Career Officer
Join Date: Jun 2012
Posts: 575
# 101
10-20-2012, 04:07 PM
Quote:
Originally Posted by p2wsucks View Post
That's a pretty horrid idea tbh. Cosmetics is a vapid distinction. Differing playstyles is a far richer and more enjoyable experience. Seriously how many games do you enjoy where all sides use the exact same things to the same effect?

The lack of balance and PvP balance in particular is the mgt has put zero priority and next to no resources into it. It has nothing to do w/having differing playstyles. Everything to every one is just a cheap and lazy way to go about it.
I agree. It adds a layer of boringness. Most ppl have p2w toys, now we have the same gear, what's going to be next? Same ships for everybody?
Hear! Sons of Kahless
Hear! Daughters too.
The blood of battle washes clean.
The Warrior brave and true.
We fight, we love, and then we kill...
Captain
Join Date: Aug 2012
Posts: 16,940
# 102
10-20-2012, 04:25 PM
Quote:
Originally Posted by trueprom3theus View Post
Same ships for everybody?
Aside from the eight already out there...

S7 Saving the Rommies screams for a Mogali Lockbox...
Commander
Join Date: Jun 2012
Posts: 438
# 103
10-20-2012, 04:46 PM
Quote:
Originally Posted by p2wsucks View Post
So you have 1 listed. Now list all the games you like where each side has some customization.

Btw, the who goes 1st distinction (for white) more often than not ends in a win for white or a draw at worst. This would be an example of an unbalanced distinction. Also, for many reasons including machines routinely beating humans the creativity of the game is gone @ high level playing from what I've read.
there's also checkers
Empire Veteran
Join Date: Jun 2012
Posts: 6,845
# 104
10-20-2012, 05:26 PM
I liked the origanol GW table top Warhammer fansaty and 40k games. There factions had many individual distinctive traits and abilities.
Leonard Nimoy, Spock.....

R.I.P
Empire Veteran
Join Date: Jun 2012
Posts: 2,202
# 105
10-21-2012, 08:09 AM
Quote:
Originally Posted by borticuscryptic View Post
Honestly, does anybody ever use Mask Energy Signature II in PvP? My impression is that the stealth value is too low to bring to bear against enemy players.

The cloak will drop for 3 seconds each time a firing cycle starts. Most players set all energy weapons to fire simultaneously, and so are unlikely to find any benefit from this ability other than the passive +Defense field.

We're trying to get the sets up for "free" on Tribble soon. Be sure to keep an eye on patch notes if you'd like to try these out before Season 7 comes to Holodeck.
I'm using 3 parts of KHG on my tac kdf char on an escort, not because the 3 set part bonus is gorgeous but because all of the 3 individual set parts are superior to the borg set. The hot restart is clearly worth the engines themselves, the deflector gives me several usefull bonuses (+8.8electro plasma systems, +17 structural integrity, +17 flow capacitor [phased tetryon user], +8.8 stealth, and you know how good the shield can be). So even without a great 3 part bonuses, each part is worth it, maybe not as good as the MACO shields and deflector for tanking, but 3 KHG part isn't a bad option as long as you don't focus on set powers only.

The 3rd KHG power has no use at all, you can't fire your weapons while activated and on top of that you can't use it under red alert. Let's be honest, any power you can't use under red alert has very little use. An interesting buff would be the ability to use it in this situation as a defensive skill, that would be enough to make it on par with the improvements you intend to give to the maco set (disabling 3 subsystems + KB vs a real defensive power).

Last edited by diogene0; 10-21-2012 at 08:14 AM.
Captain
Join Date: Jun 2012
Posts: 632
# 106
10-21-2012, 09:13 AM
Quote:
I'm using 3 parts of KHG on my tac kdf char on an escort, not because the 3 set part bonus is gorgeous but because all of the 3 individual set parts are superior to the borg set. The hot restart is clearly worth the engines themselves, the deflector gives me several usefull bonuses (+8.8electro plasma systems, +17 structural integrity, +17 flow capacitor [phased tetryon user], +8.8 stealth, and you know how good the shield can be). So even without a great 3 part bonuses, each part is worth it, maybe not as good as the MACO shields and deflector for tanking, but 3 KHG part isn't a bad option as long as you don't focus on set powers only.

The 3rd KHG power has no use at all, you can't fire your weapons while activated and on top of that you can't use it under red alert. Let's be honest, any power you can't use under red alert has very little use. An interesting buff would be the ability to use it in this situation as a defensive skill, that would be enough to make it on par with the improvements you intend to give to the maco set (disabling 3 subsystems + KB vs a real defensive power).
Correct me if i'm wrong, but aren't you a PvP'r?

In PVE the hot restart is usless becuase there's damm near nothing that applies such a disable. The deflector is nice, but borg healing is better. he sheild is good. But given a choice between that or a lower capacity sheild with better healing, i'll take the latter.
Commander
Join Date: Jun 2012
Posts: 438
# 107
10-21-2012, 12:12 PM
Quote:
Originally Posted by diogene0 View Post
I'm using 3 parts of KHG on my tac kdf char on an escort, not because the 3 set part bonus is gorgeous but because all of the 3 individual set parts are superior to the borg set.

Um...no...no its not

The 3rd KHG power has no use at all, you can't fire your weapons while activated and on top of that you can't use it under red alert. Let's be honest, any power you can't use under red alert has very little use. An interesting buff would be the ability to use it in this situation as a defensive skill, that would be enough to make it on par with the improvements you intend to give to the maco set (disabling 3 subsystems + KB vs a real defensive power).
I like full impulse and cloaking. Both cant be used in red alert.
Empire Veteran
Join Date: Jun 2012
Posts: 2,202
# 108
10-21-2012, 02:25 PM
Considering the fact that as a KDF tac flying a raptor (with 3 tac Boffs) i NEED the +25% torp damage, I've made the choice to go for a full KHG set. I've never missed some healing. Brace for impact heals me like mad already. A lot more than the borg stuff. This set is already good as it is since its parts are good but a 3rd power we could use is always welcome, of course.
Commander
Join Date: Jun 2012
Posts: 438
# 109
10-21-2012, 03:49 PM
Quote:
Originally Posted by diogene0 View Post
Considering the fact that as a KDF tac flying a raptor (with 3 tac Boffs) i NEED the +25% torp damage, I've made the choice to go for a full KHG set. I've never missed some healing. Brace for impact heals me like mad already. A lot more than the borg stuff. This set is already good as it is since its parts are good but a 3rd power we could use is always welcome, of course.
maybe I'm missing something, but why do you NEED +torp damage because your a kdf tac flying a raptor?
Empire Veteran
Join Date: Jun 2012
Posts: 6,845
# 110
10-21-2012, 05:50 PM
There is nothing wrong with using a 3 piece KHG set, if your build idea can use it, but the MES is almosy useless.

Though I did use it once at the, very luckly, moment of mission respawn in Ker'rat. It was hilariuos when the respawn came up and every KDF player was masked.
The feds freaked
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R.I.P
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