Like I said in the other thread, I'm optimistic about this change, even though it nerfs my current build. Forcing trade-offs instead of allowing min/maxing is a good thing.
I don't think the cutting beam looks good at all, though, unless it comes with major innate shield penetration. Dmgx3 is the worst possible modifier, and kinetic weaponry is mostly useless in pvp. The torpedo is likewise. I could see possibly running them on a cruiser, a sci/sci, or an eng/sci, purely for the procs, but never on a tac/sci or an escort - the procs are useful, but only if you're not running 125 weapon power to begin with, which means a build where power is usually divided between shields and aux.
I find it funny because of all the changes to skills and sets have been because pvpers are *****ing about being overpowered....then it makes it underpowered in PvE because players want "balance" in PvP....
PS: clef-censoring rules :p
Why would you even need this set for PvE? Seriously I haven't used it in ages in either PvE or PvP.
Even with these nerfs/changes, the MACO set bonuses are terrible.
1) 5% recharge reduction is cosmetic, and is also superfluous in the face of Tac Initiative and Aux to Batts + Technician builds.
2) Graviton beam is worthless, and this is the third set bonus. The only thing it's done since they nerfed the usefulness out of it is tickle the borg and then promptly go on a 3 minute cooldown.
Keep in mind the 5% reduction effects more than just Boff powers last I saw unlike tac intiative and aux2batt builds.
Functionally speaking, that's pointless.
The MACO 2-piece bonus does indeed affect other things... it reduces the recharge time of not only your Tactical BOFF powers (like Tactical Initiative) or your other BOFF powers and Captain Abilities (like Aux2Bat with Technicians) but also your Weapon Recharge times.
It's a small buff, but it's noticable if you're looking for it. In practice it's not a game-changer, but it grants a little extra utility and a little more damage over time (particularly with weapons that have a longer recharge such as DHCs and Torpedos/Mines).
That said, given the option I'd probably still opt for the Borg 2-piece set bonus than the MACO one. Klingon-side it'd be a tougher call. The Honor Guard equipment's 2-piece set bonus (+Torpedo Damage and +Aux Power) is pretty sweet.
So, they nerved an overpowered combination or boosted the omega set on a test server and everyone here is "aaaaaaahhh my escort is useless" ... Well, take a engie/cruiser with in STF's. They can provide Heal and/or tanking for you ;-)
This only works if a ****ing cruiser pilot knows what the **** its doing.
I have been in a LOT of STF's (working my way to the 150 mark) And i can honestly tell you. 95% dont have a clue.
I pull aggro so easily despite no skill points spent in doing so it isnt even close to funny. I'm 'tanking' is more like BARELY surviving when i'm getting full fire from a cube let alone a ****ing tactical cube. Most cruiser pilots try to DPS the hell out of **** and cant even understand how important a tactic like fire at will is for getting/holding aggro.
This will effectively KILL any future pugging of an STF by me. There is no way in hell i am going to burn through that many repair kits on my fleet defiant every STF. I now have no reason in the world to NOT go full FLEET gear rather than keep my current configuration. That means fleet marks, fleet content anda hell of a lot less pugging to do so.
It's about time.
Still it doesn't go far enough, the 2-piece Borg set will still be a must have set for most, simply for the hull heals. What needs to be done is to rip out the borg hull heal proc, or make it so that it's part of the 3-piece set, with the tractor beam becoming part of the two piece.
As it is though, it's still overpowered. The set was a mistake from it's introduction and needs to be brought in line with the other sets.
So basically, it's a good start but doesn't go far enough.
As for those raging, try to see it from a balance perspective. It is overpowered, so overpowered in fact that even after the first nerf it's STILL overpowered. I use it myself and I'll be more then happy to see it get nerfed further, because that's exactly what it needs.
Hahahahaha right. Needed. You're wrecking most of the configurations for MANY players. Forcing them to grind new content or PRAY for the utmost in luck to get items to fix their soon to be broken configurations. Science vessels get further shafted. Escorts lose the only thing keeping them ALIVE in more than a few cases and Cruisers are dancing in the streets when 95% of their pilots SUCK in their primary ****ing ROLE! I'm going to be advising my fleet to go pure fleet gear from now on. I'm dropping my 3 DHC's for fleet versions and i wont be looking back.
Its a balance change that has a cascade effect and when the other items are so difficult and so ****ing random to get. (And still will be despite what season 7 claims to bring just you watch) That's a problem.
Other than the fact that, being regenerative, their base point count is low which means that alpha spikes and the massive 30k+ late game deathbolts get through easier?
That's exactly the problem, get through easier? Try not even there. The gap between maco and borg is over 2k in shielding.
UKcaptain: go piss in someone else's cereal. Escorts not being squishy is what wins most pugs these days because cruiser pilots cant or wont play their own roles.
STOlev: Probably did what a few of us have done and specced entirely out of torpedos.
P2Wsucks: No one outruns me in borg engines. Though fleet ones i have yet to test. (No reason not to now.)
I just finished up my tactical...or so i thought. Things i still wanted were not things i needed. This changes that significantly...i'm sure my fleet is going to LOVE this.