Commander
Join Date: Aug 2012
Posts: 471
# 1 Possible STF improvements
10-10-2012, 04:54 AM
Ok so we all know pretty much the best group you can get in an STF is 5 tac captains in Escorts. We also know this is because in this game at the moment DPS is king.

I can't believe the devs really want this to be the case but I suspect they are struggling to find a way to prevent it.

So I thought i'd make a suggestion for each of the space STFs that might make it more desirable to have a mix of character classes.

Infected: Add to the optional objective: Destroy the gate before the Tactical Cube. This doesn't sound like much of a change as a lot of people do it anyway. However it would require "tanking" of the tactical cube. The cube's spawn point should be moved closer to the gate so it is not possible to attack one without the other attacking too. If possible the gate should get a buff for having the tactical cube nearby. That way the cube would have to be tanked away from the gate.

Cure: Restore the Kang to 100% efficiency. This is a rather simple change. Start the STF with the Kang at 50% hull and make the players heal it up to 100% in order to achieve the objective. This would make cruisers and even science ships more desirable but still allow escorts to achieve the optional, albeit under tighter time constraints.

Khitomer Accord: When the first gate is destroyed the current spawn is a number of probes with spheres as escorts. My change would be to replace this spawn with 3 Cubes that proceed towards the portal but fire on anyone within range. While 3 Cubes could well be nuked down before reaching the portal, it would encourage the use of Crowd Control abilities (Gravity Well, Eject Warp Plasma, etc) in order to keep them from reaching it.


So there we are. An idea of a way to increase the desire for ships other than escorts and captains other than Tactical in STFs.

Please feel free to discuss.
Career Officer
Join Date: Jun 2012
Posts: 322
# 2
10-10-2012, 08:57 AM
when are ppl going to quit whining about dps?

I draw a group with 5 sci captains in recluses for CSE which we did with 8 min off optional timer. tac captians in escorts? lol

And what's that obsession of making stfs harder? They are chore enuff, but at least there's dil and some occasional good drop. As a friend of mine put it "Last week I get a chance to roll on acc3 purple weapon"... Look at the new fleet content, abysmal grind such as it is without dil or decent drop...

What's wrong with you people?
STF Elite Advanced Tactics
Commander
Join Date: Jun 2012
Posts: 346
# 3
10-10-2012, 09:06 AM
Quote:
Ok so we all know pretty much the best group you can get in an STF is 5 tac captains in Escorts. We also know this is because in this game at the moment DPS is king.
No, we don't all "know" that, because those are pretty inane statements. Oft-repeated inane statements, but no less inane.


Also, you've clearly either not done KASE much or have low observation skills.
Commander
Join Date: Aug 2012
Posts: 471
# 4
10-10-2012, 09:13 AM
Great a few hours and the only replies I get are from 2 morons who clearly don't understand the game.

Anyone out there with triple digit IQs feel like posting?

That might be asking too much from an internet forum.
Commander
Join Date: Jun 2012
Posts: 346
# 5
10-10-2012, 09:41 AM
Quote:
Originally Posted by seekerkorhil View Post
Great a few hours and the only replies I get are from 2 morons who clearly don't understand the game.

Anyone out there with triple digit IQs feel like posting?

That might be asking too much from an internet forum.
So much irony in a single post. How do you do it, ? simpleton among simpletons?
Career Officer
Join Date: Jun 2012
Posts: 322
# 6
10-10-2012, 11:15 AM
Quote:
Originally Posted by seekerkorhil View Post
Great a few hours and the only replies I get are from 2 morons who clearly don't understand the game.

Anyone out there with triple digit IQs feel like posting?

That might be asking too much from an internet forum.
hehe apparently I'm a moron who don't understand the game...

let's pick point by point:

[infected]
no point bothering with who goes first cube or gate. Gate goes down in 20 - 30 seconds as it doesn't have shields. No need to tank the cube either, it's doable but quiet boring. Avalable choices: theta, ams, warp plasma spray. Hold effect will last said 20 - 30 seconds more than enuff time to kill the gate. Or suck all its power with drain karfi builds, boring thou as you'd need to change pets during the match, and I always hate it.

Adding lets say pretty acc3 drop everytime you finish the optional optional objective is pointless too, as it will devalue current acc3 and nobody would want them anymore.

[Cure]
Hard to see the point in restoring kangs hull either, single HE at the start from all 5 escorts will do the job easily enuff. Even if nobody brings aux2sif.

[Kase]
Surely mister KnowTheGameMechanicsSoAwesomlyWell should figure out by now that gravity wells don't really work on cubes. Not too mention that we got more than enuff cubes on KASE already. And have you seen them using Evasive Maneuvres on kase? That's a lot of fun.

Truthfully the amount of intellect on this planet is constant but the population increases, you are the clear example of that.
STF Elite Advanced Tactics
Lt. Commander
Join Date: Aug 2012
Posts: 133
# 7
10-10-2012, 12:10 PM
Quote:
Originally Posted by seekerkorhil View Post
Ok so we all know pretty much the best group you can get in an STF is 5 tac captains in Escorts. We also know this is because in this game at the moment DPS is king.

I can't believe the devs really want this to be the case but I suspect they are struggling to find a way to prevent it.

So I thought i'd make a suggestion for each of the space STFs that might make it more desirable to have a mix of character classes.

Infected: Add to the optional objective: Destroy the gate before the Tactical Cube. This doesn't sound like much of a change as a lot of people do it anyway. However it would require "tanking" of the tactical cube. The cube's spawn point should be moved closer to the gate so it is not possible to attack one without the other attacking too. If possible the gate should get a buff for having the tactical cube nearby. That way the cube would have to be tanked away from the gate.

Cure: Restore the Kang to 100% efficiency. This is a rather simple change. Start the STF with the Kang at 50% hull and make the players heal it up to 100% in order to achieve the objective. This would make cruisers and even science ships more desirable but still allow escorts to achieve the optional, albeit under tighter time constraints.

Khitomer Accord: When the first gate is destroyed the current spawn is a number of probes with spheres as escorts. My change would be to replace this spawn with 3 Cubes that proceed towards the portal but fire on anyone within range. While 3 Cubes could well be nuked down before reaching the portal, it would encourage the use of Crowd Control abilities (Gravity Well, Eject Warp Plasma, etc) in order to keep them from reaching it.


So there we are. An idea of a way to increase the desire for ships other than escorts and captains other than Tactical in STFs.

Please feel free to discuss.

I like the CSE/KASE ideas, but the ISE thing is too easy even as you've stated it. I'd go a step further and say that the gate and cube need to be downed within 15-20 seconds of one another to achieve the optional, that way you have to split the DPS and time your kills justttttt right.
Commander
Join Date: Aug 2012
Posts: 471
# 8
10-10-2012, 01:00 PM
Quote:
Originally Posted by abcde123123 View Post
hehe apparently I'm a moron who don't understand the game...

let's pick point by point:

[infected]
no point bothering with who goes first cube or gate. Gate goes down in 20 - 30 seconds as it doesn't have shields. No need to tank the cube either, it's doable but quiet boring. Avalable choices: theta, ams, warp plasma spray. Hold effect will last said 20 - 30 seconds more than enuff time to kill the gate. Or suck all its power with drain karfi builds, boring thou as you'd need to change pets during the match, and I always hate it.

Maybe you could kill the gate with the cube under the effect of one of those abilities. But at least its something different to just nuking the crap out of everything. Depending on the proximity buff the gate/cube get you could prevent placate effects from effecting the cube altogether.


Adding lets say pretty acc3 drop everytime you finish the optional optional objective is pointless too, as it will devalue current acc3 and nobody would want them anymore.

Who said anything about changing the loot tables? Pretty sure I didnt mention Accx3 items.

[Cure]
Hard to see the point in restoring kangs hull either, single HE at the start from all 5 escorts will do the job easily enuff. Even if nobody brings aux2sif.

50% of the Kangs HP is currently about 115k. Assuming for an instant that you get 5 escorts all with HE equipped your going to take a little while to get that much healed. I'd suggest upping the Kangs HP anyway, maybe make it 350k and have it start at 10% instead of 50.

[Kase]
Surely mister KnowTheGameMechanicsSoAwesomlyWell should figure out by now that gravity wells don't really work on cubes. Not too mention that we got more than enuff cubes on KASE already. And have you seen them using Evasive Maneuvres on kase? That's a lot of fun.

The whole point was to make them more challenging and require tactics other than "nuke it". Gravity well doesnt work well on cubes? Find something else to use.

And no I dont think there are enough cubes in any of the STFs. In the entire game I can think of only one instance where you have to fight more than 1 cube at the same time and thats in the Red Alerts.
Made responses in red. Couldn't be bothered to multiquote properly.
Captain
Join Date: Aug 2012
Posts: 3,553
# 9
10-10-2012, 01:37 PM
Isn't the kang's base hp on elite around 800k? I might be wrong but last time I was on CSE I selected the kang and it had 800k hp or so (which didn't stop the prematurely spawned raptors from murdering it, but that's besides the point.).
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Lieutenant
Join Date: Jun 2012
Posts: 43
# 10
10-10-2012, 11:47 PM
You want to improve STFs? Start by making incentive to go as a team! Right now every single reward is individually based, that's fine when you PUG a run but when you go with a group of friends trying to help someone gear up it's counterproductive.

Make all rare/proto tech open for roll within premades at least, and when rare or proto drops in any group to be rolled on (such as for making the optional) don't give an entire stack to the winner, let each go to a separate roll.
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