Rihannsu
Join Date: Jun 2012
Posts: 1,541
# 11
10-18-2012, 03:25 PM
Nice going Naz. All the best advice in one neat little document..

It's HAX It's OP! NERRRRF IT!!!!!!
You think that your beta test was bad?
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
Career Officer
Join Date: Jun 2012
Posts: 217
# 12
10-18-2012, 04:15 PM
Commander
Join Date: Jun 2012
Posts: 461
# 13
10-18-2012, 04:46 PM
A good guide, although maybe a little too basic. I think you should add a section that summarizes a few of the techniques people use to kill groups that do all of these things, beyond just "doing these things better." New teams won't be able to do them until they master the basics, but knowing what they are will help them understand why they lost and how they could win in the future, which can mean the difference between determination and frustration.

Last edited by guriphu; 10-18-2012 at 04:50 PM.
Captain
Join Date: Jun 2012
Posts: 1,354
# 14
10-18-2012, 04:58 PM
Quote:
Originally Posted by guriphu View Post
A good guide, although maybe a little too basic. I think you should add a section that summarizes a few of the techniques people use to kill groups that do all of these things, beyond just "doing these things better." New teams won't be able to do them until they master the basics, but knowing what they are will help them understand why they lost and how they could win in the future, which can mean the difference between determination and frustration.
The document is designed for new PVP fleets. I dont want it to get into strategies as this isnt the intent for the document.

Too wordy, and it becomes boring.
aka NazHuggyBear2

"No, there is no real problem with P2W in STO. Obviously, if you fight against someone with an equal level of skill in the game, better equipment will give you an edge. But usually, it is the skill level that determines the outcome, not the P2W." - Sprinkles
Captain
Join Date: Jun 2012
Posts: 1,117
# 15
10-18-2012, 05:11 PM
this "naz" you are all talking to.

you are aware he is a figment of your imagination.

nothing to see here, just a bunch of crazy people..

move along, move along
Captain
Join Date: Jun 2012
Posts: 668
# 16
10-18-2012, 05:23 PM
Quote:
Originally Posted by guriphu View Post
...but knowing what they are will help them understand why they lost and how they could win in the future, which can mean the difference between determination and frustration.
If teams follow the basics... run all 3 ship types all 3 captain types... communicate, and support each other. Within a pretty short time frame they will understand exactly what happened when they fail. Which happens to every team from time to time. If your team learns to communicate the basics to each other... like healing target selection ect... it will be obvious when an error happens somewhere... or when another team counters something hard.

Basics first... and like most things in life the harder stuff just pops into focus.
Banned
Join Date: Jun 2012
Posts: 846
# 17
10-18-2012, 09:12 PM
Actually my Third Thread will not be an Escort Thread. Once things stabilize abit in STO, my next thread is going to be Premade Composition 101, featuring the build combinations I have put in my Cruiser and Sci threads respectively along with what kind of dps ships to couple them with.
And the basic strategies of how to employ them all together.

It's coming, just give it abit of time. It will be soon (and not the Cryptic kind of soon either)
Commander
Join Date: Jun 2012
Posts: 438
# 18
10-18-2012, 09:55 PM
good read naz. Perhaps expand on it with follow up articles that some have suggested? Target calling. Sci combos. Healing rotations. Situational awareness. Stuff like that. Keep them short and to the point so as newer fleets start learning the basics, they can read the next article and work on a new aspect for growth. Keep them all together in this thread as a anchor point for them to keep coming back to. Just a thought. Keep up the good fight!

And I expect some ego stroking in the next article....lol.
Captain
Join Date: Jun 2012
Posts: 1,354
# 19
10-19-2012, 01:25 AM
Quote:
Originally Posted by falloutx23 View Post
good read naz. Perhaps expand on it with follow up articles that some have suggested? Target calling. Sci combos. Healing rotations. Situational awareness. Stuff like that. Keep them short and to the point so as newer fleets start learning the basics, they can read the next article and work on a new aspect for growth. Keep them all together in this thread as a anchor point for them to keep coming back to. Just a thought. Keep up the good fight!

And I expect some ego stroking in the next article....lol.
Lolz plenty of ego stroking in the next one.

In all honesty, i will bare that in mind.
aka NazHuggyBear2

"No, there is no real problem with P2W in STO. Obviously, if you fight against someone with an equal level of skill in the game, better equipment will give you an edge. But usually, it is the skill level that determines the outcome, not the P2W." - Sprinkles
Captain
Join Date: Oct 2012
Posts: 663
# 20
10-19-2012, 06:38 AM
Good guide and gets the TSI stamp of approval.

Add to communcation the usage of vent/TS to perform even better.

Now the question will be how many new people (as well as seasoned players) will read it.
Co-founder of The Spanish Inquisition TSI - Cause no one expects it!

PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!

Last edited by devorasx; 10-19-2012 at 06:41 AM.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 02:20 PM.