Lieutenant
Join Date: Aug 2012
Posts: 35
# 1 Star Trek Online in 10 Years
10-12-2012, 01:37 PM
So, where do you imagine STO to be in about 10 years after its launch? How improved do you think it is going to be? Or will it become dead in about 10 years? Or it could end up like Star Wars Galaxies and switch to something like SWTOR?
Lieutenant
Join Date: Aug 2012
Posts: 87
# 2
10-12-2012, 02:15 PM
I think the situation of the Star Trek franchise will be a factor of this , becuase if a new 7 seasons series comes out in a few years it should still be playing when STO in 10. We have ST12 in cinemas in May then ST13 is in the contracts of the main Actors. I believe future of this game will depend on how the Movie and TV franchise develops and brings in more people to STO
Captain
Join Date: Jun 2012
Posts: 1,360
# 3
10-12-2012, 02:19 PM
Hopefully we don't find ourselves confined to ships from the Abrams universe just because that happes to be what's making money.

If both I and this game are still around after 10 years, I imagine I'll still have the highest-level Defiant I can get, equipping it with the biggest guns I can find, and laughing like an idiot while I fly around shooting things.
Starfleet Veteran
Join Date: Jun 2012
Posts: 891
# 4
10-12-2012, 02:20 PM
Quote:
Originally Posted by capt001 View Post
So, where do you imagine STO to be in about 10 years after its launch?
Closed for five years.

but I hope I am wrong.
Republic Veteran
Join Date: Jun 2012
Posts: 1,286
# 5
10-12-2012, 02:23 PM
Compared to SWG and TOR, the overhead on STO is a lot lower. Sony and EA are very large corporations and their Star Wars offerings made up a fraction of their US income.

Cryptic, however, is a very small company with STO becoming the number 1 breadwinner for PWE's US property upon purchase. So STO going under would be a bigger hit to the bottom line than if TOR goes under even though the latter brings in more money.

As we end year 3, I can tell you that STO has a larger population playing than it did at the end of year 1. Right before the 1-year anniversary, you were luck to find 40 players in the one instance of ESD. Now, you regularly run into 40 instances of ESD that are all population maxed out.

I can see this game being around in ten years. But it will be up to Cryptic to continually adapt to new technology.
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Career Officer
Join Date: Aug 2012
Posts: 315
# 6
10-12-2012, 02:30 PM
I'm hoping that there are more sandbox systems, so the game in and of itself is dynamic. Where player actions are more meaningful than "I got loot!" Where we actually do have to react and work around new PVE content.
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Lt. Commander
Join Date: Jun 2012
Posts: 243
# 7
10-12-2012, 02:31 PM
Quote:
Originally Posted by boglejam73 View Post
Closed for five years.

but I hope I am wrong.
As much as I hate to I have to agree on both counts.
Republic Veteran
Join Date: Jun 2012
Posts: 1,286
# 8
10-12-2012, 02:34 PM
Quote:
Originally Posted by nalo View Post
Quote:
Originally Posted by boglejam73 View Post
Closed for five years.

but I hope I am wrong.
As much as I hate to I have to agree on both counts.
More than half of the launch playerbase would have laughed at you if you told them this game would still be around in 2013.

Don't sell these devs short. They have the passion to keep this thing around.
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Rihannsu
Join Date: Jun 2012
Posts: 370
# 9
10-12-2012, 02:35 PM
like Neo learns Fung Ku


Now why don't you go back to your quarters forum troll. I'll be along shortly to say hello! ...
Captain
Join Date: Jun 2012
Posts: 658
# 10
10-12-2012, 02:42 PM
It will still be around but I expect much of the "fizz" that drew us older players to STO would be missing.

There will be other 'space opera' ship captaining MMOs around by then, with better social environments, game engines, endgame content.

But STO will still shine if you want to putter around in a quad DHC escort, blow up Borg cubes and grind dilithium.

From what I seen so far I don't think the new content is very player centric nor does it significantly boost the value of the basic game. Which is a starship combat / management game.

As they say, story content gives zero profit.

Actually, that is false. Story content adds to a game's prestige and makes a strong first impression. Without balance between 'pay to get' and 'prestige' that gives value back to the players, I don't think its a survivable formula. You'll run out of new players eventually as new MMO tech appears in the market, and there will just be the few percent of truly passionate gamers left in the forums.

Very soon, some people will realize that adding grand new stuff to make new people fork out $50 to $200 of their money is not going to work. It gives very poor return for investment in terms of the casual player's perspective.
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