Go Back   Star Trek Online > Feedback > Federation Shipyards
Login

Reply
 
Thread Tools Display Modes
Captain
Join Date: Jul 2012
Posts: 3,048
Hiya... again... I fly An Excelsior with an engineer at the helm and despite efforts of my own to refine my current build I've come back looking for ways to improve my ship and character builds for STFs although they are used for a little of everything.

So let's get down to business.

My ship

Weapons
Fore: 1 Quantum torpedo launcher Mk XII [Borg], 1 Polarised tetryon beam array Mk XI, 1 Phased tetryon beam array Mk XI [Acc] [Dmg], 1 ADV Fleet tetryon beam array Mk XII [Dmg]x3 [Acc]
Aft: As Fore

Equipment
Full M.A.C.O set

Consoles
Eng: Monotanium Mk XI (Blue), 2x Neutronium Mk XI (Blue), Borg console
Sci: 2x Field generator Mk XI (Blue)
Tac: 3x Tetryon pulse gen Mk XI (Blue)

BOFF and character spec here

I am working on another retrain token as I have made some skills redundant so I'm planning to retrain to something approaching this

My current doff layout for space is:
2x Projectile officers (Purple), Matter-antimatter specialist (Green), Damage control engineer (Green), Technician (Blue)

So I hope you guys can give me some pointers as my unbuffed broadsides do about 300 damage per hit at 5km. The one thing I really can't afford to do is change my energy type so I'm afraid that's one thing that does have to stay.
Commander
Join Date: Jun 2012
Posts: 346
# 2
10-04-2012, 02:00 PM
Why tetryons if you have no flow caps consoles nor any ranks in the flow cap skill?
other points:
no hazard emitters
3 different teams, should dump sci team for HE1
EPtS 3 perhaps trade out for DEM, RSP, AB or another EWP
i'd replace the phased tets with polarized, only 2 arrays not real good odds of getting the phaser proc vs 2 more arrays w/10% tetryon proc.

and on tet beam boats i tend to prefer faw over BO. single target it acts as crf piling up procs rapidly. though doesn't really matter as you're only going to be doing base tet damage anyway to shields.

on the tet boats i run (5), 500~700+ for the proc depending what else i might have shoved in the sci slots. and at least 6 ranks in flow capacitor skill
Lt. Commander
Join Date: Jul 2012
Posts: 232
# 3
10-04-2012, 02:10 PM
As promised.

Weapons are a bit strange, but since all of them are Tetryon damage type, it's perfectly fine.
No problem with consoles either.
Get yourself a Borg Engine and Deflector and replace the M.A.C.O. - it seems less shiney, but is a lot more powerful.


Most important first: Power Settings!
Weapons: xxx/100.
Shields: xx/50.
Engines: xx/25.
Auxilary: xx/25.
That's your combat setting.

Have a second setting with:
Weapons: xx/whatever is left
Shields: 125/xx (with EPtS up)
Engines: as much as needed to get to 24 Impulse Speed for maxed Defense.
Auxilary: 1xx/xx
That's your oh-crap setting, and your heal-team setting.


Your skills are a mess though:
-Too many skills at 9 ranks in general. The last 3 ranks are far too expensive for the effect, and only worth it for a few select skills. Usually 6 ranks if fine, and 3 enough for the less important ones.
-Projectile weapons skill maxed (both builds) but no specialization (planned), and that on a beam-boat that's only using torps as opportunity-attacks. Try 6 ranks in projectile weapons, and 3 ranks in specialization, that's already overkill.
-Skills that really, really need points: Starship Maneuvers (6), Threat Control (6), Warp Core Efficiency (6), Auxilary Performance (6).
-Skill that you can drop points from: Driver Coils (3-6), Structural Integrity (3-6), Engine Performance (3 is enough with maxed Warp Core Potential), Impulse Thrusters (to 6), Hull Plating (to 6), Shield Performance (3-6).


BOffs are worse.
Suggestion:
LCdr Tac: TT, FAW (or AP:B), FAW (or AP:B)
Cmdr Eng: EPtW1, EPtS1, EWP1, Aux2SIF 3
Lt Eng: EPtW1, RSP1
Ens Eng: EPtS1
Lt Sci: HE1, HE2

Reasons:
-BO is horrible in PvE. Really horrible. If you don't use a Weapon Battery every time you use it, you're actually losing DPS. The only reason to use this skill is in PvP, and only in combination with a Battery (in which case it shines though).
- More than one kind of <foo> Team ability is useless, they lock each other out. The one you really want to use all the time is Tactical Team, at least in PvE. ET and ST have their use ... but again, that's only in PvP.
- EPtS cycling takes care of your shields, EPtW cycling takes care of your weapons, and Aux2SIF cycling takes care of repairing your hull.
- HE takes care of most debuffs you'll encounter in PvE, and especially those Plasma DoTs and Borg Shield Neutralizers. ES+TSS is, again, the PvP combo.


DOffs:
-Projectile DOffs are useless for a beam boat. You can just as well airlock them.
-the others aren't much better.

Suggestion:
Go with the standard of 2xConn (TT cooldown reduction) and 3xShield Distribution (instant shield heal when using Brace for Impact).
The Shield Distribution ones are optional, the Conn ones are not. You can use Warp Core Engineers instead of the Shield Distri-DOffs, or save up for three purple Damage Control DOffs to optimize BOff slots by saving EPtX abilities - though that's not really much gain on an Excelsior, you'd be stuck with an unused Ensign.


Keybinds:
Since you have to cycle a lot of abilities, you really need at least one bind to keep up that rotation.
Assuming you'd put all the BOff abilities suggested above in you #6 and #7 bar, in the same order as above, the command would look something like this:

/bind space "GenSendMessage HUD_Root FirePhasers $$ +power_exec Distribute_Shields $$ +TrayExecByTray 5 6 $$ +TrayExecByTray 5 9 $$ +TrayExecByTray 5 4 $$ +TrayExecByTray 5 7 $$ +TrayExecByTray 5 3 $$ +TrayExecByTray 5 0 $$ GenSendMessage HUD_Root FirePhasers"

This will make sure your TT, EPtW, EPtS and Aux2SIF are always active, your shields getting distributed, and your weapons firing. You only have to use your utility skills manually.
To adjust for a different HUD-layout: the numbers are #Bar/#Slot, with each one less than shown on the HUD. The skills from left to right are: Aux2SIF, EPtS #2, EPtS #1, EPtW #2, EPtW #1, TT, since it's actually executed backwards.


Got questions? Ask away. This thread exists to help you.

Last edited by flekh; 10-04-2012 at 04:39 PM. Reason: fixed mistake in bind command
Captain
Join Date: Jul 2012
Posts: 3,048
# 4
10-04-2012, 02:19 PM
Quote:
Originally Posted by deadspacex64 View Post
Why tetryons if you have no flow caps consoles nor any ranks in the flow cap skill?
Well I admit when I last specced up I didn't really know what I was looking for, I knew that in a team environment tetryon would come in handy.

Quote:
Originally Posted by deadspacex64 View Post
other points:
no hazard emitters
3 different teams, should dump sci team for HE1
EPtS 3 perhaps trade out for DEM, RSP, AB or another EWP
i'd replace the phased tets with polarized, only 2 arrays not real good odds of getting the phaser proc vs 2 more arrays w/10% tetryon proc.
Well I find my sci team to be of more use than HE and I can hull heal my way through plasma procs and stuff (I also barely notice the turn debuff) I know everyone says don't run all three teams but I find all of them have a use that makes them worth having, if I had a universal ensign then I would take HE in a second mind you. You've also suggested I should lose my main shield heal with no suggestion of what to use in its place..

(I know this is going to sound pathetic and childish) with regard to the phased tets "but i paid so much for them" and as it happens I seem to get the phaser proc more than I do tetryon.

I can see that all your points are relevant but the problem I have with losing sci team is it costs me 1/5 of my team support capability, I am not willing to just give up my primary shield heal, I'm willing to move it my not lose it.
Captain
Join Date: Jul 2012
Posts: 3,048
# 5
10-04-2012, 02:30 PM
Quote:
Originally Posted by flekh View Post
Keybinds:
Since you have to cycle a lot of abilities, you really need at least one bind to keep up that rotation.
Assuming you'd put all the BOff abilities suggested above in you #6 and #7 bar, in the same order as above, the command would look something like this:

/bind spacebar "GenSendMessage HUD_Root FirePhasers $$ +power_exec Distribute_Shields $$ +TrayExecByTray 5 6 $$ +TrayExecByTray 5 9 $$ +TrayExecByTray 5 4 $$ +TrayExecByTray 5 7 $$ +TrayExecByTray 5 3 $$ +TrayExecByTray 5 0 $$ GenSendMessage HUD_Root FirePhasers"

This will make sure your TT, EPtW, EPtS and Aux2SIF are always active, your shields getting distributed, and your weapons firing. You only have to use your utility skills manually.
To adjust for a different HUD-layout: the numbers are #Bar/#Slot, with each one less than shown on the HUD. The skills from left to right are: Aux2SIF, EPtS #2, EPtS #1, EPtW #2, EPtW #1, TT, since it's actually executed backwards.
Ok, exactly how does one set up a keybind such as that?
Lt. Commander
Join Date: Jul 2012
Posts: 232
# 6
10-04-2012, 02:46 PM
Quote:
Originally Posted by adamkafei View Post
Ok, exactly how does one set up a keybind such as that?
Two ways:
Either type in excactly what I wrote above (that's why it's there ), or:

*while in game and in space, type in /bind_save_file MyBindFile.txt
*open that file with a text editor
*add the command, as in the previous post, but without the /bind
*then, when back in game and space, type in /bind_load_file MyBindFile.txt
STOWiki has a pretty decent guide on keybinds here

And be careful with your attitude: stop keeping defending your build, when we all agree that it's not even close to optimal. We're trying to give you advice on how to improve. Give it a try, and you'll see that it works, and works well. If you don't like it AFTERWARDS, then you can come back, tell us where you're still having problems, and we can go from there.

The whole package, as described in my lenghty post, is a dps/tank build.
All the heals it packs are there for one reason: to keep YOU alive, since YOU will be the one getting shot at. That means you don't need heals to keep your team alive anymore, nobody's shooting at them. At least in PvE.
That's what the build does. Deal enough damage to get aggro, and carry enough self-heals to survive it.
Captain
Join Date: Jul 2012
Posts: 3,048
# 7
10-04-2012, 02:59 PM
Sorry, I'm completely new to this keybind stuff and could probably have phrased my question better, So where exactly do I type/copy and paste this command?
Lt. Commander
Join Date: Jul 2012
Posts: 232
# 8
10-04-2012, 03:06 PM
Quote:
Originally Posted by adamkafei View Post
Sorry, I'm completely new to this keybind stuff and could probably have phrased my question better, So where exactly do I type/copy and paste this command?
Copy&Paste into the chatbox, just as if you wanted to talk.
Any input starting with a "/" is excuted as a command, so it doesn't even matter which channel is active.
Captain
Join Date: Jul 2012
Posts: 3,048
# 9
10-04-2012, 03:09 PM
Thanks, I'll attempt that now and see where I have to place things to make that work
Captain
Join Date: Jul 2012
Posts: 3,048
# 10
10-04-2012, 03:50 PM
Well I have now officially tried all the keybinding methods shown to me and none have worked... I have even tried running a two command script and still nothing... So I don't know if I'll be pulling that particular trick off in which case I'll have to settle for a good tray layout (one thing I don't fail dismally at)
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 04:45 PM.