Career Officer
Join Date: Jun 2012
Posts: 1,285
# 21
10-15-2012, 03:33 PM
Had a few issues on this fight.

One of our team got trapped in the dead respawn zone after a wipe. Although we activated the transporter for him, he could not activate his one inside. We then all had the bright idea to jump down into the pit to see if we could force a reset (although I favored a pull/wipe)... and now the whole team is trapped inside the force field respawn zones.

=/

otherwise a very hectic and engaging fight!
nynik | Join Date: Dec 2009
<Dev> Oaks@dstahl: *checks for CBS listening devices in the office*
Captain
Join Date: Jun 2012
Posts: 596
# 22
10-15-2012, 03:38 PM
Quote:
Originally Posted by icegavel View Post
Put simply, the fight with the Queen is unreasonably difficult. Most people that do STFs do PUGs, and a PUG can NOT beat the boss fight. Make it... even a LITTLE easier. Remove the parts where the floor turns into death. They're unnecessary and seem far to penalizing.
You're kidding, right?
Right...?

*sigh* That's why we can't have nice things. Make an extremely easy mission and people will still complain it's too difficult. You know you people are the reason there's basically no challenging endgame content? Because you go into elite STFs with pugs and complain they're too difficult... Heck, why not just make an "I win" button while we're at it?

Of course you do realise this is not supposed to be a simple story mission you breeze through, but a difficult endgame mission requiring teamplay and coordination? And I tell you, Into The Hive in its current form is too easy (considering its length), not too difficult.

Quote:
Originally Posted by icegavel View Post
Also, occasional bugs where the Queen and the Gorn would miniaturize.
It's not a bug. Someone from your team was using Experimental Anti-Borg Device". It's one of its effects.
______________
Starfleet Veteran
Join Date: Jun 2012
Posts: 149
# 23
10-15-2012, 03:42 PM
Into the hive, buged 3 times, 2x the queen in last room went over the side and stood on a ledge 0 health but not death and un-targetable, also mines and bombs didn't work.
1 x mate pc crached when he restarted he could not get in with us, we killed the first room went to the 2nd but could not activate it couse we were only 4.
So far not impressed.

Also you can't see anymore how many people are in the cue and that sucks.

Warning: Not a native English-speaker, sorry if my English sucks.
My Keybinds for STO: http://sto-forum.perfectworld.com/sh...&postcount=463
Ensign
Join Date: Jun 2012
Posts: 3
# 24
10-15-2012, 03:50 PM
This mission was a killer. I must've died a few dozen times and still didn't complete, my team and I got fed up.

All-round the design is good but I dunno if I'll play again. I may need a more powerful toon, which I aint got on tribble.
Career Officer
Join Date: Jun 2012
Posts: 369
# 25
10-15-2012, 04:06 PM
Quote:
Originally Posted by rjoy79 View Post
I may need a more powerful toon, which I aint got on tribble.
Transfer one from holodeck
http://sto.perfectworld.com/community/tribble-test
1hr of work @NYS Min Wage 7.25 = 725 Zen
725 x 102 (or current exchange rate) DL = 73950 DL <- can you earn that per hour in game?

Join Date: Sep 2009 - I want my changeling lava lamp!
Ensign
Join Date: Oct 2012
Posts: 1
# 26 it's pretty difficult
10-15-2012, 05:07 PM
I have tried 1 elite and a few normals and have not been past the queen yet. between the floors, the tracking grenade/explosion things, the queen, gorn and mass of borgs, our teams have not been able to get past her.

i will say that i find the already published ground elite stfs to be too difficult also, so maybe i am just not good at ground and should stick to space. but even normal difficulty on this one seems too difficult. will keep trying and see if i change my mind.
Career Officer
Join Date: Jul 2012
Posts: 330
Spoilers Below pertaining to "Into the Hive" do not read further if you don't want to be spoiled. You have been Warned.




So, I got the chance to check out Into the Hive on Tribble with a group, first we tried Elite, then we tried Normal.

Number 1 problem - Too many one shot kills. I dunno what you guys have done to the borg, but they are killing us faster than ever. Me, and most of the team had Mark 12 MACO gear, weapons, and darnit it's a lot harder than any other Elite ground STF. The damage the borg are dealing is beyond insane, this needs nurfed before it's ready.

Number 2 annoyance - I know the electrical floor grid system is intentional, but darn is it annoying. It is also sometimes hard to tell the square you are on is going green about to be electrocuted when you have some abilities active, for example Thermo Induction Field from SCI officers, and even Orbital Strike, and Overwatch, and other abilities that have large color patterns on the ground. It is hard to tell when your square is lighting up green.

I also think it is killing us too fast. I get that it's supposed to fry you, but perhaps do it a bit slower so we have the chance to jump out of it. I.e., when it activates, don't one shot kill us, let us jump out of it, with like half damage.

I also think in Normal mode there shouldn't be any electrocuting. Leave that for the Elite players.

Unfortunately that's as far as our team got, even in Normal mode we didn't get past that first section. The damage being done to us was just too great, we tried for a long time also.

One Bug - We got a bug in Normal mode. It wouldn't let us activate the drones and attack them for a very long time, then all the sudden it started working.

I feel like I need Mark 20 gear for this ground STF in Elite. It's a tad too much right now. I also wish you guys had introduced a new space STF, instead of another ground one, but that's a personal preference.
"Would you mind not standing on my chest? My hat's on fire." - The Doctor

My Let's Play Series of STO - http://www.youtube.com/user/JustGaming4Us
Lt. Commander
Join Date: Jun 2012
Posts: 130
# 28
10-15-2012, 05:33 PM
Lieutenant
Join Date: Sep 2012
Posts: 74
# 29
10-15-2012, 05:50 PM
Quote:
Originally Posted by thedoctorbluebox View Post
Spoilers Below pertaining to "Into the Hive" do not read further if you don't want to be spoiled. You have been Warned.




So, I got the chance to check out Into the Hive on Tribble with a group, first we tried Elite, then we tried Normal.

Number 1 problem - Too many one shot kills. I dunno what you guys have done to the borg, but they are killing us faster than ever. Me, and most of the team had Mark 12 MACO gear, weapons, and darnit it's a lot harder than any other Elite ground STF. The damage the borg are dealing is beyond insane, this needs nurfed before it's ready.

Number 2 annoyance - I know the electrical floor grid system is intentional, but darn is it annoying. It is also sometimes hard to tell the square you are on is going green about to be electrocuted when you have some abilities active, for example Thermo Induction Field from SCI officers, and even Orbital Strike, and Overwatch, and other abilities that have large color patterns on the ground. It is hard to tell when your square is lighting up green.

I also think it is killing us too fast. I get that it's supposed to fry you, but perhaps do it a bit slower so we have the chance to jump out of it. I.e., when it activates, don't one shot kill us, let us jump out of it, with like half damage.

I also think in Normal mode there shouldn't be any electrocuting. Leave that for the Elite players.

Unfortunately that's as far as our team got, even in Normal mode we didn't get past that first section. The damage being done to us was just too great, we tried for a long time also.

One Bug - We got a bug in Normal mode. It wouldn't let us activate the drones and attack them for a very long time, then all the sudden it started working.

I feel like I need Mark 20 gear for this ground STF in Elite. It's a tad too much right now. I also wish you guys had introduced a new space STF, instead of another ground one, but that's a personal preference.

1. I guess they might be coming out with Mk 13 with the reputation system? They did say its not implemented yet so the one shot kills might go down with better gear.

2. From the impression I got it supposed to be like the plasma floor in Infected.

That said I do agree that the visual cue needs to be better. More obvious.
Lt. Commander
Join Date: Jun 2012
Posts: 110
# 30
10-15-2012, 06:06 PM
On normal mode the first two zones felt too easy and quick; comparable to the difficulty of the original 3 Borg missions in the story line.

The difficulty of Boss fight after we figured out some decent strategies felt about right but it was too long. Once good tactics and strategies are in place and become common knowledge this boss fight will seem very monotonous when we do it multiple times to increase our Omega Fleet Reputation.

To fix it I would recommend adding two more Borg at each node in the 1st room, in the second room tipple the number of Borg spawns as the node initializes and add a second node identical to the 1st, and for the Boss fight reduce the HP of the Queen.
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