Commander
Join Date: Jun 2012
Posts: 416
# 101
10-18-2012, 02:15 PM
Quote:
Originally Posted by icegavel View Post
Except that 3-piece + Covariant is the best tanking setup in the game. Why do I have to take a full 30% reduction in max shield capacity (and it IS 30% - 31%, actually, for me) and get a power that I don't even LIKE to make Cryptic happy? I love this game, and I usually like the devs. However, this choice is by far the biggest middle finger I've gotten from the devs, ESPECIALLY because it wasn't in the patch notes and indeed was discovered almost by ACCIDENT. Those weapons better be by far the most powerful things in the game, or you're going to make a LOT of people unhappy.

Or, you could give us a power more worth it than a tractor beam with a negligible power drain and a bloody FIVE MINUTE cooldown. I'll go along with this change on one condition: Replace the Tractor Beam with a Borg Shield Neutralizer. That's the only way a 5-minute cooldown and such a steep shield capacity loss will be in any way worth it. Without that, the Retro set will be completely irrelevant.
You seem to have not read his post...

He's already said if it appears the set is now too weak, they'd look at adjusting it.

Will we see an "un-nerfing" before it hits Holodeck? Probably not. I think something like that requires a massive amount of data that a sample like Tribble can't provide.

What form that "un-nerfing" takes? Who knows. But it sounds like their intent is to make sure each 3-piece set is worth running for one reason or another (though maybe not for what the players were trying to do with them).

And I'll note here (possibly again)...this is in part why I don't worry about PvP. When changes are made, it sometimes forces whole builds to be changed. I do'nt have the time or energy to re-re-re build until I finally have it right before another massive change is made.
Career Officer
Join Date: Jun 2012
Posts: 407
# 102
10-18-2012, 02:19 PM
Will we get respec token, to adjust our builds? NO!
T6 Miranda and T6 Oberth FTW!
Career Officer
Join Date: Jun 2012
Posts: 407
# 103
10-18-2012, 02:21 PM
Undo the changes made to the current Borg Set. and make Omega, MACO and KHG a more atractive alternative.
T6 Miranda and T6 Oberth FTW!
Career Officer
Join Date: Jun 2012
Posts: 827
# 104
10-18-2012, 02:24 PM
Quote:
Originally Posted by trek21 View Post
Why do you have to?

Because you, and others, were essentially using an exploit in the system to benefit yourselves... now, that exploit is being removed

So call it a middle finger all you want, but it's actually making things right imo
It's not an exploit. It's using a 3-piece set bonus more effectively than intentional. Now that I'm being forced to use a shield made of rice paper, tanking in ANY form in this game is dead. Long live the reign of glass cannons and exploding every five bloody seconds. You wouldn't be calling it an exploit if you'd actually used it.

Quote:
Originally Posted by entnx01 View Post
You seem to have not read his post...

He's already said if it appears the set is now too weak, they'd look at adjusting it.

Will we see an "un-nerfing" before it hits Holodeck? Probably not. I think something like that requires a massive amount of data that a sample like Tribble can't provide.

What form that "un-nerfing" takes? Who knows. But it sounds like their intent is to make sure each 3-piece set is worth running for one reason or another (though maybe not for what the players were trying to do with them).

And I'll note here (possibly again)...this is in part why I don't worry about PvP. When changes are made, it sometimes forces whole builds to be changed. I do'nt have the time or energy to re-re-re build until I finally have it right before another massive change is made.
I read every word of it. If they want to look at "adjusting" it, revert the changes or give us a decent active power to use with it. That tractor beam is the definition of useless, considering I can best the effects with a BOFF tractor beam and the Breen set (whose power drain is greatly superior and has a much shorter CD).
CHARACTER GRID (@Lord-Ice):
___ |___ _ Fed ____| ____ _KDF __ ____| Rom
Tac_|_Thomas Hale_| __ __Illusion _____| Silence (K)
Eng | ___Antilles _ _| _ Mirror Rygobeth__| N'Vek (F)
Sci _| __ Rygobeth _| _Lukor Son of Q'Tar | Devala (F)
Empire Veteran
Join Date: Jun 2012
Posts: 1,652
# 105
10-18-2012, 02:27 PM
Quote:
Originally Posted by icegavel View Post
It's not an exploit. It's using a 3-piece set bonus more effectively than intentional. Now that I'm being forced to use a shield made of rice paper, tanking in ANY form in this game is dead. Long live the reign of glass cannons and exploding every five bloody seconds. You wouldn't be calling it an exploit if you'd actually used it.



I read every word of it. If they want to look at "adjusting" it, revert the changes or give us a decent active power to use with it. That tractor beam is the definition of useless, considering I can best the effects with a BOFF tractor beam and the Breen set (whose power drain is greatly superior and has a much shorter CD).
But I have, and I approve these changes And obviously your definition of exploit is different than mine

And sorry, but this is the right thing to do. Mixing sets like the Borg and MACO was gaining much more effectiveness than intentional... which is an exploit, technically. By removing it, it's falling into it's proper place You have your own opinion on the situation, but that's how it is
Was named Trek17, but still an author.
Career Officer
Join Date: Jun 2012
Posts: 827
# 106
10-18-2012, 02:34 PM
Quote:
Originally Posted by trek21 View Post
But I have, and I approve these changes And obviously your definition of exploit is different than mine

Sorry, but this is the right thing to do. Mixing sets like the Borg and MACO was gaining much more effectiveness than intentional... which is an exploit, technically. By removing it, it's falling into it's proper place You have your own opinion on the situation, but that's how it is
An exploit would be finding an invincibility glitch and using it to run STFs, like Voldemort way back when. This was a tactic. A build, like any other.

On to your other comment, so its "proper place" is total uselessness? I had nearly 13,000 shield capacity before this, and they were STILL being ripped apart before this. Now I've got 9,075, and that will vanish even FASTER. You may like being torn to ribbons because the Borg stick on you whether or not you're cloaked and halfway across the map, but I don't. And yes, I HAVE had that happen. Hell, I had an Elite Tactical Cube chasing an Advanced Escort for 10 minutes. But, back on topic, the point is that we had a passable tank build, and cruisers had half an iota of relevance in STFs. Now, the reign of the Glass Cannon Escort will be complete and eternal, and I don't like that playstyle. I did NOT pay $200 to EXPLODE.
CHARACTER GRID (@Lord-Ice):
___ |___ _ Fed ____| ____ _KDF __ ____| Rom
Tac_|_Thomas Hale_| __ __Illusion _____| Silence (K)
Eng | ___Antilles _ _| _ Mirror Rygobeth__| N'Vek (F)
Sci _| __ Rygobeth _| _Lukor Son of Q'Tar | Devala (F)
Career Officer
Join Date: Jun 2012
Posts: 5,435
# 107
10-18-2012, 02:37 PM
Quote:
Originally Posted by borticuscryptic View Post
The existing set is becoming Mk XI. Under the Omega Reputation, there will also be Mk X and Mk XII versions available.
Can I make a strong suggestion?

Either find a way for set bonuses to function across marks or make the higher mark version award a higher set bonus.

As it stands, Mk XII sets have too little increased benefit and someone who has two out of three pieces may hold out on equipping until they get all 3, because they'd be losing their complete Mk XI set bonus. Whereas if Mk XII has a better set bonus, swapping the 3 piece Mk XI for the 2 piece Mk XII becomes more of a choice.
Rihannsu
Join Date: Jun 2012
Posts: 321
# 108
10-18-2012, 02:39 PM
If they keep the mark XII versions as random chance in the new system, then I highly agree that the set bonuses should be able to mix and match mark levels, since they don't change depending on which ones you level anyway.
Empire Veteran
Join Date: Jun 2012
Posts: 2,665
# 109
10-18-2012, 02:39 PM
They just just adjust it as XI and let it be what has always been a bridge for some players until they get their maco/khg/omega sets.

The kinda things I would like to see them engage in with their little time that they have is making more things like fleet events and such that can give fleet marks and dilithium so you can enjoy it and not be worried about oohh i gotta go do some fleet marks or i gotta do dilithium bring it back to what it was stated in their interview when stoked came to see them... "Dilithium is going to be a currency based on time played".

Also with revamps there needs to be one for the b'rel, intrepid, and the transphasics. Based on how some devs were talking in the past those employeed with Cryptic and not employed with them anymore the transphasics by design were suppossed to give the competitiveness that cannon and beam builds give for offense but even with the increase to 40% shield penetration it really doesn't come close to what it was stated to be working as intended. Also I can understand how the kar'fi phase cloak works but the intrepid needs a reworking of how that ablative armor works. My view of how it should work is a certain hp and damage resist buff when enough damage is taken then it would disassemble the armor once its integrity has been exhausted other than the current thinking of a 10 second buff. The b'rel issue goes back to the transphasics since with the nerfing with shield drains and such they don't even work well with it in PvE much less PvP so its loosing its integrity in the game as what it is basically advertised as a projectile BoP. I just rather Cryptic work on things that need to be nerfed or improved instead of things like this retro set which is fine the way it already is.

Edit: Another thing annoys me though with how the b'rel and common setups that one would use with them for purposes of the EBC... It always comes out with a change that lasts a week or two that makes it fun to fly them but then is removed with no consistency on balance with them.

Last edited by zeuxidemus001; 10-18-2012 at 02:44 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 6,626
# 110
10-18-2012, 02:46 PM
everyone's favorite crutch just got kicked out from under them


good, borg 3 part with a high cap shield has always been too good. how many redundant super shield heals do you people need anyway? cycling EPtS, TSS, RSF, RSP, BFI doffs, isnt that enough? the 2 pieces set bonus is better anyway, its a HUGE hull heal, and you get to keep your high cap shield

it makes sense that just the low cap borg shield should be able to do that regeneration, i approve. now those pug escorts wont be quite the zombies they are currently.

getting the tractor for running the whole set to is a nice touch, i approve of the reasoning, anyone who ran the full set loses nothing. and if you all think a tractor beam isn't an incredibly powerful tool, your noob is showing.a tractor beam at the right time, wile an escort is trying to gun down someone, will boost the damage the target takes tremendously because you just wiped away their defense score.


everyone forgets about the borg set's counterpart, aegis, anymore. the set bonuses were great, but the shield sucks, its a cap2, if that was improved i'd like to give this set a try again. make the shield a [cap]2, [reg]2, or cap2, Reduces All Energy Damage to Shields by 10% like maco. the breen, jemhadar, and reman set could use some love too, but i'd like to see aegis fixed on the most
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