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Career Officer
Join Date: Jun 2012
Posts: 881
Borticus, something that has bugged me for a long time is the fact that dual heavy cannons are basically identical to regular dual cannons, but are a bit better because of cycle times. This has lead to an entire class of weapons that never gets used. It also looks sloppy to those in the know, and stands as a sort of testament to poor deign.

I've suggested a specific solution countless times, but it has always fallen on deaf ears. Now that we finally have what seems to be an active and responsive dev presence on the forums, I'm going to suggest it again:

Increase the firing arc on regular dual cannons, and decrease the damage. For example, you could increase the firing arc to 60 degrees, and decrease the base damage by 10% to compensate. This accomplishes a few objectives:

-A currently worthless and redundant weapons type gains a place in the game
-You help out certain cruiser builds that are a little bit too slow to make proper use of dual heavies.
-Regular duals can serve as a kind of "training wheels" for less experienced escorts in PvP, and could end up the better choice for escort vs. escort duels regardless.

If you guys don't want to introduce a new weapons type (I'm calling it new because if we're honest DCs and DHCs count as the same weapon type) then please just rid the regular dual cannons from the game and turn them all into dual heavies so people who don't know better aren't gimping themselves.
Captain
Join Date: Jun 2012
Posts: 1,764
# 2
10-14-2012, 04:37 PM
If I had my way...

Regular DCs would have 90 degree firing arcs as opposed to 45 of the DHC, and are better suited for low-turn-rate cruisers that can mount them.

They would also have the same dps as DBBs, but benefit from cannon boff skills making them pull ahead in terms of dps compared to beams.

They also fire faster than DHCs, therefore they proc secondary effects more often. They do this within the same firing cycle as a DHC, so they do not suffer from excess power drain.

Edited for massive idiocy containment field malfunction.
Quote:
Originally Posted by Lt. Comm. Pion
What should I wish upon the endless universe;
To be able to smile and forgive everything;
That's right, if we light up the dream in our hearts without averting our eyes;
We should be able to walk whatever tomorrow comes...

I am V. Adm. Kha Yuung, and I approve of this message.

Last edited by khayuung; 10-14-2012 at 06:00 PM.
Captain
Join Date: Jun 2012
Posts: 668
# 3
10-14-2012, 04:39 PM
Quote:
Originally Posted by khayuung View Post
Regular DCs have 90 degree firing arcs as opposed to 45 of the DHC, and are better suited for low-turn-rate cruisers that can mount them.

They have the same dps as DBBs, but benefit from cannon boff skills making them pull ahead in terms of dps compared to beams.

They also fire faster than DHCs, therefore they proc secondary effects more often.
???

What are you talking about... you mean this is the way you would like them to be ?
Captain
Join Date: Aug 2012
Posts: 855
# 4
10-14-2012, 04:40 PM
Quote:
Originally Posted by khayuung View Post
Regular DCs have 90 degree firing arcs as opposed to 45 of the DHC, and are better suited for low-turn-rate cruisers that can mount them.

They have the same dps as DBBs, but benefit from cannon boff skills making them pull ahead in terms of dps compared to beams.

They also fire faster than DHCs, therefore they proc secondary effects more often.
I'm confused...
Quote:
ヽ༼ຈل͜ຈ༽ノ RIYOTT ヽ༼ຈل͜ຈ༽ノ: Have you wondered that maybe all the things they've added to the gaem lately is to literally make PvP unbearable? Because everything they've added has no use in PvE at all; we know the big boss hates 14 yo min maxers
Empire Veteran
Join Date: Jun 2012
Posts: 6,757
# 5
10-14-2012, 04:42 PM
i support this as well, you could even raise the dps on duel cannons by 10% too if there is some design limitation to introducing a new fireing arc.

here is what i think are all the limitations of DCs

1.you have to point at your target for the entire fireing cycle to deal full damage, as apposed to half the fireing cycle with DHC

2. energy returns as soon as the DHCs fire, you get your energy back sooner for your other weapons then you do with DCs fireing for their entire cycle

3. being hit with heavy DC fire gives you more time to react to the incoming damage, DHC strikes can down a shield facing and deal hull damage instantly.

4. due to the way they hog energy, they arent any better when used with glider and DEM, i was told second hand this by someone who tested and checked logs on this.

DCs are terrible basically.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Jun 2012
Posts: 1,764
# 6
10-14-2012, 05:58 PM
Quote:
Originally Posted by husanakx View Post
???

What are you talking about... you mean this is the way you would like them to be ?
Quote:
Originally Posted by brandonfl View Post
I'm confused...
*wakes up from groggy spell*

*rereads wiki*

*slams head into console*


Just how the $#&% did I get it completely wrong. I'm not doing any foruming after a graveyard shift, ever again.

Edited my post...

Quote:
Originally Posted by dontdrunkimshoot View Post
i support this as well, you could even raise the dps on duel cannons by 10% too if there is some design limitation to introducing a new fireing arc.

here is what i think are all the limitations of DCs

1.you have to point at your target for the entire fireing cycle to deal full damage, as apposed to half the fireing cycle with DHC

2. energy returns as soon as the DHCs fire, you get your energy back sooner for your other weapons then you do with DCs fireing for their entire cycle

3. being hit with heavy DC fire gives you more time to react to the incoming damage, DHC strikes can down a shield facing and deal hull damage instantly.

4. due to the way they hog energy, they arent any better when used with glider and DEM, i was told second hand this by someone who tested and checked logs on this.

DCs are terrible basically.
They are cheaper on the exchange... and that's about it. Even I use just DHCs and have little experience with DCs.
Quote:
Originally Posted by Lt. Comm. Pion
What should I wish upon the endless universe;
To be able to smile and forgive everything;
That's right, if we light up the dream in our hearts without averting our eyes;
We should be able to walk whatever tomorrow comes...

I am V. Adm. Kha Yuung, and I approve of this message.
Captain
Join Date: Jun 2012
Posts: 668
# 7
10-14-2012, 06:18 PM
That makes more sense...

Ya if they did have 90 degree arcs they would be more balanced for sure...

I think they

1) need to draw 2 less power
2) need a 90 degree arc

I think that would bring them in line.....

Another options I like

1) 135 Degree Arc....
2) 20% dmg reduction
3) allow them to be slotted on any ship like single cannons.
Captain
Join Date: Jun 2012
Posts: 1,395
# 8
10-14-2012, 06:23 PM
It's kinda weird that they're even an escort-exclusive weapon in the first place. The last thing you want to do is spread your burst out over a longer period of time, so why even bother?

Adding a +1 to making them open to everyone.

vids and guides and stuff

[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Rihannsu
Join Date: Jun 2012
Posts: 237
# 9
10-14-2012, 06:33 PM
Another +1 to DCs being available to all. Even if only to make some use of non-escorts' DC weapon hardpoints.
Empire Veteran
Join Date: Jun 2012
Posts: 6,757
# 10
10-14-2012, 06:49 PM
single cannons need an improvement too, make them act like a single barrel DHC so they are at least distinguishable from a turret shot. they might even be a weapon an escort would consider using around a lot of other escorts then, instead of being something just the galor or excelsior might use
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
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