Empire Veteran
Join Date: Jun 2012
Posts: 6,757
# 11
10-11-2012, 05:07 AM
[quote]
Quote:
Originally Posted by bareel View Post


How can it be fixed?
Emergency Power to Shields is not broken.

If any abilities need looking at its Tactical Team; a power truelly needed to shield tank and suck up that Alpha strike and the SHield Distribution DOFF that when stacked three times gives a shield heal almost equal EPTS.
Roy Hatch (stryker) soldier, friend, and good man.
1945-2014
RIP
Empire Veteran
Join Date: Jun 2012
Posts: 6,757
# 12
10-11-2012, 05:29 AM
Quote:
Originally Posted by sophlogimo View Post
I don't get why anyone cannot see how Op it is?

If it wasn't OP, it was comparable to Emergency Power To Weapons, for example, meaning that if two sides activate the two powers, these should cancel out each other. They don't. EPTW is laughable vs EPTS.
EPTW,EPTA,EPTE are all underpowered compared to EPTS.

EPTS has 4 bonus buffs for its use and a much shorter CD, while the other EPTx abilities all have only 3 minor buffs ( except EPTA)

Emergency Power to Shields 1
Rank I: Ensign CD: 45-85 sec SPR: 250
7.6 shield regeneration for each facing
+15 shield power Setting for 30 seconds
Repairs disabled shields
Reduces damage to shields by 18% for 30 seconds

Emergency Power to Weapons
Rank I: Ensign CD: 1 min 25 sec - 45 sec SPR: 50 (need lower CD)
Repairs disabled weapons systems
+15 Weapon Power Setting for 30 sec
+7.5% all Energy Damage for 5 sec (increase duration) (add -5% damage reduction to target for 5 seconds)

Emergency Power to Engines
Rank I: Ensign CD: 1 min 25 sec - 45 sec SPR: 50 (need lower CD)
Repairs disabled engine systems
+40 Flight Speed for 5 sec (increase duration) (add +10 turn rate for 10 seconds)
+15 Engine Power Setting for 30 sec

Emergency Power to Auxillary (not sure what to do with EPTA)
Rank I: Ensign CD: 1 min 25 sec - 45 sec SPR: 50
Repairs disabled auxiliary systems
+15 Auxiliary Power Setting for 30 sec
+45 Stealth for 5 sec
+0.9% StealthSight for 5 sec

EPTS is not OP, its merely been improved where the other three have not been therefore they are less relied upon ingame.
Roy Hatch (stryker) soldier, friend, and good man.
1945-2014
RIP
Rihannsu
Join Date: Jun 2012
Posts: 3,086
# 13
10-11-2012, 05:31 AM
Quote:
Originally Posted by jellico1 View Post
Eptw is underpowered
[...]
And EPTD, and EPTA, and possibly even ET. They are all not on the same level of usefulness as EPTS. I ask you: Why?

My conclusion: EPTS is just OP.
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Promote what you love, instead of bashing what you hate.
Career Officer
Join Date: Jul 2012
Posts: 2,937
# 14
10-11-2012, 05:58 AM
Quote:
Originally Posted by sophlogimo View Post
And EPTD, and EPTA, and possibly even ET. They are all not on the same level of usefulness as EPTS. I ask you: Why?

My conclusion: EPTS is just OP.
Without shields you die. Simple as that. So, we need at least 1 shield skill that can heal and keep up your shields well (and no, TT can't fulfill that role, as it needs workable shields to start with). Simple as that.

Oh, and we just got a shield-nerf already the other day! 'Nuf already with the shield-nerfs!
Lieutenant
Join Date: Jun 2012
Posts: 96
# 15
10-11-2012, 06:17 AM
Quote:
Originally Posted by sophlogimo View Post
And EPTD, and EPTA, and possibly even ET. They are all not on the same level of usefulness as EPTS. I ask you: Why?

My conclusion: EPTS is just OP.
Hi,

I've been reading you for some time, and I ever wondered why so many people attack you on the PvP forums...

It is clear that you (on some other guy there) seems to enjoy making the community to attack you.

But since I dont want to enter in the troll game, I will just make a comment regarding what I just quoted:

So EPtS is OP because is more useful than the other EPtX?

So per your line of reasoning, every power who is useful is OP due to the fact several other powers are useless?

So every power which is NOT broken in game should be nerfed to dead, like the sci powers?

So, I wonder, instead of nerfing every single useful power in game, why dont Cryptic assigns some more people to analyze and tweak EVERY POWER in this game?

People here make opinions on the Escort Tanking abilities...

Why dont you ask instead why Cryptic keeps on releasing OP ships which can use those powers in first place, like the Jem'hadar ship?

Why dont you ask why the sci powers are so useless?

You all fail to realize where the problem is, as long as we have this ship configurations we will have problems with the powers, and we will keep receiving OP ships because they sale.

It would be more interesting to have a game system which respects the triad of tank, wizard and warrior instead of having just 3 OP ships that anyone can use.

EPtS is NOT OP, it may need some tweaking like the other powers in the game.

What I would do, is to really tweak all the ships in game, first to make them all useable and desirable, second to enforce power restrictions per class.
Division Hispana
www.divisionhispana.com
Captain
Join Date: Jul 2012
Posts: 2,976
# 16
10-11-2012, 06:17 AM
Quote:
Originally Posted by sophlogimo View Post
And EPTD, and EPTA, and possibly even ET. They are all not on the same level of usefulness as EPTS. I ask you: Why?

My conclusion: EPTS is just OP.
They aren't as useful because of the games DPS orientation (as I have stated in your own thread with a fix for it), that doesn't make it OP
Rihannsu
Join Date: Jun 2012
Posts: 3,086
# 17
10-11-2012, 06:20 AM
Quote:
Originally Posted by meimeitoo View Post
Without shields you die. Simple as that.
"In wargames, things should blow up."
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Promote what you love, instead of bashing what you hate.
Empire Veteran
Join Date: Jun 2012
Posts: 6,757
# 18
10-11-2012, 06:32 AM
Quote:
Originally Posted by sophlogimo View Post
"In wargames, things should blow up."
" but not becuase we throw all our defenses to the wind and allow it. " anonymous
Roy Hatch (stryker) soldier, friend, and good man.
1945-2014
RIP
Captain
Join Date: Jun 2012
Posts: 928
# 19
10-11-2012, 06:33 AM
Quote:
Originally Posted by sophlogimo View Post
I don't get why anyone cannot see how Op it is?

If it wasn't OP, it was comparable to Emergency Power To Weapons, for example, meaning that if two sides activate the two powers, these should cancel out each other. They don't. EPTW is laughable vs EPTS.
Have you tested this? The true test would be two "identical" cruisers, one running "baseline" weapons, the other running "baseline" shields. Have the shields baseline shoot at the weapons baseline, to establish the starting data. Then have both ships pop the EPtX ability fo their 50-ed stat (so the shooting 50/100 cruiser pops EPtW, the target 100/50 cruiser pops EPtS), gather fire data, and compare.

At this point, we would truly know which is the more useful power, EPtW, EPtS, or a wash.

The primary reason EPtS is considered better than EPtW is that most ships (outside of torp-boats) need to run as close to 125 weapons power for the entire battle to maximize DPS, while very few ships can (or even need to) run 125 shields all battle. This simple fact alone makes EPtS a "must have" ability, while EPtW is a very situational ability (used on non-tanking builds that absolutely need a weapons power boost to reach 125 or deal with high-drain effects like phaser lance or beam overload).
Yes, I'm going here. Iconic / "hero" ships, I'm talking Galaxy/Defiant/Intrepid here you TNG-era fans, get a T6 version, then ALL the hero ships (Connie, Miranda, NX, etc.) need one too. I'm a ToS fan, and proud of it. This is a themepark, let me enjoy my ride or none of us deserve one...
Starfleet Veteran
Join Date: Jun 2012
Posts: 135
# 20
10-11-2012, 09:08 AM
Now way is EPTS over-powered.

This game has seen DPS increase to a large percentage. Mav actualy did the math over in the PVP forums and his determination is at least 30% and he forget about the little 1st tier box in the skill-box revamp that added a boat load of spike damage. Mostly because P2W excells and sells via the store and lockboxes. While "tanking" has mainly remained the same. How many escorts do we see in lockboxes v how many crusiers in lockboxes?

Did we need to macro EPTS in past versions? No. But with players being a resorcefull lot, players have figured out how to counter some of these DPS adds by using existing mechanics.

Crusiers are already delegated to being nothing more than a support profession now via the NERFs to beam ACC and the extreme lessor amount (compared to escorts) of tac slots, both in boffs and consoles. Sci has been NERFed into oblivian. Want to destroy this game, the amount of playerbase, and the money even derived from their little pixel store? Go ahead and give escorts more of an I-Win button.

"Escorts Online", Bah.

Last edited by esquire1980; 10-11-2012 at 09:13 AM.
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