> > > Hi Captains! The team continues to investigate an issue where some players may be stuck on a loading screen. We appreciate your continued patience! < < <
Jolan tru Captain!
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- The Star Trek Online Team
***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
I like the new PvE queue screen - it looks really nice.
However, can we see how many people are in queue again? It's nice to know so you aren't waiting for a half hour for enough people to pile up on some of the more unpopular events. I've also jumped between one or another because one had one space left before it started and the other was all but empty, and I've found this kind of information rather helpful.
Thanks!
^^^
Agreed - the new display changes are nice, but it's also VERY nice to see how close a queue is to popping. Hiding info didn't work so well for City of Heroes; and I'd hate tio see STO starting that trend. It's just going to increase player frustartion especially in this case were it WAS info you guys provided to us since the new Queue system started.
Formerly known as Armsman from June 2008 to June 20, 2012
PWE Drone says, "Your STO community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
Feedback:
1) Bring back the player count in the queue. I've been waiting for ages trying to get into a Romulan Mark mission - it'd be nice to know whether I just need to try later in the day.
2) Make as many of the Filter dropdowns pre-expanded as possible. By this I mean present the "Ground" and "Space" radio buttons without needing to click the "Region" dropdown. There's pleanty of space to expand those lists - they don't need to be collapsed.
I would have to agree on putting the number of people actually queued back into the UI.
Life's too short for me to spend hours waiting for someone to want to play KAGE (for instance). I have other things I could be doing, and I would rather not be caught short (e.g. in a PvP daily) when the mission I wanted to play finally gets a full team and goes ahead without me.
For example, I sat on ESD queuing for KAGE this evening to check out the new Omega Marks stuff (as Into the Hive gives you jack all at the moment and I fancied playing something fairly quick) for just over an hour before I sacked it off and quit the game.
I admit, the queues will probably be shorter when S7 hits Holodeck, but even then I've waited ages for an STF as the queue goes full, then one person leaves, or is disconnected, and thus the queue starts again. But, at least I know that's what is happening. At the moment I can only guess, and guessing is not the way to keep me interested in this. Why queue for something that may or may not happen within an acceptable timespan (but you have no idea either way)?
Tim
Quote:
Originally Posted by zer0niusrex
-Sela now has a cape.
-She'll be starring in a 3-part miniseries on the Elements Network (Entertainment for Romulan Women) called "How Sela Got Her Cape Back". It's a feel-good story about women's empowerment and the importance of a good wardrobe for military leaders.
If they went back to displaying queue numbers, wouldn't that actually be counterproductive? Don't people -not- queue up for a specific event when they see it has a low number of people waiting in the queue?
If you opened up the UI and saw 1 person waiting to start a 5-man PvE map, or 4 people waiting on a different map, you're going to pop into the 4-queue and ignore the other. Even if you enjoy the other content more.
It's psychological. Displaying those numbers serves no purpose to Cryptic. They have no reason to discourage participation in any of their available content.
The problem is there's just not enough players in game to cover all events well.
It would also be nice with so many event we want to run now to have a larger limit on how many events we can queue for at the same time. That would help alliviate some of the no display issues as any given queue will now have more players in it at once.
Would also like to get the current total of people in the particular Que back. As it is now, you see the timer symbol(i assume this is what it is) but no idea if you waiting on one person or 20, kind of sucks as is.
Went on earlier today to try and test the new Omega mark stuff, and had no clue where to go and test it (wanted a queue with a couple people rearing to go). However, gave up fairly quickly when I had no clue if said queue would pop in a reasonable amount of time...
50: S'Leth/Eurthyr/S. Dareau/Ardrian/Krudge/Annlova Not: Jadja
Still at it. CBS "restrictions" fell by wayside with freebie Breen. Time to re-examine ENT and ToS at tier 5, repurpose the Connie into Sci and rebuild an Akira escort into the "NX". 6 "eras", spread evenly over all the classes...