I think 90% of the players probably do the daily officer reports as a "quckie" - So a lot of players will be affected by this change.
And Like I said do they have any other dilth nerfs in mind as well?
Nothing that's been mentioned - there's no point in nerfing the Lore missions since the payout is tiny - the only other 'Cryptic clickie' is in Defera space which you'd do as part of a Defera run anyway.
Personally I'm hoping the rewards are added to the Foundry missions rather than taking the 'Investigate Officer Reports' mission away - besides, the starbases are enough of a Dilithium sink as it is, and if the reputation system is based on starbase advancement, I wouldn't be surprised to see a Dilithium tax in there somewhere too...
What I was hearing in the "chatter" as I like to call it is that this "nerf" or change to the officer daily is to put an end to people with multiple alts just running the thing for 3 or 4 min per alt and collecting the dilth. Apparently with the massive requirements of Starbases the amount of Alts has skyrocketed.
The intent was to get people to buy dilth - wilth Zen that was purchased with real money and not get as much dilth for starbases through grinding. The coming changes to nerf the dilth grinding - and I just don't think they have the Officer reports in mind - is to force people to open their wallet and buy more zen.
But like I said these changes won't happen until after the LTS sale is over and a lot more people are locked in - so there is still some time to collect dilth.
If this is true (and knowing PWE is evil enough to do it,and yes I said it...Perfect World = Evil) do they really think this will go over well with the current playerbase?
In fairness, if they nerf what is essentially to I suspect 95-99% of the playerbase, an exploit of the system I don't mind.
Well I do, I mean I use the quickies to grab dilithium, and it'd be a shame to lose that - but I can totally understand it.
Now if they nerf the amount of Dilithium from STFs, Mirror Events, PVP etc etc, then I'd encourage people to be upset.
And of course, I only found out about quickies yesterday when my friend told me about them. "Oh yeah, they're made to farm."
So, yeeeaah. Sounds like an exploit to me. That's the real problem with user created content - folks will abuse it. I remember with another game brought theirs out... people were getting to max level in a matter of hours by playing UGC filled with weak or attackless enemies :/
UGC is great. Just, no rewards, please. Let it be there for folks who want to practice things, make great stories, tough challenges, etc. Once there's benefit beyond the enjoyment of the game, it turns into exploit-ville.
All I can say is if they nerf Dilithium more than they have already, it just leaves me less interested in playing STO. Because I really do not want to spend my entire time doing Dilithium Grinding. Because I am SICK OF GRINDING!
This is what I don't understand about people saying it would be an exploit fix. Who cares how fast you get your dilithium? I mean really. Unrefined in bound to character, and you can only refine a certain amount per day, so what does it matter? In the end, someone still pays for whatever zen gets bought, so even from a business end it shouldn't matter.
Even then, I suspect a lot of people don't even know they exist, heck I know they're there but I still get all my dilithium from STFs.
There has been some chatter that cryptic intends to further make dilth grinding harder after the LTS sale ends.
The primary way they intend to do this is to remove the quickie "investgate officer daily reports" - you will still be able to do them just they will remove the capacity to go to a panel and do all 3 in just a minute or 2.
The intentions of the daily are to play 3 foundry missions, not click 3 consoles for a quick exploit. Granted, the time gate isn't implemented well, since it's nearly impossible to play 3 actual foundry missions in one hour.
Yes, this is going away IF the NW's new foundry rewards system is implemented. How it works: You get a reward based on the average playtime of the mission.
Goodbye console clickers and good riddance. I'm sorry if this angers the dilithium grinders who exploit the Foundry while clogging up the "hot" list.
But, it's great for the Foundry community. You guys might actually play our missions and discover that there are some great stories in this game.
Nothing definitive (when is there ever?) but some of the Foundry authors have been talking about it here.
Perhaps Kirksplat could give you info on his sources.
Note: The only things actually confirmed for STO:
1. Spotlighted missions will have rewards attached soon(tm).
2. There is a general hope to bring in NW Foundry features.
3. DanStahl generally agrees that the Foundry needs a better rewards system.
Now, what is confirmed for NW can be found summarized at sbugc, with links to the Mapolis posts at the NW forums. I'm a bit too lazy to relink all of them, but you can find the original links at that page.
Here are the dev quotes regarding NW's Foundry rewards:
Since rewards are based off of the average completion time of the quest, this kind of exploit wouldn?t work, and you would just get trash from the chest.
This is also why we don?t allow authors to directly reward XP for completing tasks. It exposes the Foundry to heavy exploitation.
The average is calculated and constantly adjusted from the playtimes recorded from every player who goes through that quest, so simply going AFK wouldn?t necessarily increase your reward. It would take a coordinated effort from many separate accounts to artificially raise the average, and as soon as it starts to be exploited, the average will adjust accordingly and fix itself. On top of this, we intend to have some kind of cap on how many hours of Foundry content you can be rewarded for per day, so no exploit can really get too far.
There are a number of other things we?re doing under the hood to prevent botting and exploits, but I?m no programmer so I don?t understand them