Go Back   Star Trek Online > Feedback > PvP Gameplay
Login

Reply
 
Thread Tools Display Modes
Banned
Join Date: Jun 2012
Posts: 846
# 21
10-10-2012, 09:42 AM
Quote:
Originally Posted by broken1981 View Post
humm...has something changed? my fleet mate is speced 6 points into it and i took off 3k of his sheilds with cpb3. are the last 3 points in insulators really needed?
Watch the video. It'll explain alot. You'll notice the drain is nowhere near as advertised.
Also flow cap isn't CPBs booster. Particle Generators is. Tachyon Beam works off of flow cap.

Last edited by ghostyandfrosty; 10-10-2012 at 09:45 AM.
Career Officer
Join Date: Jun 2012
Posts: 597
# 22
10-10-2012, 09:50 AM
Quote:
Originally Posted by ghostyandfrosty View Post
Watch the video. It'll explain alot. You'll notice the drain is nowhere near as advertised.
Also flow cap isn't CPBs booster. Particle Generators is. Tachyon Beam works off of flow cap.
haha yeah stealth patches are awesome. check the skill tree again buddy. it used to be particle gens till a guy in opvp chat asked why the consoles did not boost it. then we noticed its flow caps. thats why i bought a mk12 flow console for 2.2 mill. you will see alot of them got relisted.
Banned
Join Date: Jun 2012
Posts: 846
# 23
10-10-2012, 09:51 AM
Quote:
Originally Posted by broken1981 View Post
haha yeah stealth patches are awesome. check the skill tree again buddy. it used to be particle gens till a guy in opvp chat asked why the consoles did not boost it. then we noticed its flow caps. thats why i bought a mk12 flow console for 2.2 mill. you will see alot of them got relisted.
Unless they dramatically changed it, from a couple weeks ago when I ate a full teams CPB3s it's still a crap skill
Thing is there's no real point in running it now anyway, thanks to the extend change.
Career Officer
Join Date: Jun 2012
Posts: 2,745
# 24
10-10-2012, 09:53 AM
Quote:
Originally Posted by ghostyandfrosty View Post
I'm moving MWO into Primary Stable game for me now thanks to this horrible set of changes. STO is going to be moved from Secondary to Sub Tertiary status. I have X Com, Endless Space, Forza 4 (and soon Forza Horizon), Mechwarrior and soon Guild Wars 2 to play. Games with Bargain Bin Development competence just aren't going to measure up. No matter how much I may love this community.

Viable my ass. You better just put your eng in a Scort, so you can at least have fun playing a shoddy imitation of Top Gun or Ace Combat.
MWO is pretty cool, but I am worried that the devs also don't understand math or balance.

But X-Com looks interesting,e ven though I never played the previous titles. And I am personally also interested in Max Payne 3...


And regarding STO, I really hace to get up to speed - what's nerfed about the EPtS now?
Banned
Join Date: Jun 2012
Posts: 846
# 25
10-10-2012, 09:58 AM
Quote:
Originally Posted by mustrumridcully0 View Post
MWO is pretty cool, but I am worried that the devs also don't understand math or balance.

But X-Com looks interesting,e ven though I never played the previous titles. And I am personally also interested in Max Payne 3...


And regarding STO, I really hace to get up to speed - what's nerfed about the EPtS now?
Actually MWO is fairly well balanced. The biggest issue over there really is the gauss rifle. Everything else has been massaged to a very well running state. AC5s, and 2s are finally viable. They fixed the LBX10 (thank christ) so now it's viable. Large Lasers no longer just throw down heat for next to no payoff. Also, like STO I learned SO MUCH after going Premade and Pugmade. I almost never pure pug anymore over there. Though when I do pug, I am enjoying the game more, than I have enjoyed STO for almost two years now.

In four days or so I'll have my copy of X Com. I'm eagerly awaiting it.


They killed Extend Shields, and with it, Cruisers and sci ships. Read my first post. They put Extend shields and RSP on a Shared Cool Down with EPTS. A Fifteen Second Shared.
Banned
Join Date: Jun 2012
Posts: 846
# 26
10-10-2012, 11:21 AM
Updated the first post. Borg Shield and Hull procs are both now nigh on useless due to a lack of applied resists.
Captain
Join Date: Jun 2012
Posts: 1,123
# 27
10-10-2012, 11:29 AM
At work and can't check out the changes.

How long is the global cooldown between EPtS and RSP?

I had the following BOFF skills on my Tactical Escort Retrofit (tactical captain):
1) Lt. Eng: EPtS1, RSP1
2) Lt. Sci: HE1, TSS2

What should I be using now then? I tried EPtS1 and 2, but I still felt squishy. I also tried EPtS1 and Aux2SIF1, but I didn't care for that either.

I was going to remove my remaining Hazard Engineer DOFF and put in a 2nd subnuke DOFF, but now I'm thinking I'm going to keep it.
Banned
Join Date: Jun 2012
Posts: 846
# 28
10-10-2012, 11:33 AM
Quote:
Originally Posted by shookyang View Post
At work and can't check out the changes.

How long is the global cooldown between EPtS and RSP?

I had the following BOFF skills on my Tactical Escort Retrofit (tactical captain):
1) Lt. Eng: EPtS1, RSP1
2) Lt. Sci: HE1, TSS2

What should I be using now then? I tried EPtS1 and 2, but I still felt squishy. I also tried EPtS1 and Aux2SIF1, but I didn't care for that either.

I was going to remove my remaining Hazard Engineer DOFF and put in a 2nd subnuke DOFF, but now I'm thinking I'm going to keep it.
15 Seconds.
Captain
Join Date: Jun 2012
Posts: 1,123
# 29
10-10-2012, 11:41 AM
Quote:
Originally Posted by ghostyandfrosty View Post
15 Seconds.
I figured as much.

I will have much to consider, now that I can't use RSP as an emergency button at anytime I want.
Starfleet Veteran
Join Date: Jun 2012
Posts: 135
# 30
10-10-2012, 03:19 PM
Mav, you need to go test the shield NERF in actual gameplay. I just did in PVE and the only change I made to builds from last night is to get rid of the MACO 12 def and the GH engine replaced by 2 pieces of Borg. (figured I was going to need the additional procs). I tested this in the 5 man fleet (destroy everything) and then in the 20 man fleet instances.

Used FaW as much as possible to draw agro my way and to be truthfull, my shields almost never dropped. Last night, I would of needed RSP at least twice. Today, not at all. I was running EPTS 1 and 2, and TSS 2 in concert. The borg shield proc never went off (looked for that 1 also). It seems to me that there was a silent "fix" to shield resists. (I'm hoping the same thing happened for hull resists as well as I figured these were either not working or not working correctly. There was a fix as well for some of the engine lag in the 20 man but the large test will be tonight when the servers are a bit more loaded.

I haven't tested this in PVP as yet, but I will tonight against Cypher's bug and let you know the outcome.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 09:43 PM.