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Thanks SO MUCH for all your support, and we'll see you in-game!
- The Star Trek Online Team
***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
Some characters were stuck in a loading screen with a "Server Not Responding" message
Bort, since you seem to have taken over the job of PvP Zsar, despite my occasional disagreements here and there, I m glad that you did.
While it is pretty clear that baby steps, or bread crumbs, is all that is in store for pvp until S9, and based on past experiences, long after that, I don't have the slightest idea about your reasons for whatever changes happen with each patch.
From your point of view, what is the guiding principal of PvP development? I understand that you cannot spill the beans on current developements, timelines, etc, it would be better not to. But in general terms, what is it you guys want to achieve with your changes, and how did you identify xyz as a problem.
I think knowing more about your perspective might help us provide more constructive feedback as well.
Bort, since you seem to have taken over the job of PvP Zsar, despite my occasional disagreements here and there, I m glad that you did.
While it is pretty clear that baby steps, or bread crumbs, is all that is in store for pvp until S9, and based on past experiences, long after that, I don't have the slightest idea about your reasons for whatever changes happen with each patch.
From your point of view, what is the guiding principal of PvP development? I understand that you cannot spill the beans on current developements, timelines, etc, it would be better not to. But in general terms, what is it you guys want to achieve with your changes, and how did you identify xyz as a problem.
I think knowing more about your perspective might help us provide more constructive feedback as well.
TL; DR Is there method to this madness?
id personally prefer to hear from the guy whos actually "working" on pvp. no offense bort, but you arent the "offical" guy assigned to us.
i do wonder who that "offical" dude is though and why borticus has to "deal" with us when its this other dudes job...
Maybe Bort's dealing with anything that's cropping up in the mean time while our mystery PvP Dev continues where Gozer left off and is porting thing from Neverwinter etc etc.
Is Borticus really the pvp dev? I though he was the dev who knows his way around abilities... And that he has realized that abilities have to be balanced through pvp.
If anything, I think we're quite lucky to have a dev with the skill to change abilities AND the sense to know where to get feedback on them.
As for whatever attention pvp is getting... I think it's more of a steady maintenance approach. Identify issues and adress them when time permits. This means there will always be a weighing of the magnitude of the issue vs. the cost of the fix. This may lead to a minor problem getting attention before a big problem, because fixing it is easy.
My hunch: Bort is working on many different things, and whenever he's learning/changing one part of the game, he takes some time to adjust abilities related to it. Much like a janitor who is on his way to repair the central heating, if he walks by a loose doorknob on his way there, he pulls out his screwdriver and fixes it, and then proceeds towards his goal.
My hunch: Bort is working on many different things, and whenever he's learning/changing one part of the game, he takes some time to adjust abilities related to it. Much like a janitor who is on his way to repair the central heating, if he walks by a loose doorknob on his way there, he pulls out his screwdriver and fixes it, and then proceeds towards his goal.
This is closer to the truth for our current state of priorities. We intend to make PvP a larger focus in the future, but for now we're just fixing/tuning things as they crop up on our immediate radar.
My personal design motivation: For PvP to be a balanced and fun experience that offers rewarding gameplay for both long-term experts, and brand new players.
But that's just me. That's not an executive mandate or anything.
-=-=-=-=-=-
Jeremy Randall
Cryptic - Systems Design
"Play smart!"