To be clear, New Romulus is not an instance. It's a zone, much more like the zones in Champions. You will be on the map with potentially 50 or 100 other people.
I'm sorry I've not played Co, so I'm unsure what that works out to be like.
My issue is that I find Defera and Nukara as headache inducing.
It's generally just a chaotic disaster with players running around willy nilly repeating the same handful of steps and then running back to turn in for the rewards.
I know MMOs are giant hamster wheels, but you (the general Developer "you", not actually you Mr. Tacofangs.) need to disguise the wheel and not actually force the players to wear hamster suits.
Originally Posted by kobayashlmaru
One of the downsides is favoritism of ground vs. space. I certainly hope something is being considered to mitigate that downside, since space combat is one of STO's strengths and appears to be lacking in all the new zones added to the game.
Yes this is a huge negative.
Space combat in this game is engaging and fun.
Ground combat in this game suffers from massive UI lag where you click powers only to have them not activate (which is getting worse in space too sadly), ye olde kits that were designed in another lifetime as far as this game's current system is concerned and ground loot that sells for a pittance vendors much less on the exchange and basically no hope of striking gold for some nice item you can sell to another player.
It's also fairly slow, and lacks the fluidity of space combat.
Last edited by ussultimatum; 10-16-2012 at 09:41 AM.
You found us out! Little do you know that the Tholian EV suits come with a devastating special attack*.
*No, they really don't, although that'd be totally sweet.
Um, Brandon - that effectively is what the new Phaser/Disruptor Lotus power on the new 1000 day Vet ships are.
Formerly known as Armsman from June 2008 to June 20, 2012
PWE Drone says: "Your STO community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
Then... I guess what I don't understand... is why it would matter to people that much; the definition of content.
To me, content is content, regardless of form. I don't know how or why I think that, but I do.
I just feel like I'm missing something here
Would you rather have a mission like, let's say... the one with the Guardian on the Edge of Forever, where you actually go through a story, interact with items and people, and come out winning a scenario? Or would you rather mindlessly kill hordes of enemies so you can turn in what they dropped for various types of loot?
Arguably both of those things are "content". Arguably the TNG season 1 admiral's uniforms are "content". But what many people see as content involves actually doing a storyline mission, not mindless grinding. At the very least, the grinding should be disguised, or varied, or something.