Captain
Join Date: Jun 2012
Posts: 3,015
# 11
10-19-2012, 06:20 AM
typical alexindcobra post...he can't figure out how to overcome something, so the game must be broken.

If you fire EPtEngines when in a plasma cloud or a tractor beam it is your own fault if nothing happens. But i guess improving you own build or skills at playing is not a goal for you. It is surely easier to just complain about it on the forum instead.

the thing is also, that just recently the shared cooldown between PH and HE has been eliminated.
Heavy plasma torpedos are targetable, and relatively easy to take down before they reach your ship. Ofcourse if you fly your ship at 1km from a cube, you may not have the time to react...but thats no game error, it is human error.
Go pro or go home
Captain
Join Date: Jun 2012
Posts: 598
# 12
10-19-2012, 07:46 AM
Quote:
Originally Posted by velktra View Post
Regarding the "why should escorts have abilities to get out of tractor beams", polarize hull is a bridge officer ability that anyone can have on any ship. Evasive maneuvers (the one that lets escorts and other ships move a little within the beam) is also available to to all players. Attack Pattern Omega is tactical only, but it can be used on any class of ship.

Also I'm not sure where the "tractor beams can't even hold escorts that aren't using one of those buffs" idea comes from because that's not even remotely accurate. Tractor beams stop escorts just like they do everything else.

Same thing with plasma fire/plasma effects. They may not stop an escort completely, but they do take away the two major advantages of flying an escort: speed and turn rate. If my escort has some sort of ongoing plasma damage, I'm basically stuck going very slowly in a straight line until the fire dissipates, unless I activate Attack Pattern Omega.

It's not that these debuffs don't affect escorts. It's just the ones you see getting free of them know how to handle their own buffs.
You just disregarded that fact that I said "without using Polarized hull." Also, if you target someone, you can see all their buffs, manuvers, or any power action that they take on their status icon. Many of thse manuvers don't have anything to do with getting out of holds and most that do can't be used by cruisers because of the BOFF layouts. Your statment is more in agreence with me than an argument. You are making excuses on why escorts can get away from holds but it does't excuse powers that affect one type of ship than others. It seem you haven't been involved in the latest PVP because many times on "Capture and Hold" escorts break the holds of the tractor beams of the base turrets, they escape the tractor hold of oppenants because of their engine speeds. This should not be so because its not canon, and its not physics. In canon, the Stargazer was stopped at warp speed by a tractor beam from the Enterprise D. In physics, larger objects are harder to hold than smaller objects.

Making powers that hurts certain type of ship while excusing another is an imbalance in the game. There is no excuse for that.

I'm looking for yellow fonts time chime in because they are they ones who need to do the explaining.
Captain
Join Date: Jun 2012
Posts: 598
# 13
10-19-2012, 07:48 AM
Quote:
Originally Posted by baudl View Post
typical alexindcobra post...he can't figure out how to overcome something, so the game must be broken.

If you fire EPtEngines when in a plasma cloud or a tractor beam it is your own fault if nothing happens. But i guess improving you own build or skills at playing is not a goal for you. It is surely easier to just complain about it on the forum instead.

the thing is also, that just recently the shared cooldown between PH and HE has been eliminated.
Heavy plasma torpedos are targetable, and relatively easy to take down before they reach your ship. Ofcourse if you fly your ship at 1km from a cube, you may not have the time to react...but thats no game error, it is human error.
Baudi is not a Dev so I don't care what he says. He just wants to be a nemesis on my threads.

The suspected invisible torpedo is not the heavy plasma torpedo. I don't fight the cubes at less than 1km on STF's.

Last edited by alexindcobra; 10-19-2012 at 07:51 AM.
Commander
Join Date: Jul 2012
Posts: 426
# 14
10-19-2012, 07:57 AM
Quote:
Originally Posted by alexindcobra View Post
You just disregarded that fact that I said "without using Polarized hull."
If they got out of your beam, they used a buff. It's not that difficult a concept.

Those icons are small. It's easy to miss one amidst the others or just not notice that one is there. There's nothing special about the escorts, and your opponent isn't cheating. You simply aren't paying attention.
Demons run when a good man goes to war.
Captain
Join Date: Jun 2012
Posts: 3,015
# 15
10-19-2012, 09:34 AM
my forum name ends with a small "L" and not with a capital "i"!!

This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~Bluegeek
Go pro or go home

Last edited by bluegeek; 10-19-2012 at 10:48 AM.
Empire Veteran
Join Date: Jun 2012
Posts: 6,764
# 16
10-19-2012, 09:41 AM
Quote:
Warp Plasma, Theta Radiation,
These powers do slow or restrict movement.

Quote:
plasma effect from plasma beams or cannons, plasma effect from plasma torpedo
These powers do not cause drain or slow effects but DoT.

Quote:
Disruptor breech,
??? Isn't this a Elite injury for PvE.

Quote:
Gravity Well, Tractor beam,Gravetic Anchor
These abilities do drain Turn/movement

Quote:
Plasmonic Leech(KDF), Tyken's Rift, Energy Siphon Drones(KDF),
These just cause drain.

Quote:
I could possibly go on if I knew the names of the new powers, but all of these either slow your turn rate and speed or completely stop your ship.
Some do, some don't.

Quote:
What is really going on in the mind of the developer incharge of these powers?
A good question.

Quote:
Do he realize how much balance is being thrown off by making certain ships immune or resistant to these powers?
No single ship or even class of ships have been designed to be immune to these powers by default.

Quote:
Do the devs want every game playing experience for cruisers to be miserable?
I doubt it.

Quote:
Cruisers already have a slow turn rate, and slow speed while escorts get fast speeds with high rurn rates.
Possibly becuase Cruisers have a lower Impulse modifier over the Escorts which have higher modifiers.

Quote:
Why should escorts get bonuses that make them resistant to being held by tractor beams?
They don't.

Quote:
Why don't plasma effects bring escorts to a near halt like they do other ships? When I hit EPE while in my cruiser, I barely move from the cloud of plasma, but when escort hits EPE, it whisp away like a flying ball of cotton candy, getting out of attack range.
Because of the Impulse modifier and the fact that teh Escort is not escaping from EWP by using EPTE but other abilities like HE or ApO. Powers availible to most builds.

Quote:
Why can't tractor baems hold escorts in place?
ApO or PH.

Quote:
In a cruiser, once you get caught in a tractor beam, you can try to use EPE but you won't go anywhere.
Becuase countering Tractor Beams does not just involve EPTE but other abilities to break the tractor first then use EPTE to get away fast before you get re-tractored.

Quote:
Escorts on the other hand, are able to move enough to increase his distance from tractor source eventually escaping its grasp without using Polarized Hull.
Many Escorts have learned to cycle twin ApO. Its a culmination of learning how to build to your vessel choice.

Quote:
That doesn't even follow basic physics, let alone Star Trek canon. Smaller mass objects are easier to hold and push than larger mass objects. If you don't believe that, go outside, lift, push, and pull small and large objects. Why aren't cruisers, given bonuses with resistances and immunities to turn rate debuffs, since they are already crippled with low turn rates and slow speeds?
I too wish Mass was a factor in Tractor Beams.

Quote:
What is the purpose of Plasmonic Leech? To drain power from your target and add power yourself as long as you are firing.
Yes. A good Skilling in Power Insulators will reduce the drain to almost nothing and the way the PL has been changed only one PL at a time can drain you, so it can not be stacked anymore.

Quote:
What does an escort with already power mods for weapons, engines and shields, need with such a power like Plasomic Leech?
Escorts get +15 weapons power and nothing else. Escorts do not get any other buff to thier power levels unless they choose a build that is designed to use BOff abilities to increase them or they use the right DOffs which can proc to increase power on the use of certain BOff abilities.
Anybody can do this on any vessel.

Quote:
Oh, and its KDF only. They gave KDF AMS, what did Feds get in return? Seems to me, more bais acts for Devs to put out.
This is just fed whine. The feds have gotten plenty form the KDF. Carriers and most of our consoles, infact.


Quote:
There is no balance in this game from the start. I would like to hear a Dev explain these actions on why ships that are naturally bonused and moded with speed and power to receive extra resistance to speed debuffs and power debuffs?
Escorts do not recieve any extra resistances at all.

[quote]
Quote:
Originally Posted by majortiraomega View Post
I'd have to agree, the resists based on ship type are very ineffective.
There are no Resists bonuses based on ship type.
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Community Moderator
Join Date: Jun 2012
Posts: 4,198
# 17
10-19-2012, 10:50 AM
Gentle reminder... No "Forum PvP", guys...

Use good sense, a sense of humor, and when in doubt re-read the forum rules.

Thanx
Volunteer Community Moderator for the Star Trek Online forums -- My views may not represent those of Cryptic Studios or Perfect World Entertainment. If you wish to speak to someone on the community team, file a "forums and website" support ticket here, as we are not able to respond to PMs regarding moderation inquiries.
Link: How to PM - Twitter @STOMod_Bluegeek
Rihannsu
Join Date: Jun 2012
Posts: 625
# 18
10-19-2012, 12:05 PM
Quote:
Originally Posted by bitemepwe View Post
??? Isn't this a Elite injury for PvE.
No, that's what the disruptor proc is called on its damage marker.
My Romulan Liberated Borg character made it to Level 30 and beat the (old) Defense of New Romulus with the skill point bug.
Empire Veteran
Join Date: Jun 2012
Posts: 6,764
# 19
10-19-2012, 12:19 PM
Quote:
Originally Posted by tlamstrike View Post
No, that's what the disruptor proc is called on its damage marker.
So the -10% hull resist proc also slows your turn and speed??????

Thats new or the OP is not sure of how things work or a big bug is a t work.
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Captain
Join Date: Jun 2012
Posts: 796
# 20
10-19-2012, 01:32 PM
+1 internets for Roach

Back to the OPs question... Not every build can be 100% immune to 100% of everything 100% of the 100% of the game...

Hell, the best I can do now is Polarize hull and HE and a Sci team, and even then I am vulnerable to boarding parties for 15 seconds until my tac team comes off cooldown.

As Roach pointed out, half the things you mentioned have little to nothing to do with turn rate or movement, aside from energy drains draining power from engines... which is how they are suppose to work in the first place. If you are THAT worried about movement, stack up on
Deuterium Surplus,
Engine Bats,
EPtE,
Polarize hull,
APO,

Or Learn to fly a cruiser like a cruiser instead of an escort....

Last edited by kyeto13; 10-19-2012 at 01:39 PM.
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