Survivor of Romulus
Join Date: Jun 2012
Posts: 174
# 41
10-15-2012, 03:04 PM
That sounds very interesting.

But... which Video are you referring to?
Commander
Join Date: Jun 2012
Posts: 314
# 42
10-15-2012, 03:44 PM
Quote:
Originally Posted by felderburg View Post
Yeah, I really wish they'd move away from these "do the same thing over and over again" maps to more missions. They don't need to be Featured Episode quality missions, with new tech and new maps and voice acting and all that. Just write some stuff, and let us play it!
This, 1000 times over, this!

Since Daniel Stahl has told us repeatedly that season 7 is all about story, I'm hoping the next dev blog will be about the episodic storylines being added along with the dailies (variety is good).

It seems so sad that Cryptic has designed a system that enables rich storytelling (as seen in both dev missions and in Foundry missions created with a lesser tool than the devs have) -- and then tells us they don't have time to actually use said system to write stories. Of course, if we find out that season 7 is also loaded with full, rich episodes that advances the STO storyline, I'll have to eat some humble pie here. I will gladly do so if that turns out to be true.
Empire Veteran
Join Date: Jun 2012
Posts: 1,652
# 43
10-15-2012, 05:51 PM
Quote:
Originally Posted by broadnax View Post
This, 1000 times over, this!

Since Daniel Stahl has told us repeatedly that season 7 is all about story, I'm hoping the next dev blog will be about the episodic storylines being added along with the dailies (variety is good).

It seems so sad that Cryptic has designed a system that enables rich storytelling (as seen in both dev missions and in Foundry missions created with a lesser tool than the devs have) -- and then tells us they don't have time to actually use said system to write stories. Of course, if we find out that season 7 is also loaded with full, rich episodes that advances the STO storyline, I'll have to eat some humble pie here. I will gladly do so if that turns out to be true.
Despite the fact they've repeatedly stated that we'd eat up any content they create faster than they create it...

It'd be an endless loop: they struggle to create missions, while we hunger for more, even after being fed. So instead, they're giving us more things to do overall, instead of one-time things.

It's a choice of one medium meal for the week VS. getting a bunch of smaller meals that would last you a week, or much longer.

And I don't know about you, but I'd choose these daily missions over a one-time mission that has no replay value

We're already grinding anyway, so why not get a choice of grinds?
Was named Trek17, but still an author.
Commander
Join Date: Jun 2012
Posts: 425
# 44
10-15-2012, 06:11 PM
All content in the game should be desirable for replay, not just a few missions.

Attach a worth while amount of dilithium and other special rewards to each of the arcs in the game and suddenly you have a huge selection of repeatable content.

This would eliminate a lot of the percieved grind and make story line mission content feasible as it would no longer be 'one off content'.
Lieutenant
Join Date: Jun 2012
Posts: 65
# 45
10-15-2012, 06:34 PM
Nooice. Can't wait. Me and my crew are ready to go!
Vice Admiral V'Lal, U.S.S. Nevada
Vice Admiral Ember Calar, U.S.S. Arirang
Lt. General Giselle N'Jeavu, I.K.S. Ka'Vagh
Vice Admiral Tel'ana, R.R.W. Falco Infernus
Commander
Join Date: Jun 2012
Posts: 314
# 46
10-15-2012, 08:50 PM
Quote:
Originally Posted by trek21 View Post
Despite the fact they've repeatedly stated that we'd eat up any content they create faster than they create it...

It'd be an endless loop: they struggle to create missions, while we hunger for more, even after being fed. So instead, they're giving us more things to do overall, instead of one-time things.

It's a choice of one medium meal for the week VS. getting a bunch of smaller meals that would last you a week, or much longer.

And I don't know about you, but I'd choose these daily missions over a one-time mission that has no replay value

We're already grinding anyway, so why not get a choice of grinds?
If we don't get real mission content sooner or later, I'll just move on somewhere else. If they attach dilithium, fleet marks, etc. to the "one-time missions" I would replay them over the dailies any time. They are more interesting.

You may enjoy just doing the exact same set of repeatables over and over again, I don't. I'm fast burning out on Fleet repeatables; the only reason I did them as often as I did was for fleet marks, but even that has lost its luster at this point. Nukara was fun the first couple of times I did it, but I have no wish to even look at it again right now.

I want content that engages me, that is immersive. Star Trek is all about stories; STO started that way with limited resources and time, but then stopped. They have the ability to write such content (I enjoy Kestrel's work), but apparently not the will to do so.

The other MMOs I play launched with more storyline content than STO. I understand that STO had a short timeframe to work with; that's not a problem. The fact that they haven't filled in the gap for going on three years *is* a problem. After this amount of time, they still haven't caught up with other games' launch numbers.

I enjoy what STO has storywise immensely; I just want more of it. Unfortunately, Cryptic is using the "you'll burn through content faster than we can make it" reason before they've even created a decently fleshed out set of content (in comparison to other MMOs I play).

STO has great mechanics, engaging gameplay, and good writing. But they seem to be relying entirely on systems without an adequate amount of story to go with it.

Note: I do actually like dailies -- as part of the overall content. But not as the main and only course. Hamster wheels are not fun for me.

Last edited by broadnax; 10-15-2012 at 08:53 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 1,652
# 47
10-15-2012, 09:02 PM
Quote:
Originally Posted by broadnax View Post
If we don't get real mission content sooner or later, I'll just move on somewhere else. If they attach dilithium, fleet marks, etc. to the "one-time missions" I would replay them over the dailies any time. They are more interesting.

You may enjoy just doing the exact same set of repeatables over and over again, I don't. I'm fast burning out on Fleet repeatables; the only reason I did them as often as I did was for fleet marks, but even that has lost its luster at this point. Nukara was fun the first couple of times I did it, but I have no wish to even look at it again right now.

I want content that engages me, that is immersive. Star Trek is all about stories; STO started that way with limited resources and time, but then stopped. They have the ability to write such content (I enjoy Kestrel's work), but apparently not the will to do so.

The other MMOs I play launched with more storyline content than STO. I understand that STO had a short timeframe to work with; that's not a problem. The fact that they haven't filled in the gap for going on three years *is* a problem. After this amount of time, they still haven't caught up with other games' launch numbers.

I enjoy what STO has storywise immensely; I just want more of it. Unfortunately, Cryptic is using the "you'll burn through content faster than we can make it" reason before they've even created a decently fleshed out set of content (in comparison to other MMOs I play).

STO has great mechanics, engaging gameplay, and good writing. But they seem to be relying entirely on systems without an adequate amount of story to go with it.

Note: I do actually like dailies -- as part of the overall content. But not as the main and only course. Hamster wheels are not fun for me.
I don't think I ever said or implied that I enjoyed doing the grinds... I just don't hate them as much as many.

And I'd like that as well: more story content. We all do, in one form or another.

But unfortunately, making missions with the aforementioned endless loop isn't a good money maker for them... They make it, we burn through it, and nothing is really gained from it, as much as they'd like to just give us missions.

And unless that changes, making missions seems like it can only be a side-thing. Keeping players from a few missions that cost money, versus keeping players with new stuff that has them gain money... it slides pretty quickly to the latter.

And on a side-note, I REALLY don't see why the 'main course' argument makes any sense. Who cares what form the content is in, if it's content? That's what I'm wondering
Was named Trek17, but still an author.
Career Officer
Join Date: Jun 2012
Posts: 141
# 48
10-15-2012, 09:28 PM
I love how they introduce what sounds like some interesting new content and the only thing people take from the entire blog is "zomg new currencies faaaaaaaaaaail"

Some people really are just born to complain :/

As for myself, I find this new content interesting and look forward to trying it out
Captain
Join Date: Jun 2012
Posts: 744
# 49
10-15-2012, 10:56 PM
Quote:
Originally Posted by trek21 View Post
Despite the fact they've repeatedly stated that we'd eat up any content they create faster than they create it...

It'd be an endless loop: they struggle to create missions, while we hunger for more, even after being fed. So instead, they're giving us more things to do overall, instead of one-time things.

It's a choice of one medium meal for the week VS. getting a bunch of smaller meals that would last you a week, or much longer.

And I don't know about you, but I'd choose these daily missions over a one-time mission that has no replay value

We're already grinding anyway, so why not get a choice of grinds?
I realize that there is the issue of players burning through content. However, I think that they can do better at making repeatable content. Create something dynamic, something that affects the world, or offers more than endless killing of things.

Hopefully whatever they do for exploration fulfills this need for a compelling repeatable sandbox style of play.

Also hopefully New Romulus moves in the right direction, although I can't help but fear it's going to be more of a choice between "click your weapon button a bunch to kill guys," or "click this dialog button a bunch to advance without killing guys".

Also, everything broadnax said. Regarding the "main course" argument, that it doesn't matter what form content is in, as long as it's content: the fact that there have been several threads on these very forums about what the definition of content is, it clearly matters very much to many people what form "content" comes in. I would consider stuff that is designed to be replayable and never changes to be a very loose form of "content". I would rather see actual story missions, designed to be played once, or a compelling game system that is replayable but is dynamic enough that it changes and offers something new consistently.

Check out this quote, from an article:
Quote:
Originally Posted by The Mittani
Sandbox-Based Endgame. The endgame is the difference between a game which crashes and burns shortly after launch, and a game which attracts a loyal following. Since linear content isn't an option for a studio without a mega-budget, you'll need to base your title's endgame around a sandbox.

This doesn't necessarily have to be a PvP sandbox such as EVE's; the sandbox can be cooperative, as seen in A Tale in the Desert. The sandbox is critical because it gives the players something to do to amuse themselves immediately after a minimalistic launch while revenue and new features are being developed.
The idea that I'm trying to get across is that rather than giving us STFs and a bunch of Tholians to kill, they need to provide us with something, some sort of system, that id dynamic and engaging. Sort of like the DOff system, except with actual missions or things to do with your captain and their BOs.
Join Date: July 29 2008
Empire Veteran
Join Date: Jun 2012
Posts: 1,652
# 50
10-15-2012, 11:29 PM
Quote:
Originally Posted by felderburg View Post
Also, everything broadnax said. Regarding the "main course" argument, that it doesn't matter what form content is in, as long as it's content: the fact that there have been several threads on these very forums about what the definition of content is, it clearly matters very much to many people what form "content" comes in. I would consider stuff that is designed to be replayable and never changes to be a very loose form of "content". I would rather see actual story missions, designed to be played once, or a compelling game system that is replayable but is dynamic enough that it changes and offers something new consistently.
Then... I guess what I don't understand... is why it would matter to people that much; the definition of content.

To me, content is content, regardless of form. I don't know how or why I think that, but I do.

I just feel like I'm missing something here
Was named Trek17, but still an author.
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