Lt. Comm. Pion
What should I wish upon the endless universe;
To be able to smile and forgive everything;
That's right, if we light up the dream in our hearts without averting our eyes;
We should be able to walk whatever tomorrow comes...

I am V. Adm. Kha Yuung, and I approve of this message.

Last edited by khayuung; 10-08-2012 at 10:24 PM.
Republic Veteran
Join Date: Jun 2012
Posts: 239
# 4
10-08-2012, 11:29 PM
Cool name, but unless they think Tac/Escort DPS is too low, Cryptic would probably take something away at the same time they give this to us. Chances are it will be a nerf to Tac team.

Also, the shared cooldown with nothing is probably OP too. It will probably share a cooldown with Attack Patterns (which is basically another nerf to Escorts relative to other ships).

If you're reasonably happy with your DPS now, keep your head down and hope they don't take notice. Any balance change will probably not be in our favor.

Last edited by corgatag; 10-08-2012 at 11:34 PM.
Captain
Join Date: Jun 2012
Posts: 1,764
# 5
10-09-2012, 12:14 AM
It benefits tac/scorts, but I was hoping it would benefit other classes more:

SVs were the main reason I came up with the SA stacking bonus, to help with their DPS. Sensor bonus makes Sensor Scan better as well.

Cruisers use beams, which have less of a bleed off for accuracy, so this would give them more mods to use, and hence broader itemization choices. I guess I could include something that makes this buff more substantial for cruisers and not just sci flagships.

Escorts will still want to get as many ACC mods as they can because of the accuracy bleedoff. I suppose sharing cd with Attack Patterns is viable, considering that outside of APB there's plenty of down time in between. But that would require them reworking the APs as there's no system cd atm.

They might add one in future, which would be a dps nerf, but that doesn't hurt that much.
Quote:
Originally Posted by Lt. Comm. Pion
What should I wish upon the endless universe;
To be able to smile and forgive everything;
That's right, if we light up the dream in our hearts without averting our eyes;
We should be able to walk whatever tomorrow comes...

I am V. Adm. Kha Yuung, and I approve of this message.
Empire Veteran
Join Date: Jun 2012
Posts: 6,764
# 6
10-09-2012, 07:13 AM
I think its fine as is, with one exception.

The Sensor Stacking should effect Ody's and Bortie's as well that have sensor analysis.
All Science ships or no science ships.

Otherwise this ability is nice in that it boost two skills but has no direct buff to damage, accuracy or combat so any vessel can use it without being special or having too much of a bonus.

I do not think it should interfer with Attack patterns at all. One can still lock weapons on a target and then move in a attack pattern to combat.
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Captain
Join Date: Jun 2012
Posts: 1,764
# 7
10-09-2012, 07:48 AM
Quote:
Originally Posted by bitemepwe View Post
I think its fine as is, with one exception.

The Sensor Stacking should effect Ody's and Bortie's as well that have sensor analysis.
All Science ships or no science ships.

Otherwise this ability is nice in that it boost two skills but has no direct buff to damage, accuracy or combat so any vessel can use it without being special or having too much of a bonus.

I do not think it should interfer with Attack patterns at all. One can still lock weapons on a target and then move in a attack pattern to combat.
@_@

The great roach graces my thread with his presence! I am most humbled!! /bow

I glad you like it. As you've rightly pointed out, Lock On Weapons was meant to be a Tac skill that benefited everyone, without being too "must-have"; TT can have that privilege.

Updated the original post with the suggested changes.

I hope a dev comes in here. Releasing this ability along with the suite of Sciency stuff, and the Vesta, and the rest of Season 7 would be a very neat surprise!

(Come on guys, you've granted me my Armitage dream ship, one more for the good of all in the Alpha Quadrant wouldn't hurt...?)
Quote:
Originally Posted by Lt. Comm. Pion
What should I wish upon the endless universe;
To be able to smile and forgive everything;
That's right, if we light up the dream in our hearts without averting our eyes;
We should be able to walk whatever tomorrow comes...

I am V. Adm. Kha Yuung, and I approve of this message.
Empire Veteran
Join Date: Jun 2012
Posts: 6,764
# 8
10-09-2012, 11:49 AM
[quote]
Quote:
Originally Posted by khayuung View Post
@_@

The great roach graces my thread with his presence! I am most humbled!! /bow


lol- I hardly walk the halls of greatness.
but thanks none the less.

I like the idea and think that STO needs some new BOff abilities to add to the mix and possibly fix a few flaws in the system.
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Captain
Join Date: Aug 2012
Posts: 3,553
# 9
10-09-2012, 05:51 PM
I think what I like the most about this idea is it finally will give me something to put in that 3rd tac ensign slot (or second courtesy of my 2 purple conn officers... so useful but at the same time makes me feel slots are wasted). What I don't like about it is the fact that it will hurt klingon BoPs too much, since their main method of escape (since they need it courtesy of paper shields and tinfoil hulls) will be partially neutralized by your massive bonus to sensors.

Also I agree with rodent. I don't really see how this will benefit cruisers, despite the accuracy bonus. So if you could explain that a little better I would appreciate it.

But overall a good idea. Very good.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Commander
Join Date: Jun 2012
Posts: 346
# 10
10-09-2012, 08:46 PM
Suggested something similar in another thread, except it was for beam array's only.

consider this.
tac capt, escort, 4 MkXII AP dhc's accx3 (+30% acc, +30% crit severity), racial trait accurate, 9 ranks in accuracy, borg console, 9 ranks in weapons specialization.

buffs:
attack pattern alpha+go down fighting+fire on my mark+tac team (w/doffs)+tactical fleet+weapons battery+cannon rapid fire+ lock on weapons III

...190+ accuracy, have no real idea what the numbers would be for crit chance and severity from that kind of overflow, but with that buff combo it would hurt...a lot. PvE would have to be revamped for that skill.

and PvP would get uglier. the above vs a held or slowed target? >.< or even someone moving at less than flank combat speed? cruisers/carriers have to slow to tighten their turn radius if they don't use buffs to do so. they'd have to maintain full speed to avoid a canny tac just waiting for them to slow to take advantage of that over flow from lock on. allowing the escorts to run circles around them :\

just some thoughts.
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