Starfleet Veteran
Join Date: Jun 2012
Posts: 22
# 121
10-23-2012, 11:38 AM
MACO 2-Piece:

Add a starship electro-plasma system bonus maybe?
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 122
10-23-2012, 11:54 AM
Quote:
Originally Posted by p2wsucks View Post
Please stop making bad assumptions about what others would or should do.
Please stop thinking that your one niche use for this shield means it works as a "one size fits all" item.

These sets and items are intended to fit a wide assortment of builds.

Captain
Join Date: Jun 2012
Posts: 1,495
# 123
10-23-2012, 03:27 PM
Quote:
Originally Posted by ussultimatum View Post
Please stop thinking that your one niche use for this shield means it works as a "one size fits all" item.

These sets and items are intended to fit a wide assortment of builds.
Another bad assumption on your part, I asked you to stop that.

I use those shields on a variety of ships w/differing builds, and w/both Sci and Tac Captains. So much for 1 niche ...

Further, STF gear isn't designed as "one size fits all". For shields, KHG is high cap w/periodic placate proc, MACO is hardened w/power boost, Omega is movement w/decent regen.

Leave Omega set alone, it's the best engines for speed period, the best deflector for energy weapons based builds, it's the best shields for boosting movement. The 2 part is a quality shield drain of free damage. The 3 part is a powerful target debuff in movement and defenses.
Ensign
Join Date: Jul 2012
Posts: 24
# 124
10-23-2012, 04:07 PM
Tetryon glider doesn't do enough damage against Borg shields to be useful in STFs, and that's with flow cap skill at 6 or 9. I can easily bring down cube shields in one volley with skills popped without yet glider. Not too mention that anything above a probe (or similar ships from other factions) looks to have little effect, or just not enough of one.

I would much rather see something like a Borg augment or maybe something like a small damage resistance debuff like attack pattern beta.
Empire Veteran
Join Date: Jun 2012
Posts: 819
# 125
10-23-2012, 07:29 PM
Quote:
Originally Posted by p2wsucks View Post

Leave Omega set alone, it's the best engines for speed period,
That is wrong, it was before the fleet engines came along hyper-impulse with [spd]x3 [turn]. is a lot faster then the omega engine.

-= ISE: 12:19 -=- CSE 12:41 -=- KASE 11:59 -=- HSe 8:06 total =-
-= KAGE 5:43 =-
[7:07] [Combat (Self)] Your Dual Disruptor Banks - Overload II deals 123086 (41096) Disruptor Damage(Critical) to Assimilated Carrier.
Captain
Join Date: Jun 2012
Posts: 633
# 126
10-24-2012, 12:24 AM
Quote:
Another bad assumption on your part, I asked you to stop that.
It's you thats making the bad assumptions.

Look on an escort your allready fast enough to cap your defence so it is of no use whatsoever. So to start with thats a whole very popular class that aren't getting asny benefit out of this. Most cruisers won't get enough of a boost to offset the lost resistances and power boosts. Science are one of the few i see getting a benefit out of this. Their getting enough of a boost to defence, (and allready evade enough damage), that the boost may in specific cases outweigh the resistance boost becuase the base % of damage their taking after evashion deductions is low enough to make extra defece better than resistances.
Captain
Join Date: Jun 2012
Posts: 1,495
# 127
10-24-2012, 09:24 AM
Quote:
Originally Posted by traptpatriot View Post
Tetryon glider doesn't do enough damage against Borg shields to be useful in STFs, and that's with flow cap skill at 6 or 9. I can easily bring down cube shields in one volley with skills popped without yet glider. Not too mention that anything above a probe (or similar ships from other factions) looks to have little effect, or just not enough of one.

I would much rather see something like a Borg augment or maybe something like a small damage resistance debuff like attack pattern beta.
It's possible to double the 99 points w/2 consoles and a deflector or 3 consoles depending on the ship sci console layout. Earlier in the thread I listed the damage it does. It's not insignificant and it's basically free for using 2 parts.
Captain
Join Date: Jun 2012
Posts: 1,495
# 128
10-24-2012, 09:26 AM
Quote:
Originally Posted by lostusthorn View Post
That is wrong, it was before the fleet engines came along hyper-impulse with [spd]x3 [turn]. is a lot faster then the omega engine.
You're right, I've been eyeing the 3xturn, speed hyper engines and forgot about the 3xspeed turn hyper engines. Also, I've been thinking of waiting to see what the elite specs look like. Still, as far as set engines go there isn't one that's faster.
Captain
Join Date: Jun 2012
Posts: 1,495
# 129
10-24-2012, 09:30 AM
Quote:
Originally Posted by carl103 View Post
It's you thats making the bad assumptions.

Look on an escort your allready fast enough to cap your defence so it is of no use whatsoever. So to start with thats a whole very popular class that aren't getting asny benefit out of this. Most cruisers won't get enough of a boost to offset the lost resistances and power boosts. Science are one of the few i see getting a benefit out of this. Their getting enough of a boost to defence, (and allready evade enough damage), that the boost may in specific cases outweigh the resistance boost becuase the base % of damage their taking after evashion deductions is low enough to make extra defece better than resistances.
What bad assumption have I made?

I use the engines and shields on Raiders, Cruisers, Carriers, and Destroyers w/Tac and Sci Captains for both PvE and PvP.

There's more to engine speed than defensive value bonus. There's piloting and positioning and being able to move from point A to point B in as fast a manner as possible in and out of full impulse.

Further the shield proc boosts more than speed they also boost turnrate and inertia values.
Captain
Join Date: Jun 2012
Posts: 3,934
# 130
10-24-2012, 09:38 AM
Quote:
Originally Posted by diogene0 View Post
I'm using 3 parts of KHG on my tac kdf char on an escort, not because the 3 set part bonus is gorgeous but because all of the 3 individual set parts are superior to the borg set. The hot restart is clearly worth the engines themselves, the deflector gives me several usefull bonuses (+8.8electro plasma systems, +17 structural integrity, +17 flow capacitor [phased tetryon user], +8.8 stealth, and you know how good the shield can be). So even without a great 3 part bonuses, each part is worth it, maybe not as good as the MACO shields and deflector for tanking, but 3 KHG part isn't a bad option as long as you don't focus on set powers only.

The 3rd KHG power has no use at all, you can't fire your weapons while activated and on top of that you can't use it under red alert. Let's be honest, any power you can't use under red alert has very little use. An interesting buff would be the ability to use it in this situation as a defensive skill, that would be enough to make it on par with the improvements you intend to give to the maco set (disabling 3 subsystems + KB vs a real defensive power).
I HAD to mark this one.
I have enough EDC's to buy the complete 3 piece mk11 set to replace the AEGIS (which works GREAT in anything but ESTF's) and as I don't run torps or mines the REMAN and Omega bonus is useless to me.

But I gotta know- is that 3rd KHG power really unavailable while under red alert ? IF it is then the set is useless and I'll likely cash out my EDC's, rare and proto salvage as I'm going to opt-out of the entire Romulan gear store BS.
KBF Lord MalaK
Awoken Dead

You're gonna upgrade my Chel Grett for FREE but charge me $27 to upgrade my Kamarag ?
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