Career Officer
Join Date: Jun 2012
Posts: 987
# 1 Omega Adapted Borg Technology
10-16-2012, 10:03 AM
I really don't see the use for more weapons power on the 2 set bonus. Most people already run high weapons power. Most of my builds are either sitting at 122-125, or 10 to 16 under that (accounting for the MACO shield and Plasmonic leech). Those are fairly reliable procs, so I see it worth it to set my weapons power lower.

The 1% chance to increase weapons power on hit is not worth considering. The Proc rate is too low to warrant setting your weapons power lower, so when it does proc, it'll be wasted power. What if it was +20% Energy Damage instead (the equivalent of 10 weapons power)?
Rihannsu
Join Date: Jun 2012
Posts: 16
# 2
10-17-2012, 06:58 AM
Because boosted damage is a boost for your 2nd, 3rd, etc weapons being fired.

For example when you fire normally at 125 power:
1st cannon - 125
2nd cannon - 115
3rd cannon - 105
etc.

Now if it gives a bonus of +10 power, you get:
1st cannon - 125
2nd cannon - 125
3rd cannon - 115
etc.

On beam boats, it is common to run constant emergency power to weapons that boost you to amazingly high weapon power, doing max power with 3 beams before they power drain starts to drop off and affect your base damage output.


tl;dr - Weapon power above 125 is not useless.
Captain
Join Date: Jun 2012
Posts: 633
# 3
10-17-2012, 07:16 AM
http://sto-forum.perfectworld.com/sh...s+power&page=6

Scroll down to post 54. Itr dosen't quite work the way you claim, (that thread determined that what you see on the UI is a bug).

it's still an advantage, but running X amount over dosen't magiclly increase your DPS by as much as your scenario suggests.
Starfleet Veteran
Join Date: Jun 2012
Posts: 816
# 4
10-17-2012, 08:42 AM
Quote:
Originally Posted by carl103 View Post
http://sto-forum.perfectworld.com/sh...s+power&page=6

Scroll down to post 54. Itr dosen't quite work the way you claim, (that thread determined that what you see on the UI is a bug).

it's still an advantage, but running X amount over dosen't magiclly increase your DPS by as much as your scenario suggests.
It does for beams but not for cannons. With beams if you have around 160power you can fire all weapons without droping below 125.
Career Officer
Join Date: Jun 2012
Posts: 987
# 5
10-17-2012, 11:14 AM
Quote:
Originally Posted by celendis View Post
tl;dr - Weapon power above 125 is not useless.
That used to be the case, but season 4 instituted a hard weapons cap of 125. You can easily test it by firing a beam overload. Your weapons power at 125 or above will drop to 75, indicating you can't go above 125.

EDIT: Nevermind. It seems Cryptic loves their stealth changes and Weapons no longer has a hard cap. I wonder how long that's been in place.

Last edited by atatassault; 10-17-2012 at 11:37 AM.
Empire Veteran
Join Date: Jun 2012
Posts: 6,671
# 6
10-17-2012, 11:33 AM
there is not a hard cap currently, there hasn't been since F2P. over capping your power effects beams AND cannons.
Rihannsu
Join Date: Jun 2012
Posts: 338
# 7
10-17-2012, 12:53 PM
lol, the ninjas at Cryptic love making fools of us, don't they? It's sort of sad figuring out a build only to know that it's just a matter of time before some core feature of said build is gonna get nerfed. of course, not all the tweaks are negative and sometimes you come up with new and better builds because of that

Former/Cryptic Name: Captain_Hans_Langsdorff
Founding member, Special Service Squadron
"Fear God and Dread Nought." First Sea Lord, Adm. Jacky Fisher
Starfleet Veteran
Join Date: Jun 2012
Posts: 816
# 8
10-17-2012, 01:12 PM
Quote:
Originally Posted by atatassault View Post
That used to be the case, but season 4 instituted a hard weapons cap of 125. You can easily test it by firing a beam overload. Your weapons power at 125 or above will drop to 75, indicating you can't go above 125.

EDIT: Nevermind. It seems Cryptic loves their stealth changes and Weapons no longer has a hard cap. I wonder how long that's been in place.
Sure beam overload fails to work but normal firing of beams can go over 125. Set power to 125 and shoot one weapon you drop to 115. Set power to 155 and you can fire 3 weapons and energy stays at 125 never droping below.
Captain
Join Date: Jun 2012
Posts: 1,395
# 9
10-17-2012, 01:34 PM
The proc rate is a bit of a joke given there are far more powerful procs with much, much better chances of going off.

It would still maybe work out as a nice bonus in practice if not for the fact that the set is a weapons set with zero synergy (they're almost all kinetic, which aren't affected by weap power).

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Cryptic Studios Team
Join Date: Jun 2012
Posts: 201
# 10
10-17-2012, 02:00 PM
That proc isn't useless, as some people have point out, but it is much more useful for some builds than others. As such, I will be adjusting the proc to a different function that might be somewhat more broadly appealing (nothing is ever going to be useful to everyone 100% of the time).

You'll see a new proc shortly. Thanks for the feedback.
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