Captain
Join Date: Oct 2012
Posts: 663
# 51
10-19-2012, 08:54 AM
Quote:
Originally Posted by paxottoman View Post
One word.

Repulse.

TRH has effectively countered the OP builds revolving around vampire carriers.

Challenge us.
Elaborate how repulse is used in such an encounter.
Co-founder of The Spanish Inquisition TSI - Cause no one expects it!

PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
Career Officer
Join Date: Jun 2012
Posts: 27
# 52
10-19-2012, 08:55 AM
Quote:
Originally Posted by bitemepwe View Post
Exactly. The PvP game is designed for teamwork through build choices working to a team dynamic but sponsors solo play and when that teamwork dynamic is finally needed at the endgame, the weeks of solo play have spoiled the chance of any good teaming becuase everybody is only playing for themselves and one can't counter all builds by oneself.
That doesnt sound logical. If u dont know what ur enemie brings to the match u cant make any smart choice. And if ur pugging u would need about 5 minutes first just to form ur team.

Quote:
Originally Posted by bitemepwe View Post
Right. Becuase you are suppossed to survive being focus fired upon by a Drain team and suffer little or no effect from having multiple drain powers on you from more than one foe.
I hope ur just kidding me. But these Bops firing at me r just awful and the carriers is running high aux but im sure as a pvper u know this

Last edited by kingscorpio78; 10-19-2012 at 08:58 AM.
Captain
Join Date: Jun 2012
Posts: 677
# 53
10-19-2012, 08:59 AM
Funniest thing they think they are awesome in PvP
:p
Starfleet Veteran
Join Date: Jun 2012
Posts: 236
# 54
10-19-2012, 09:13 AM
Assimilators are quite annoying, really don't do anything on my ship. I haven't had too much contact with people using Siphon drones myself. Just annoyed i can't use mines when ever some one is spamming **** loads of A. Assims.

Only time I PvP is in Ker'rat, quite fun. And yes I'm one of those sci captains, who gravity well ya, then give ya 1 subnuke, target shields, partical burst and mine ya.

It works sometimes hehe. Bastard KDF ganging up on the poor sci captain! But I do love seeing those Vo'Quv carriers. They're so easy to blow up.
Empire Veteran
Join Date: Jun 2012
Posts: 6,769
# 55
10-19-2012, 09:24 AM
[quote]
Quote:
Originally Posted by kingscorpio78 View Post
That doesnt sound logical. If u dont know what ur enemie brings to the match u cant make any smart choice. And if ur pugging u would need about 5 minutes first just to form ur team.
Sucks, yes. Thats life in the PuGs.
The other guys pugging are not going to send you a letter saying what they intend to field anymore than you plan to let them know in advance what you intend to use.
Thats life not on a team and is the very nature of what it means to PuG.
PuG = you take your chances on what you may have to fight next. If its a formed team set to a certain dynamic of gameplay, be it teamwork or drain or Carrier spam or Sci spam or whatever, then your chances of victory drop dramatically unless your PuG team has the right abilities and knows how to use them.


Quote:
I hope ur just kidding me. But these Bops firing at me r just awful and the carriers is running high aux but im sure as a pvper u know this
I expect it becuase I do PvP.
If I fight a team in Kerrat or anywhere I expect the fed Crusiers to use EWP, heal the escorts and use whatever they have to win. Just like I expect those fed escorts to fight, run, return and focus fire on targets and the Scienc ships SNB me and attempt to CC me.
Its a team and I expect them to fight like one unit and compliment each other.
You fought a team that was focus firing on you with everything they had, of course you will suffer and die becuase you are one player and can not be expected to fight a team of people on your on.
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Career Officer
Join Date: Jun 2012
Posts: 27
# 56
10-19-2012, 09:33 AM
[quote=bitemepwe;6165931]
Quote:
Sucks, yes. Thats life in the PuGs.
The other guys pugging are not going to send you a letter saying what they intend to field anymore than you plan to let them know in advance what you intend to use.
Thats life not on a team and is the very nature of what it means to PuG.
PuG = you take your chances on what you may have to fight next. If its a formed team set to a certain dynamic of gameplay, be it teamwork or drain or Carrier spam or Sci spam or whatever, then your chances of victory drop dramatically unless your PuG team has the right abilities and knows how to use them.
Yeah that sucks. But i like pugging. U never know what will happen.
But as i told. This game is not primary team based (even if a lot of players think it is).



Quote:
I expect it becuase I do PvP.
If I fight a team in Kerrat or anywhere I expect the fed Crusiers to use EWP, heal the escorts and use whatever they have to win. Just like I expect those fed escorts to fight, run, return and focus fire on targets and the Scienc ships SNB me and attempt to CC me.
Its a team and I expect them to fight like one unit and compliment each other.
You fought a team that was focus firing on you with everything they had, of course you will suffer and die becuase you are one player and can not be expected to fight a team of people on your on.
U missed the point. The siphon drones r broken because u cant gain any power from abilities that say u will get x amount of shield power if u use eptsx or +25 in all subsystems if u use epts power transfer.
And if u get drained u cant kill the drones with AoE because ur beams got no power and torps will do nearly no dmg as long as the drones shields r up.

Last edited by kingscorpio78; 10-19-2012 at 09:38 AM.
Career Officer
Join Date: Jun 2012
Posts: 1,797
# 57
10-19-2012, 09:37 AM
Yep, he was tanking them fine until those siphons got added to the mix. He couldn't do jack then; 20 power for each subsystem across the board for him.

Last edited by snoge00f; 10-19-2012 at 09:40 AM.
Captain
Join Date: Jun 2012
Posts: 1,123
# 58
10-19-2012, 09:39 AM
Quote:
Originally Posted by skurf View Post
So you're saying if you have 6 power insulators and you're in the middle of a field of aceton assimilators, it drains nothing? I find that hard to believe, but at this point anything is possible it seems. And where in its description does it say that aceton assimilators magically gobble up mines? Mines should counter assimilators, not the other way around. I wonder if this aspect of them is working as intended or if it's some strange bug that just happens to make mines useless against assimilator users.
They do not stack if you have two assimilators from the same player. I'd imagine it wouldn't stack if there were more than one player using it, since the leech console doesn't stack either, no?

Quote:
Originally Posted by skurf View Post
Well if that isn't just the most annoying thing ever. Only 1 weapon type in the game can kill them, and you have to waste a high yield volley on them to make sure they go down. It's like you have to carry every freakin' weapon and potential boff layout in the game if you actually want a chance at surviving. I'm sure this is old news to you vets, but man it seems like a lot of work just to be able to pew some peeps.
You could always fly away. Or ignore them. If no one is shooting at it, the radiation damage is very low. If someone uses FAW (which was why I use it), then everyone pays for it. Sounds fair to me.

Quote:
Originally Posted by neppakyo View Post
Assimilators are quite annoying, really don't do anything on my ship. I haven't had too much contact with people using Siphon drones myself. Just annoyed i can't use mines when ever some one is spamming **** loads of A. Assims.
Pre mine buff, I used it to punish FAW spammers. Post mine buff, I now use it to keep those annoying tricobalt mines in check. It's a legitimate counter.
Captain
Join Date: Jun 2012
Posts: 1,015
# 59
10-19-2012, 09:41 AM
I should probably just link previous posts I've made but what the hell, I can say it again. I'm flying a fed escort these days because I'm terrible at it and want to get better. I've spent the most time in a Kar'fi and I've given up my drain build because it became unsatisfying.

"How to counter a siphon/drain team?"

It depends on what you're really facing. If it's almost any Vo'Quv or a mediocre Kar'fi pilot then Torp Spread, TBR, GW, Warp Plasma, Iso if you got it. These work against players who got into a carrier and loaded up some siphons because they saw how effective they are. These players launch siphons at 10k and tank up, new (or just terrible) Kar'fi pilots will have devoted their sci slots to heals, and are usually engineers. They will allow you keep your distance and escape if you need to for your spam clearing tools to come off cd.

If a Kar'fi pilot knows what they're doing you're pretty screwed most times. Somebody who has figured out the ship has put a tac in it. They are running an exceptionally powerful combination aside from siphons. They will pin you in place and launch siphons from mine deployment range. Pooping them right on top of you means Torp Spread just became a lot harder catch the whole batch in. They will not allow you keep your distance. The Kar'fi has some wheels on it and they know how to use it to dog you. Their hangars recharge faster than your aoe. They're packing probably a BO3, for sure BO2, if they're a real sadist a tric pattern because they're tracking your aoe rotation anyway. If you spec for aoe against somebody like this then you've still got a real threat left after you've cleared the siphons. Forget about Iso or anything with a console cooldown. A decent tac knows how to use GDF, the Kar'fi can pair it with Phase Shift, an otherwise liability of a console, to become untargetable but still able to fire energy weapons. So even if a team coordinates with one person clearing spam and one alpha'ing, there's still a get out of jail free card, not to mention he just ate half your alpha before popping GDF with Phase Shift. A good Kar'fi pilot will make you fight the carrier or the siphons, and punish you for either choice. A great Kar'fi pilot will TBR you away from your support and turn it into a 1v1, which it never really is against a carrier.

You have to fight a good Kar'fi pilot and his siphons; if you try to deal with just one you will lose. Pressure dps will eventually win out, but only if your weapon power is not being drained away. Cruisers, FAW is only going to help if you stay way ahead of the siphon deployment. Once you're behind the curve you're shooting pretty flashlights. Same with CSV. Escorts give the CRF to the carrier and the TS to the drones. Kinetic for pets once siphons are in play.

The biggest threat to a good Kar'fi pilot is a decloaking Defiant or a speed tank they can't lock down who is watching their buff rotation. Subsystem disables are a problem. EWP can be a pain. drunk is right about his EWP, but I'll bet damn few players have the uptime on it that he does. A team that ran it at his level would probably do really well against a siphon team. Kinetic sci builds who can TBR and throw some cc on the carrier are threatening.

Things that are generally not a threat are FAW cruisers or all energy builds. The drain barely has to start before they're rendered ineffective.
Commander
Join Date: Jul 2012
Posts: 363
# 60
10-19-2012, 09:57 AM
Quote:
Originally Posted by devorasx View Post
Elaborate how repulse is used in such an encounter.
Repulse the siphon drones (primary problem)

The damage from TBR1 is roughly 1000 dps (TBR lasts 10 seconds) on a tactical buff with 6 points in particles OR two-three particle generator consoles. Not only are you pushing them away from you, but you are destroying them as well. Since field generators will prove ineffective if your shield power is drained, you're better off employing a hard counter particle generator for the following:

Repulsors gravitons are effected by aux power levels. The higher your power, the further the push. Since you're drained you won't be pushing them too far. However, particle generator component to this is not linked to aux power.

The damage from repulsors is kinetic bleed through. In fact, if transphasic mines/torps are also employed, this will tenfold be that much more effective.

Meaning, even if you are drained you are still doing enough damage to destroy the siphon drones.

A team with repulsors on their boffs will be extremely effective in countering them even in their current status of OP.

A carrier can launch siphons every 30 seconds, in effect once those siphons are destroyed (which they will be) by 1 ship using buffed repulsors. That carrier's effectiveness has been drastically impacted. If more siphons appear while that player's 45 second is in effect, then it is another player's turn to repulse and destroy. If this is cycled, coordinated, and executed correctly, then it will work.

Not theoretical, this has been tested.

Now I'm not going to say Power Siphons are "ok". They're not. The Devs say the samething, and I think everyone else says so too. This is a current rag tag solution we came up with.

-PaxOttomana of Turkish RP Heroes

Last edited by paxottoman; 10-19-2012 at 10:08 AM.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 11:08 PM.