Lieutenant
Join Date: Jun 2012
Posts: 48
# 11
10-19-2012, 10:33 AM
Treaen,

good response.

The idea is to give ships actual purposes and better defined roles that better mirror real world tactics. Capital ships are the center piece of the fleet with attendant and pickett ships arrayed around it for protection. Cruisers have firepower range but lack the versatility and agility of Frigates and destroyers.

under my model Cruisers would be the long range heavy hitter, the true capital ship. Escorts become destroyers and science ships become the guided missile frigate.

This will force players to seriously consider role and capabilites when assembling a attack group. The only variance in abilities to my proposals should come from captain traits. BOFF's and DOFF's should not have varying effect based on the captain's career choice. What should change is the bias on missions. A tactical captain should have more combat missions, a science capatain should have more exploration, and engineers should have more support.

Think of the capatain career as another multiplier.
Trimen Ranger
Admiral Federation Tactical Corps
>Star Fleet Elite Force< Click if you are ready to boldy go where no one has gone before.
Seek not the final frontier if you fear the unknown. -Admiral Trimen Ranger
Career Officer
Join Date: Jun 2012
Posts: 1,750
# 12
10-19-2012, 09:04 PM
Quote:
Originally Posted by treaen View Post
On the whole, I think this is a really interesting idea. But I don't think it's interesting from the point of view of balance because, generally speaking, I think balance is dumb. For the purpose of easy illustration of my point, there's no reason that the Defiant should be able to go up against the Enterprise D by itself.......
Actually, there is. In the game both the Galaxy and the Defiant are one player. if they are not equally powerful one type of pilot isn't going to hang around. Just an FYI, cruisers are not like tanks in traditional trinity MMOs, there is NO hero ship in STO, and a lot of us like it that way. Its a pity so many cruiser pilots don't seem to realize the problem is THEM insisting all fights should be defaulted to the one that can last the longest while trading shots at 10 km....

Quote:
Originally Posted by trimenranger1 View Post

The idea is to give ships actual purposes and better defined roles that better mirror real world tactics. Capital ships are the center piece of the fleet with attendant and pickett ships arrayed around it for protection. Cruisers have firepower range but lack the versatility and agility of Frigates and destroyers.
Why? No thanks. I'd rather go in with ANY team makeup and know the objective is achievable. Stop trying to make all games fit into a trinity or trinity-like setup.

Last edited by skyranger1414; 10-19-2012 at 09:06 PM.
Captain
Join Date: Jul 2012
Posts: 3,240
# 13
10-20-2012, 03:29 AM
You know the main thing I want?

I want my multi-purpose jack of all trades, best at nothing, cruiser build to be viable again... that would make my play style viable again which would make me very happy
Lieutenant
Join Date: Jun 2012
Posts: 48
# 14
10-23-2012, 03:43 PM
Quote:
Originally Posted by skyranger1414 View Post
Why? No thanks. I'd rather go in with ANY team makeup and know the objective is achievable. Stop trying to make all games fit into a trinity or trinity-like setup.
Ahh that is the beauty in my design. If you know real world tactics frigates and destroyers act as standalone vessels with tremedous capabilities. It's all about how you integrate those capabilities within a fleet.

I proposed a way to balance each ship against one another so that each will have a situational advantage they can exploit.

I do not see how my design creates a trinity; DPS, Healer, Tank. I am solely focused on combat capabilities. Cruisers become long range artillery but have the armor to take shots up close. Escorts become fast moving piranha chewing up anything that comes into range. Science Ship become surgeons cutting out ships from the body of their enemy fleets with great precisicion at intermediate ranges.

This is not tank, healer, DPS, this is layered RDPS with variable effectiveness given ship class, skill layouts.
Trimen Ranger
Admiral Federation Tactical Corps
>Star Fleet Elite Force< Click if you are ready to boldy go where no one has gone before.
Seek not the final frontier if you fear the unknown. -Admiral Trimen Ranger

Last edited by trimenranger1; 10-23-2012 at 03:50 PM.
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