Captain
Join Date: Jun 2012
Posts: 677
# 101
10-17-2012, 04:32 PM
Quote:
Originally Posted by totallyrolled View Post
You don't tank anything except what your team sends you lol. Like I said I never saw you before the bug in any real tough situations. Situations I have proven time and time again can legitimately survive in with little to no help before this game went to ****. Speed tanking is more than just defense value, keeping around 8 to 10 km diminishes the opposing escorts dmg through distance is a big factor.

And of course running from a fight is always the best way to survive. Why any player would not want to avoid death to keep the match alive is beyond me. Of course I reference this tactic in pug matches when there are no team heals coming in. That's wht always perplexed me about the opvp community. They say you should never run as it can hurt the team. f you are about to die and getting no heals coming in how is running to stay alive a bad situation?

To take it a step further you have a 100 percent hull and shields two of your team just went down. You have a snb vm and 3 escorts about to bust a nut in you. Basically if you don't run you will be dead in 3 seconds. I know the answer to this I also know I am right to run in this situation regardless of the opvp community's tears and agenda on the subject.
Well, most people discovered that proper shield/hull tanking is better then getting close to 10k out of range and use 2x Emergency to engines and Dampeners and be useless to the contribution in a match and for your team and simply run out of the match :p

Its been clearly shown by dozens before me that EptSx2 is much more viable then running 2x Emergency power to Engines for surviving, even naz knows since recently.

This way you can actually do damage to someone by keeping your cannons within 2k

Last edited by darkfader1988; 10-17-2012 at 04:36 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 195
# 102
10-17-2012, 04:35 PM
Quote:
Originally Posted by totallyrolled View Post
I don't have to start another ego stroking/trolling certain players thread which is what this will turn into. I know that's why naz really started this otherwise there wouldn't be a fail build category in his OP. How is that positive?
This isn't the first one of these threads ever made, though it's the first one in a while and the last one wasn't quite like this one.

The previous one (that I remember that is) was made about two years ago and had everybody list their opinion of the best Captains per field (i.e. best tac pilot or best escort pilot or best cruiser pilot, etc), and it worked for a little while then got closed down for extreme amounts of arguing if I remember correctly.

Support a KDF equivalent to the Vesta Here
Banned
Join Date: Jul 2012
Posts: 50
# 103
10-17-2012, 04:38 PM
Quote:
Originally Posted by darkfader1988 View Post
Well, most people discovered that proper shield/hull tanking is better then getting close to 10k out of range and use 2x Emergency to engines and Dampeners and be useless to the contribution in a match and simply run out of the match :p

This way you can actually do damage to someone by keeping your cannons within 2k
Or better yet those 2 aux2damp and 1 epte1 also allow me to get back into the fight as quickly as I can get out. Again it's an ingenious build for the PUGGING escort and yet I somehow lead pretty much every match I am in while loaning out my valuable tact team when I can. But you typically hide behind 4 other pandas so i don't expect you to know what I am talking about. Would I run this build in a premade NO FREAKING way In fact that bug build would be totally slower than this one and carry a tractor as well as a target engines 2 if no sci ship was present. I would love to run this build moreso I actually do slightly more dmg with it as well as faster kills.

But again it's very hard for me to take anything you say seriously when the only opinion you offer comes from a premade's point of view. Something I don't have nor really want at this point. You think this bug build is good for pugging. I have the best sci ship tact build in the game right now outdmging bugs vet and noob players alike. When I pull a team pugging we win I lead in healing dmg and up near top on kills. When we lose I still lead in dmg and healing and lead in team kills. and the team lead in healing comes from sending my he1 tss1 and tss2 when possible. Either way I WIN. And whether the team wins depends on them. I think Horizon can vouch for my sci ship build.

Last edited by totallyrolled; 10-17-2012 at 04:44 PM.
Captain
Join Date: Jun 2012
Posts: 677
# 104
10-17-2012, 04:43 PM
Quote:
Originally Posted by totallyrolled View Post
Or better yet those 2 aux2damp and 1 epte1 also allow me to get back into the fight as quickly as I can get out. Again it's an ingenious build for the PUGGING escort and yet I somehow lead pretty much every match I am in while loaning out my valuable tact team when I can. But you typically hide behind 4 other pandas so i don't expect you to know what I am talking about. Would I run this build in a premade NO FREAKING way In fact that bug build would be totally slower than this one and carry a tractor as well as a target engines 2 if no sci ship was present. I would love to run this build moreso I actually do slightly more dmg with it as well as faster kills.
Even then there are better setups for both pugging and teamplay.
Banned
Join Date: Jul 2012
Posts: 50
# 105
10-17-2012, 04:50 PM
Quote:
Originally Posted by darkfader1988 View Post
Even then there are better setups for both pugging and teamplay.
Okay I am all ears give me a better pugging bug that has the least chance of dying. This build should take into account that you may not receive ANY other team heals. Keep in mind I assume there is going to be an snb vm and at least 2 escorts in any given match all for me. Fill in these blanks and I will tell you why or why not they are not better for my situation.

KDF BUG

BOFF Stations

Cmdr Tact

Lt Cmdr Tact

Ens Engy

Lt Uni

Lt Uni

No worried about the weapons so much that shouldn't differ to much.

DOFFS

Consoles

Tact

Engy

Sci

As far as the flying part of it I have had that down for nearly 600 days by now.

1. I always if possible keep my ship in combat as far up my target's a$$ for the 3km- range dps boost while staying out of the opposing escorts dual heavy firing arc for as long as possible.
2. I factor in my throttle and shield facing that is under fire during the 5 seconds my tact team is down.
3. I am very active at tab targeting and changing targets to see if I can take a chunk out of another target to put pressure on the opposing teams healer when possible.
4. I never auto target pets or objects let my one scatter volley do that work.
5. I know all the offensive moves useful with evasive maneuvers.
6. If I am not under fire or feel I am in danger of coming under fire when my tact team comes up I will just quickly send it to another non escort ship.
7. There might be others I do it just might be brain fart time now.

If there is anything you feel I am missing about the flying part listed above I am all ears for this as well.

Last edited by totallyrolled; 10-17-2012 at 05:00 PM.
Captain
Join Date: Jun 2012
Posts: 1,064
# 106
10-17-2012, 06:21 PM
here is an idea.

escorts die the most.

......

and usually do the most damage and/or have top kills.

......

no matter how you build it, if you fall into that category....your prolly flying the ship in a purposefull manner. just, one line of thinking is very selfish, and the other very team oriented.

......

have fun kill bad guys
Captain
Join Date: Jun 2012
Posts: 677
# 107
10-17-2012, 06:27 PM
Quote:
Originally Posted by totallyrolled View Post
Okay I am all ears give me a better pugging bug that has the least chance of dying. This build should take into account that you may not receive ANY other team heals. Keep in mind I assume there is going to be an snb vm and at least 2 escorts in any given match all for me. Fill in these blanks and I will tell you why or why not they are not better for my situation.

KDF BUG

BOFF Stations

Cmdr Tact

Lt Cmdr Tact

Ens Engy

Lt Uni

Lt Uni

No worried about the weapons so much that shouldn't differ to much.

DOFFS

Consoles

Tact

Engy

Sci

As far as the flying part of it I have had that down for nearly 600 days by now.

1. I always if possible keep my ship in combat as far up my target's a$$ for the 3km- range dps boost while staying out of the opposing escorts dual heavy firing arc for as long as possible.
2. I factor in my throttle and shield facing that is under fire during the 5 seconds my tact team is down.
3. I am very active at tab targeting and changing targets to see if I can take a chunk out of another target to put pressure on the opposing teams healer when possible.
4. I never auto target pets or objects let my one scatter volley do that work.
5. I know all the offensive moves useful with evasive maneuvers.
6. If I am not under fire or feel I am in danger of coming under fire when my tact team comes up I will just quickly send it to another non escort ship.
7. There might be others I do it just might be brain fart time now.

If there is anything you feel I am missing about the flying part listed above I am all ears for this as well.
Nope, it all sounds quite familiar I think.

Cheers
Career Officer
Join Date: Jun 2012
Posts: 217
# 108
10-17-2012, 06:43 PM
Quote:
Originally Posted by naz4 View Post
Allrounders
Alex (VoidSiren)
Why is Alex in this list? Doesn't being on this list at least imply you have a decent knowledge of PvP?

Typo??

Need help with PVP? Check this thread out!
Captain
Join Date: Jun 2012
Posts: 668
# 109
10-17-2012, 07:50 PM
Even if you where a half decent Escort pilot at one time Mr TJ it was debatable... but I will grant you that. I remember playing against you and seeing you make some good moves... and even considered you better then most.

You can't really think the way you play these days makes any one do anything other then laugh do you ?

I help out new players when I can or when they ask all the time... You know more then one of them have sent me tells asking me if I knew you. They wanted to share with me the funny experience of chasing you 40k away just to watch you vanish in a log out flash.

Get your stuff together my good man... find a team that will still take you and redeem yourself... or move on. Whatever
Career Officer
Join Date: Jun 2012
Posts: 217
# 110
10-17-2012, 08:05 PM
Quote:
Originally Posted by husanakx View Post
I help out new players when I can or when they ask all the time...
No, I disagree. I asked you to design a new signature for me and you did not. You are a liar. I will be contacting your fleet leader and informing him of these indecencies.

Need help with PVP? Check this thread out!
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